Principia Discordia

Principia Discordia => Propaganda Depository => RPG Ghetto => Topic started by: Don Coyote on May 12, 2013, 05:52:13 pm

Title: Coyote's random RPG ideas
Post by: Don Coyote on May 12, 2013, 05:52:13 pm
The first: The party will be knights in a post apocalyptic world without horses. Instead of horses, knights use mecha powered by ancient nuclear whatsits. I will be using a combination of Basic Roleplaying and Pendragon.

The second: The party will be a group of teenagers that pilot giant mecha to fight giant space aliens. They the powers of dance and magic to combat the invading space mimes. They are powered by Man-Grit and Fabulousity. Ridiculous over-the-top combination dance moves will be the killing blows. This will have to almost whole cloth made.

The third: The party will be a group of players in a full immersion MMO. They are trapped inside. There is no-one else except the computer controlled NPCs.  I will be using 4e DnD  :lulz:
Title: Re: Coyote's random RPG ideas
Post by: Don Coyote on May 12, 2013, 08:15:43 pm
The third: The party will be a group of players in a full immersion MMO. They are trapped inside. There is no-one else except the computer controlled NPCs.  I will be using 4e DnD  :lulz:

hirley0 will be the BBEG/God/McGuffin/helpful magical NPC at the same time.
Title: Re: Coyote's random RPG ideas
Post by: Telarus on May 13, 2013, 03:39:39 am
 :aaa:




 :lol:
Title: Re: Coyote's random RPG ideas
Post by: Don Coyote on May 13, 2013, 04:25:29 am
The second: The party will be a group of teenagers that pilot giant mecha to fight giant space aliens. They the powers of dance and magic to combat the invading space mimes. They are powered by Man-Grit and Fabulousity. Ridiculous over-the-top combination dance moves will be the killing blows. This will have to almost whole cloth made.

The Space Mimes are fragments of the Not-thing before the universe was created and seek to bring the extremely loud and noisy universe back to that state.
They are drawn to attack the city the party is based around for reasons unknown, although it is suspected that there is a linkage between them and a certain wicked fizzy beverage.

Title: Re: Coyote's random RPG ideas
Post by: President Television on May 13, 2013, 06:16:20 pm
Mind if I throw one in?
Title: Re: Coyote's random RPG ideas
Post by: Don Coyote on May 13, 2013, 10:44:06 pm
Mind if I throw one in?

if it's bouncing off of one of mine go ahead.
Title: Re: Coyote's random RPG ideas
Post by: President Television on May 14, 2013, 05:18:55 am
Mind if I throw one in?

if it's bouncing off of one of mine go ahead.

Not really, but the first reminded me of an idea I had for a post-apocalyptic game in which huge asteroids had struck the earth in the middle of World War I. Europe reverted to a feudal system and there were things like knights walking the earth with Brodie helmets and Lee-Enfields, trying to survive the horrors of feudal trench warfare and the Lovecraftian things that were living in the asteroids. Mechanical knowledge from the industrial era was revered, and machines that still worked were cherished as holy relics. I figured the main action of the game could take place on the British mainland. The idea was silly as fuck, but also grim in a way that only this image can properly convey: http://michaelkutsche.deviantart.com/art/The-Trench-94147716
I figured I'd run it in a heavily modified variant of D20 Modern, or maybe Pathfinder, but I couldn't figure out a way to balance it properly or handle pre-decimalized currency, so I scrapped it.
Title: Re: Coyote's random RPG ideas
Post by: Don Coyote on May 14, 2013, 06:12:06 am
Mind if I throw one in?

if it's bouncing off of one of mine go ahead.

Not really, but the first reminded me of an idea I had for a post-apocalyptic game in which huge asteroids had struck the earth in the middle of World War I. Europe reverted to a feudal system and there were things like knights walking the earth with Brodie helmets and Lee-Enfields, trying to survive the horrors of feudal trench warfare and the Lovecraftian things that were living in the asteroids. Mechanical knowledge from the industrial era was revered, and machines that still worked were cherished as holy relics. I figured the main action of the game could take place on the British mainland. The idea was silly as fuck, but also grim in a way that only this image can properly convey: http://michaelkutsche.deviantart.com/art/The-Trench-94147716
I figured I'd run it in a heavily modified variant of D20 Modern, or maybe Pathfinder, but I couldn't figure out a way to balance it properly or handle pre-decimalized currency, so I scrapped it.

Pretty similar in some of the flavor. Just use PF for most things and sub in d20 Modern rules for ancient tech. That's pretty much what I would I do if was planing on running PF. And screw trying to be balanced from the beginning. If things get unbalanced adjust fire and carry on.
Title: Re: Coyote's random RPG ideas
Post by: Don Coyote on May 18, 2013, 10:18:05 pm
Well I thought I was going to have more than the vaguest outline for Dance Magic Mecha Showdown to try it out today. I was wrong. I'm still going to see what happens today.
Title: Re: Coyote's random RPG ideas
Post by: Don Coyote on May 21, 2013, 01:28:29 am
If anyone is interested I got a first draft of the playtest rules for my mecha song and dance fighting game.
Title: Re: Coyote's random RPG ideas
Post by: Don Coyote on June 04, 2013, 02:16:34 am
Mind if I throw one in?

if it's bouncing off of one of mine go ahead.

Not really, but the first reminded me of an idea I had for a post-apocalyptic game in which huge asteroids had struck the earth in the middle of World War I. Europe reverted to a feudal system and there were things like knights walking the earth with Brodie helmets and Lee-Enfields, trying to survive the horrors of feudal trench warfare and the Lovecraftian things that were living in the asteroids. Mechanical knowledge from the industrial era was revered, and machines that still worked were cherished as holy relics. I figured the main action of the game could take place on the British mainland. The idea was silly as fuck, but also grim in a way that only this image can properly convey: http://michaelkutsche.deviantart.com/art/The-Trench-94147716
I figured I'd run it in a heavily modified variant of D20 Modern, or maybe Pathfinder, but I couldn't figure out a way to balance it properly or handle pre-decimalized currency, so I scrapped it.

Pretty similar in some of the flavor. Just use PF for most things and sub in d20 Modern rules for ancient tech. That's pretty much what I would I do if was planing on running PF. And screw trying to be balanced from the beginning. If things get unbalanced adjust fire and carry on.

Pre-decimal currency?
Like British pounds?
http://www.pomian.demon.co.uk/coin.htm




Title: Re: Coyote's random RPG ideas
Post by: Don Coyote on June 09, 2013, 09:54:55 pm
I may be running CthulluTech over Roll20 in a few weeks. Guess what I might be using as inspiration....the NESSIES!!!!
Title: Re: Coyote's random RPG ideas
Post by: Doktor Howl on June 10, 2013, 02:52:16 pm
I may be running CthulluTech over Roll20 in a few weeks. Guess what I might be using as inspiration....the NESSIES!!!!

:banana:
Title: Re: Coyote's random RPG ideas
Post by: Don Coyote on June 11, 2013, 02:13:26 am
I'm also extending a tentative invitation to PDers for that game.
Upside?
A lot of you guys know about the Nessies and how terrible things could be.
You get to maybe kill some Nessies.
Downside?
You know about the Nessies.
I doubt anyone knows the rules for CthulluTech well if at all.
Time coordination.
I have to make a lot of shit up for a system I am not very familiar with.
Title: Re: Coyote's random RPG ideas
Post by: President Television on June 11, 2013, 06:30:28 pm
Mind if I throw one in?

if it's bouncing off of one of mine go ahead.

Not really, but the first reminded me of an idea I had for a post-apocalyptic game in which huge asteroids had struck the earth in the middle of World War I. Europe reverted to a feudal system and there were things like knights walking the earth with Brodie helmets and Lee-Enfields, trying to survive the horrors of feudal trench warfare and the Lovecraftian things that were living in the asteroids. Mechanical knowledge from the industrial era was revered, and machines that still worked were cherished as holy relics. I figured the main action of the game could take place on the British mainland. The idea was silly as fuck, but also grim in a way that only this image can properly convey: http://michaelkutsche.deviantart.com/art/The-Trench-94147716
I figured I'd run it in a heavily modified variant of D20 Modern, or maybe Pathfinder, but I couldn't figure out a way to balance it properly or handle pre-decimalized currency, so I scrapped it.

Pretty similar in some of the flavor. Just use PF for most things and sub in d20 Modern rules for ancient tech. That's pretty much what I would I do if was planing on running PF. And screw trying to be balanced from the beginning. If things get unbalanced adjust fire and carry on.

Pre-decimal currency?
Like British pounds?
http://www.pomian.demon.co.uk/coin.htm

Yeah, that's exactly what I'm talking about. Since all the currency in Pathfinder is decimalized, I couldn't just pull a simple substitution. However, I could scavenge the purchasing rules from d20 Modern and replace owned currency with a Wealth skill. I think I could just use Appraise for that; it never gets used anyway and if Paizo could get away with unifying all the acrobatics skills, I can probably get away with unifying the financial ones. The only challenge here will be sitting down and figuring out the purchase DCs for all the items.
Title: Re: Coyote's random RPG ideas
Post by: Don Coyote on June 11, 2013, 06:49:46 pm
Mind if I throw one in?

if it's bouncing off of one of mine go ahead.

Not really, but the first reminded me of an idea I had for a post-apocalyptic game in which huge asteroids had struck the earth in the middle of World War I. Europe reverted to a feudal system and there were things like knights walking the earth with Brodie helmets and Lee-Enfields, trying to survive the horrors of feudal trench warfare and the Lovecraftian things that were living in the asteroids. Mechanical knowledge from the industrial era was revered, and machines that still worked were cherished as holy relics. I figured the main action of the game could take place on the British mainland. The idea was silly as fuck, but also grim in a way that only this image can properly convey: http://michaelkutsche.deviantart.com/art/The-Trench-94147716
I figured I'd run it in a heavily modified variant of D20 Modern, or maybe Pathfinder, but I couldn't figure out a way to balance it properly or handle pre-decimalized currency, so I scrapped it.

Pretty similar in some of the flavor. Just use PF for most things and sub in d20 Modern rules for ancient tech. That's pretty much what I would I do if was planing on running PF. And screw trying to be balanced from the beginning. If things get unbalanced adjust fire and carry on.

Pre-decimal currency?
Like British pounds?
http://www.pomian.demon.co.uk/coin.htm

Yeah, that's exactly what I'm talking about. Since all the currency in Pathfinder is decimalized, I couldn't just pull a simple substitution. However, I could scavenge the purchasing rules from d20 Modern and replace owned currency with a Wealth skill. I think I could just use Appraise for that; it never gets used anyway and if Paizo could get away with unifying all the acrobatics skills, I can probably get away with unifying the financial ones. The only challenge here will be sitting down and figuring out the purchase DCs for all the items.
I'm on my  phone but I'd you look for a blog called deltas dnd hotspot
http://deltasdnd.blogspot.com/2010/03/on-money.html
http://deltasdnd.blogspot.com/2012/04/more-moneys-o
Title: Re: Coyote's random RPG ideas
Post by: Don Coyote on June 22, 2013, 06:10:38 pm
The first: The party will be knights in a post apocalyptic world without horses. Instead of horses, knights use mecha powered by ancient nuclear whatsits. I will be using a combination of Basic Roleplaying and Pendragon.

So I ran the first session of this on Thursday. The party consists of my wife playing a more reasonable mechaknight, my friend from college playing a 14 year old magical girl who is also a mechaknight for unknown reasons that will probably never be pinned down, and her boyfriend who is playing a "Chaste as fuck" mechaknight. On their first official adventure they tracked and slaughtered a gigantic twohead mutant bear that might have been infected with ancient nanotech. Their spoils included its hide, made into an armored cloak for chaste knight's mech, its two skulls as a helmet and pauldron for the magical girl's mech, and a bit of a claw for a drinking horn for my wife's knight. The magical girl basically nuked it with magic because my on the fly adjustments made it practically impervious to normal attacks, something I will be taking into account next time.

They then saved a peasant and his herd of cattle from a trio of robber knight in mecha that had seen better day. My wife's mech went down when magical girl fumbled her attack and critically shoved her lance through the torso of my wife's mech's torso. All three of the player knights did score rather impressive blows. Almost every time they successfully hit the robber knights a limb got disabled. As it is, I may have to adjust the lethality of mech scale weapons as an unblocked hit is currently DEMOLISHING mechs. After some quick field repairs they traveled to the village they had just saved from the megabear had their mechs repaired more fully and we stopped there.

Next session will be their first experience at court.

List of books I am using:
Basic Roleplaying (http://catalog.chaosium.com/product_info.php?cPath=37&products_id=6561)
King Arthur Pendragon (http://www.rpgnow.com/product/81449/King-Arthur-Pendragon%3A-Edition-5.1)
Basic Roleplaying Mecha (http://www.alephtargames.com/index.php?option=com_content&view=article&id=76%3Abrp-mecha&Itemid=57&lang=en)
Title: Re: Coyote's random RPG ideas
Post by: The Johnny on June 25, 2013, 06:34:52 am
The first: The party will be knights in a post apocalyptic world without horses. Instead of horses, knights use mecha powered by ancient nuclear whatsits. I will be using a combination of Basic Roleplaying and Pendragon.

So I ran the first session of this on Thursday. The party consists of my wife playing a more reasonable mechaknight, my friend from college playing a 14 year old magical girl who is also a mechaknight for unknown reasons that will probably never be pinned down, and her boyfriend who is playing a "Chaste as fuck" mechaknight. On their first official adventure they tracked and slaughtered a gigantic twohead mutant bear that might have been infected with ancient nanotech. Their spoils included its hide, made into an armored cloak for chaste knight's mech, its two skulls as a helmet and pauldron for the magical girl's mech, and a bit of a claw for a drinking horn for my wife's knight. The magical girl basically nuked it with magic because my on the fly adjustments made it practically impervious to normal attacks, something I will be taking into account next time.

They then saved a peasant and his herd of cattle from a trio of robber knight in mecha that had seen better day. My wife's mech went down when magical girl fumbled her attack and critically shoved her lance through the torso of my wife's mech's torso. All three of the player knights did score rather impressive blows. Almost every time they successfully hit the robber knights a limb got disabled. As it is, I may have to adjust the lethality of mech scale weapons as an unblocked hit is currently DEMOLISHING mechs. After some quick field repairs they traveled to the village they had just saved from the megabear had their mechs repaired more fully and we stopped there.

Next session will be their first experience at court.

List of books I am using:
Basic Roleplaying (http://catalog.chaosium.com/product_info.php?cPath=37&products_id=6561)
King Arthur Pendragon (http://www.rpgnow.com/product/81449/King-Arthur-Pendragon%3A-Edition-5.1)
Basic Roleplaying Mecha (http://www.alephtargames.com/index.php?option=com_content&view=article&id=76%3Abrp-mecha&Itemid=57&lang=en)

żDoes yous recognize this?

(http://t2.gstatic.com/images?q=tbn:ANd9GcRg7322wpvh6Uq68lJi01X9Of6OJN6covYAS7zw3RHgGxg3LMPg)
Title: Re: Coyote's random RPG ideas
Post by: Don Coyote on June 27, 2013, 10:30:59 am
ff3 magi-tech
Title: Re: Coyote's random RPG ideas
Post by: Don Coyote on June 29, 2013, 05:22:47 am
And if my game was on rails it will never ever be on rails again.
Cliffnotes version of tonight's session.
Wife character: Challenged a dude to a duel so that the party could continue in their quest. She fails, so the entire party is honor bound to stay at the castle to possibly die a pointless death. Goes mad at the end of the session just as the BBEG shows up and runs off.
Friend's character: seduces the dude to distract him so my wife's character can slip out to continue in the quest. Is now pregnant.
Friend's BFs character: is forced to ride my wife's character's mech as she had ridden off with his mech.

I decided to chalk this up as they successfully defeated the Specter King, despite them all having lost honor.
Title: Re: Coyote's random RPG ideas
Post by: Don Coyote on August 10, 2013, 06:54:44 pm
Having now recovered from a bit of a material conversion overload and thus choice paralysis, I am now in the process of converting Spelljammer for use in my Basic Roleplaying Pendragon and Mecha game, as well as monsters that appear in the 1st edition AD&D DMG wilderness encounter charts. By converting I mean I making mecha scale mutant animals from the 1st edition MM.

Link to the google drive folder containing my conversions (all three of them as yet) https://drive.google.com/folderview?id=0B0RgpTvR3o_9S0toTU1PSDF6Tk0&usp=sharing