Difference between revisions of "Rewards"
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(New page: == The Dreamstone == Anyone who spends some time in the Dreaming may create a ''Dreamstone''. This is a special stone which grants you powers or abilities. Every character may only own on...) |
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== Powers == | == Powers == | ||
− | '' | + | {| border="1" cellpadding="2" |
− | '' | + | !width="75"|Name |
− | + | !width="25"|Cost | |
+ | !width="50"|Requirements | ||
+ | !width="325"|Effect | ||
+ | |- | ||
+ | |Protection || 3 || -- || You gain 1 armor point. They can be refreshed by holding your Dreamstone and concentrating for 60 seconds. | ||
+ | |- | ||
+ | |Greater Protection || 6 || Protection || You gain 2 armor points. They can be refreshed by holding your Dreamstone and concentrating for 60 seconds. | ||
+ | |- | ||
+ | |Persistent Flurry || 5 || The ''Flurry'' skill || You now have 4 flurries instead of 3. | ||
+ | |- | ||
+ | |Persistent Flanking || 5 || The ''Flank Attack'' skill || You now have 3 flank attacks instead of 2. | ||
+ | |- | ||
+ | |Inspiration || 10 || -- || Once per day, you may refresh a daily skill (other than this one) during a rest. You must be holding your Dreamstone for this to work. | ||
+ | |- | ||
+ | |Respite || 10 || -- || Once per day, your five minute rest is shortened to 1 minute. You must be holding your Dreamstone for this to work. | ||
+ | |} | ||
+ | |||
+ | |||
[[Category: TheDreaming]] | [[Category: TheDreaming]] |
Revision as of 18:42, 20 January 2010
The Dreamstone
Anyone who spends some time in the Dreaming may create a Dreamstone. This is a special stone which grants you powers or abilities. Every character may only own one Dreamstone. It will only work for that player, and cannot be stolen or traded.
Gaining Lucidity
The Dreamstone "wakes up" over time by taking it with you during your travels. Every time you complete a Dream Walk which is Archived, you gain a point of lucidity. This lucidity can be spent to awaken your Dreamstone's powers.
In your profile, there is a section titled "Dream Log". This section is used to record when and how you received lucidity. List the date and title of each Dream Walk you go on. For example, if you go on the Dream Walk titled "Fae Rescue" on November 4th, record "11/24 - Fae Rescue".
Spending Lucidity
To awaken the Dreamstone's power, you must spend lucidity.
To spend a point of Lucidity in your Dream Log, put an asterisk (*) before its entry. When you purchase a power, you'll have to spend several points and make a post on the Announcement forum.
In this post, you'll list which points of lucidity you spent on what power. The purpose of this is to make it clear to everybody how you've advanced. If you think a player has a power he or she shouldn't have, check the Announcement forum. Each point of lucidity spent should correspond to an entry Archived on the game's blog.
Powers
Name | Cost | Requirements | Effect |
---|---|---|---|
Protection | 3 | -- | You gain 1 armor point. They can be refreshed by holding your Dreamstone and concentrating for 60 seconds. |
Greater Protection | 6 | Protection | You gain 2 armor points. They can be refreshed by holding your Dreamstone and concentrating for 60 seconds. |
Persistent Flurry | 5 | The Flurry skill | You now have 4 flurries instead of 3. |
Persistent Flanking | 5 | The Flank Attack skill | You now have 3 flank attacks instead of 2. |
Inspiration | 10 | -- | Once per day, you may refresh a daily skill (other than this one) during a rest. You must be holding your Dreamstone for this to work. |
Respite | 10 | -- | Once per day, your five minute rest is shortened to 1 minute. You must be holding your Dreamstone for this to work. |