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Messages - Elder Iptuous

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31
That is an understandable concern.
It is not possible to make a statue express disdain?
How are we to represent historical figures that were important and influential in all their flawed reality?
I have seen it put forward that all historical statues are unnacceptable... is this true?

32
I was picturing Andrew Jackson killing an Indian.
Facial expression can send the correct message.
It doesn't negate the good things he did. But acknowledges the horrors.

33
Apple Talk / Re: Cameo Dot com
« on: June 24, 2020, 07:26:33 pm »
Hot shit! That's so great :lol:

34

Is it the prevailing view on the board that there is no valid arguments against the statue destructions?

It doesn't seem simple to me.

Hmm... Perhaps it would be more effective to erect statues of these historical figures showcasing their flaws.  The opposition could rail against the ideas conveyed, but they would not have the righteous indignation that is lent by witnessing the destruction of historical public property.

35
RPG Ghetto / Re: D&D and Race
« on: June 20, 2020, 04:47:46 am »
So, the argument is:
There is no such thing as born evil in the real world.
And it is wrong to imagine it, because some people will insist it is real.
Edit:  rereading this, my description sounds flip, which is not my intent....


36
RPG Ghetto / Re: D&D and Race
« on: June 20, 2020, 12:33:50 am »
Well.... I totally agree with the value of the more nuanced gradations of evil like ilithids.  They're probably the most interesting race in dnd that I am aware of.  It's a fascinating philosophical concept that I savor.

But there's nothing more viscerally fearful than a group that is just evil.  They just choose to be.  All of them. Every single one.  That's the worst possible thing.
And it's what you destroy.  Like you get baby jesus bucks for killing them. There's no moral qualm.
They're a moral absolute that acts as a cautionary point of reference. You don't be a monster.

Now we shouldn't paint people as monsters. That's totally clear.
But there will be portrayals of monstrous archetypes that are evil by choice.  But they will be tied to groups of people by the shitheads of our past. ... so.
I need to think about it more...

37
Apple Talk / Re: WOMP-ertainment
« on: June 19, 2020, 11:01:35 pm »
Updated WOMPfodder.
Wheres the Wompin?
I need to scrape the updated pics of yall as my previous picture box died.

38
RPG Ghetto / Re: D&D and Race
« on: June 19, 2020, 10:54:37 pm »
Huh.
So. I dont think I'm willing to give up that concept.
Is it morally wrong to accept stories that have that?
It seems like a valuable concept to have in literature and culture as a precautionary tail of how shitty it(society or self) is if we let ourselves be evil.

Now, I can understand trying to avoid certain depictions and not wanting to be attached to actual groups of people....
I wonder what features of orcs would have to be changed to be safe from association with black humans? (That is who it is attached to,  I'm assuming)

39
RPG Ghetto / Re: D&D and Race
« on: June 19, 2020, 10:36:15 pm »
Hmm.  So it seems to be tying sentience to inherent evil that is the problem, because all monstrous portrayals of inherent evil have, at some point in history, been applied to a racial group.
Is that accurate assessment?

40
RPG Ghetto / Re: D&D and Race
« on: June 19, 2020, 10:34:03 pm »
I was using monster, I guess, to mean inherently evil.

41
RPG Ghetto / Re: D&D and Race
« on: June 19, 2020, 10:18:29 pm »
I can see that there is truth in that.
We have created monstrous stereotypes for groups of people throughout history.
So when we portray monsters of various types, it automatically conjures up these associations with the peoples that have been painted in that way.
So now it is being said that we should not have monsters of that type, even if the story explicitly deconstructs that image by simultaneously portraying the actual peoples previously depicted in that way in a more realistic and nuanced way.
I don't think I buy it, but I can understand it.

42
RPG Ghetto / Re: D&D and Race
« on: June 19, 2020, 09:37:31 pm »
Hmm.
Is it implicit in this that creating a race that is more intelligent, or benevolent, inherently, than the regular humans is problematic as well?

The stereotypes of Asians and Jews include higher intelligence.  More benevolent might not be problematic but more intelligent definitely is.
Mmm.  So if there are more intelligent races or species, the concomitant observation is that there are less intelligent ones, and that is problematic.  I don't see how it would be less problematic from that standpoint to have implicitly malevolent races or species.

From the people that are calling WotC actions to be hand wringing, I have heard the arguement that there are actual humans of all races represented in the game without having them have a preordained alignment.  Seeing some human race reflected in monsters, they say, is indicative of the accusers racism rather than the game/story itself.  This seems reasonable, and I'm wondering if I'm missing something.

In the WotC announcement, they point that the portrayal of these monsters is painfully reminicent of the way actual human races have been portrayed historically.  Is the only way to deal with this by getting rid of the concept of monsters?  When there are actual human races represented in the game positively?

The obvious joke would be a game where the adventurers come across a troll in the woods, and the adventurers have to make a decision whether to strike a preemptive defensive posture, risking a microaggression against her, or bid the creature a pleasant morning. :lol:



43
Sentence first; verdict afterwards!

44
RPG Ghetto / Re: D&D and Race
« on: June 18, 2020, 02:01:42 pm »
Hmm.
Is it implicit in this that creating a race that is more intelligent, or benevolent, inherently, than the regular humans is problematic as well?

45
Apple Talk / Re: Introductions, Part VI: Welcome to Our PD Party
« on: June 18, 2020, 02:07:41 am »
Oh. What about Kai? Still around?

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