Difference between revisions of "Close the Portal"
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Remember to Archive the Dream Walk to gain Resonance! | Remember to Archive the Dream Walk to gain Resonance! | ||
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Revision as of 23:46, 29 January 2010
Contents
Introduction
On this Dream Walk, you will venture into the dangerous heart of the Dreaming, and close some of the portals connecting the Dream World to Faerie.
This Dream Walk is ideal for people that
- want to close the channels between the Dreaming and the dangerous parts of Faerie, or
- dislike Fae
Requirements: 1/3rd (rounded up) of the players on this Dream Walk will be shades. Everybody needs boffer weapons.
One scene will require an area where you can mark "jump stones" on the ground. See Scene 2 for details.
Props: two small boxes or containers. X props to represent keys, where X is the number of PCs on the module x 2. (do not count Shades)
Scene 1
Read to everybody:
In order to find your way into the heart of the Dreaming, you'll first need to track down someone who knows the way. You've heard rumors of a vision named Treco who lives in a dangerous part of the Dreaming. Treco knows the name of the path you'll need to begin the journey. When you get to the portal nexus, you'll need to defeat the portal's guardian in order to close it
Begin traveling towards Treco's hideout. When you reach a spot where everyone agrees this scene will take place, the shades will attack as imps.
Shades:
The Shades become Imps and may pick the Guardian or Skirmisher classes. Each Imp has three lives. They respawn in waves.
After all three waves are defeated, one of the Shades will become the NPC Treco. He stands slightly off stage inside a circle of force. After the shades are defeated, he will call the players over.
Treco: Vision Shaman 7 skills Personality Traits: Gruff, humorless, patient Motivation: Save the Dreaming by closing the portals
Treco is afraid that the portals to faerie are letting monsters through the rift. He suggests that the players should go into the heart of the dreaming and defeat the guardians of the portals. If the players agree to do this, he tells them the name of the path to those portals, "Unterwatch Road". Underwatch Road runs under the dreaming - in order to take it, the players will merely have to declare "This must be Unterwatch Road" as they walk, with the intention of arriving at the portals.
If Treco is killed for any reason, the Dream Walk ends.
Scene 2
As the players progress along Unterwatch Road, they must cross a dangerous zone.
Set Up: This encounter takes place in a zone of at least 20 x 30 feet. The Dreaming is filled with lava here, and is hot to the touch. In this zone, if players touch the ground, they receive a wound.
There are areas which the heat hasn't touched yet. The zone has 15-20 areas which are okay to step on. You may create these by drawing them (ie, with chalk on asphalt), or leaving some kind of tile on the ground which players may step on. (trash can lids, linoleum tiles, empty cereal boxes, etc) Each of these "jump stones" should only be large enough to fit one person, but there should be room to stand on it comfortably. You should be able to get to all four corners of the zone.
The corners of the zone (either clockwise or counterclockwise) are numbered 1, 2, 3, and 4.
In corner 1, there is a small box with X keys in it, where X is the number of characters on the dream walk x 2. A player may only hold one key at a time.
In corner 3, (opposite end from corner 1), there is another small box. When this box contains all the keys, the zone deactivates, the imps stop respawning, and the players may move forward.
In corners 2 and 4 there are respawn points.
Shades:
The shades play imps. They cannot use two handed or ranged weapons. They may walk on the lava without taking damage. They may respawn at one of the respawn points. This takes 3 seconds.
Scene 3
You have passed the lava and have gotten to the end of Untervatch Road. The portal should be around here somewhere...
The Portal itself is a living creature, capable of defending itself. If the Portal Guardian is slain, the portal to faerie will be closed.
Shades:
One shade will play the Portal Guardian, the boss fight of this Dream Walk. The other shades will play imps. The imps may respawn like popcorn (wait 10 seconds) as soon as they are off-stage.
The Guardian has the same stats as a Demon.
Remember to Archive the Dream Walk to gain Resonance!