Quote from: Luna on January 31, 2011, 04:51:57 PM
Wasn't sure of the system you're using, so, winging it. Also, not sure just how much you were intending on torturing the players.
Here's a thought... Late in the game, after they're good and paranoid... Toss in a couple normal humans. Lab techs, whatever.
Attempting to stop lurking and contribute... and also winging it...
Perhaps a couple of rooms/corridors of catatonic/harmlessly shambling humans that are 'activated' into raving psychotics after the players reach a certain point/perform a specific task.
Also, subdividing the station into a series of modules (command, docking, habitation, lab one, lab two, facilities, etc.) that have limited access to one another. As the players explore and open up hatches they release more and more reavers/mutants/etc and maybe cut off access to their ship/shuttle (space walk with a damaged space suit?) or forcing them into the air ducts/sewage system with lots of branching tunnels and ambush places.
A 'controller' personality (paranoid head of security, psychotic scientist protecting his 'creations', or a hostile AI) turning base facilities into an ad hoc defense system while barricaded in an initially inaccessible location, and taunting/raving at the players over the PA system. Opening and closing hatches, tweaking the artificial gravity, coordinating the attacks of cleaning and surgical bots, overloading circuit boxes, partially flooding rooms or corridors, and other nasty things with food, water, and waste products. soy protein 'waterfall' down a crucial tunnel or stair case, etc...
I hope this helps.