Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Cramulus

Pages: [1] 2 3 4 ... 38
High Weirdness / CIA Declassifications in 2020
« on: August 07, 2020, 02:55:34 pm »
The CIA declassified information relating to:

-Transcendental meditation
-Chakras and energetic centres in the body
-Astral Travel
-Parallel Universes
-Stargates and portals


I haven't gone through these links myself, but I thought we might have fun digging through these Weird Shit papers and seeing if we can shake anything out.

Aneristic Illusions / Read Another Book: The Thread
« on: July 20, 2020, 09:13:46 pm »
A whole thread to celebrate people whose political awareness is an outgrowth of fandom.

Apple Talk / Hex The Moon
« on: July 20, 2020, 07:33:37 pm »
1. I haven't bothered to look up many details about this, but from what I gather, a bunch of very young occultists on TikTok are trying to "hex the moon" (I don't know what that means) and a bunch of pagans are all twisted up about this being disrespectful to Artemis or whatever. I really haven't look up many details because it's silly, but it's also a nice distraction from the Real Shit going on right now. Anybody got a good link?

2. I'm in support of kids doing "spells" which have zero tangible effect other than upsetting the Olds.

Apple Talk / Choose your favorite oppressive power structure
« on: July 02, 2020, 06:59:21 pm »
Whatever you vote for gets to control the world forever.

Think about the worst case scenario for each one.

Apple Talk / Randonauts
« on: June 23, 2020, 04:46:12 pm »
Randonauts are a community of people who are exploring the use of random number generators to find Blind-Spots and experiment with Mind-Matter interactions.

RPG Ghetto / D&D and Race
« on: June 17, 2020, 03:18:36 pm »
D&D is slowly rethinking its assumptions about "race" -- which are largely derived from century-old literature and attitudes.

Let's take Orcs -- they're inherently evil and dumb. There's lots of evidence that Tolkein was caricaturizing Mongol warriors, focusing on details that Europeans found distasteful. Like when movie adaptors wanted to give orcs beaks, he was like "no no no, they have squinty eyes and broad, flat noses..." leaning on standard cultural descriptions of eastern invaders. These scary mongolian-adjacent evil-doers are the antagonists to the familar pastoral "shire" filled with quaint and adorable european farmers. Made perfect sense as antagonists in the old world. Today, they're a little harder to relate to.

It's one thing to have monsters like demons and vampires be "inherently evil", but it's another thing to describe humanoid races as having inherent built-in alignment. It doesn't make any sense in the real world, except for actual racists, who do think of "entire races" as inherently evil or dumb.

So, many RPGs are getting away from "race" and instead talking about "ancestry" or "peoples". Maybe you get +1 to bows because elven culture gave you a lot of practice -- not because elves have this in-born talent. Which follows how we're learning to talk about race in the real world. I much prefer the narrative that orcs have free will, and could choose to be good or evil -- but they tend to be evil because of specific factors in their world.

Here's a little snippet of Crawford tweets on this topic:

Apple Talk / Metzger & Rushkoff: "Do They Owe Us A Living?"
« on: June 16, 2020, 08:52:16 pm »
Here's a podcast where two Gen X counterculture veterans (Metzger and Rushkoff -- see also: Disinfo Con) look back at the cultural battlefield and go "did we win? I honestly can't tell"

If you don't know who Metzger and Rushkoff are -- in the "counterculture" family tree, these guys are cousins to us Discordians - they were inspired by Robert Anton Wilson & that universe of writers & ideas.


Aneristic Illusions / Trump the Unifier
« on: June 09, 2020, 01:30:54 pm »
Everybody is tapping their foot and waiting for Trump to say something presidential that will unify the country during this time of violence, polarization, and unrest.

They say Trump is planning to drop an Address this week to try and recover.

I dont think anybody expects anything positive from this speech... this is the thread where we guess at what he'll say about systemic injustice, racism, the quarantine, the protests, and law enforcement.

I'll go first:

There are Racists on Both Sides

Apple Talk / [OPEN ROLEPLAY] The Spinning Skull Inn & Tavern
« on: June 02, 2020, 01:40:31 pm »

Ahh, come in, come in! Welcome to the Spinning Skull Inn & Tavern! I'm surprised you found it, given that it doesn't have a sign, only a pixelated, spinning skull. We're the last friendly house on the road to Blood Gargle Canyon, so you'd better get your comforts while you can.

Pull up a stool. We have Dwine, Ale, Haunted Spirits, and a mead brewed with precious gemstones which we call Dragon Cum. Have a drink and describe your heaving breasts, maybe tell me a bit of your sexy back story. Are you on some adventure right now? *leans in closer* Do you want to be? *wink*

Principia Discussion / Oh baby I like it RAW
« on: May 21, 2020, 03:56:18 pm »
I've been reading Prometheus Rising to my fiance. I am so refreshed by Old Bob's spirit of curiosity and open-mindedness.

He encourages us to experiment with our consciousness -- try out different beliefs, see how they feel. Don't be judgmental. He doesn't tell you how to think at all. He suggests that we try out one reality tunnel for a bit (you found the quarter via "selective attention"). Then, try out another (you found the quarter using "the powers of your mind"). Then, compare the two yourself. Old Bob encourages us to explore reality ourselves, in person, not through other people's accounts.

This first chapter of PR discusses how our part of our mind ("the Thinker") quickly leaps to conclusions (likely based on an emotional state), and then the "Prover" reacts to this by building a scaffolding of logic and reason to support that conclusion.

My man G.I. Gurdjieff warns us about this too - he says that the intellect is slave to the emotions. Emotions are fast, automatic--reason is always struggling to catch up and justify / explain those feelings. Logic is not objective - the reasoning part of your mind can go anywhere; you could reason your way into a "Flat Earth" reality tunnel if you are emotionally invested in it. Awareness of this process gives us the potential to be free from it. For a little while, at least. It's really easy to become attached to our own thoughts, and it happens in subtle ways.

Bob encourages us to observe this process dispassionately in friends and strangers. "Try to figure out what their Thinkers think, and how their Provers methodically set about proving it. SECOND, apply the same exercise to yourself."

Bob's strongest advice is in the exercises - "Avoid coming to any strong conclusions prematurely. At the end of a month, re-read this chapter, think it over again, and still postpone coming to any dogmatic conclusions. Believe it possible that you do not know everything yet, and that you might have something still to learn."

That youthful curiosity, the attitude of approaching life like an explorer, the emphasis on self-skepticism... that's the Robert Anton Wilson spirit.

« on: May 19, 2020, 02:22:22 pm »
It's about time we had a thread about one of science fiction's most bizarre and fascinating authors.

What's your favorite Philip K Dick story, movie, or fact?

Literate Chaotic / A Tiny Haiku
« on: May 12, 2020, 07:14:01 pm »
Amazon Prime logo on a truck at an intersection
I curse the billionaires
as the truck driver yields to a mother and child

comic is a bit crass but makes the broad point:

Not infrequently, I hear some surprising news... I google it, and the top hits are NY Times, Washington Post, and Fox News. The first two articles are behind a paywall, and the Fox news framing is not. And I think this is a bit of a synecdoche.

I see it online all the time too - there's a common attitude that if you don't already get it, you're not gonna get it, so go get fucked. The long-arc consequence being that the right wing perspective is more accessible. And the world is confusing and oversaturated with information, so accessibility is, all by itself, a powerful persuasive force.

To be clear, I'm not talking about the phenomenon where some bad-faith jagoff is "just asking questions" and demands a bunch of answers and citations that they're not going to read anyway.

Also to be clear, I'm not putting myself in this lofty position of judgment, but of self-criticism...  I'm observing this phenomenon in myself via a childhood friend with Bad Opinions who really wants to chat my ear off. I don't want to talk to him, I think he's an asshole. But we're in a special moment right now. If I did the work, I might be able to get through to him. I don't want to though!

Apple Talk / Bargain Basement Bathysphere
« on: May 01, 2020, 01:37:09 pm »

ARE YOU BORED? Here's my find of the day. It's a free print-and-play single-player game called
Bargain Basement Bathysphere.

All you need is a printer, a pen, and a bunch of six siders. You print out the packet (61 pages if you do the whole thing) and go through it page-by-page, like an ongoing campaign.

On most pages, you pilot a Baythysphere, and are trying to explore the depths of the ocean. It's a fun little movement puzzle game. But as you proceed, it introduces new mechanics and mini-games.

I found myself really impressed by how creative this is. And the core movement puzzle is fun! I'm only like 5 levels deep into the game so far. I CHALLENGE THEE, beat my awful scores.

RPG Ghetto / Mechs into Plowshares
« on: April 29, 2020, 02:13:16 pm »
Here's a quick little solo tabletop RPG called Mechs into Plowshares. It costs $5 and takes somewhere between 30 and 90 minutes to play. You could play it yourself (in which case you'll play by answering questions in your head, or writing a little journal or something). Or you could do it as a 2-player "one person asks questions and the other person answers" type game.

The concept is that you are a mech pilot who fought in the war. But there's a ceasefire which may turn into a lasting peace. At great cost, you have leased your mech and moved to a farm near the border. In order to do farm work and pay off your mech, you're going to have to delete its combat subroutines, which in turn also deletes its "personality". But if you delete too much, and the Enemy attacks, your mech might not be able to defend your farm, and you'll die a horrible death.

The game is divided into 10 "weeks". Each week is one page of questions. There is a story and an ending.

There aren't a lot of mechanics, and there's nothing tactical/strategic... this is more like a character-development exercise. The game gives you a bunch of prompts, and you answer them to whatever depth you'd like. They're questions like "Why isn't your family here with you on the farm?", "Who do you miss right now?", and "You wake up from a nightmare.. what were you just dreaming about?" As the game goes on, you'll make some decisions, but the story is explicitly linear.. still very interesting.

If you approach each question creatively and don't rush through them, it can be a very satisfying storytelling experience.

Here's the link:

Pages: [1] 2 3 4 ... 38