Difference between revisions of "Skill Hit And Run"
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(New page: {{Skill| |skillname=Hit And Run |skilltype=Encounter |skilldesc=You get one melee attack for 2 damage. If it lands and your opponent doesn't negate it with a defense, you gain an attack fo...) |
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|skillname=Hit And Run | |skillname=Hit And Run | ||
|skilltype=Encounter | |skilltype=Encounter | ||
− | |skilldesc=You get one melee attack for 2 damage. If it lands and your opponent doesn't negate it with a defense, you gain an attack for 3 damage which you must use against a different target. If this lands, and your opponent doesn't negate it with a defense, you gain an attack for 4 damage which you must use against a different target from the first two. If there are no enemies visible, Hit and Run ends. | + | |skilldesc=You get one melee attack for 2 damage. If it lands and your opponent doesn't negate it with a defense, you gain an attack for 3 damage which you must use against a different target. If this lands, and your opponent doesn't negate it with a defense, you gain an attack for 4 damage which you must use against a different target from the first two. If there are no enemies visible, Hit and Run ends.}}<noinclude> |
− | }} | ||
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− | <noinclude> | ||
[[Category:Dreaming Skills]] | [[Category:Dreaming Skills]] | ||
</noinclude> | </noinclude> |
Latest revision as of 03:28, 3 February 2010
Hit And Run | Encounter |
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You get one melee attack for 2 damage. If it lands and your opponent doesn't negate it with a defense, you gain an attack for 3 damage which you must use against a different target. If this lands, and your opponent doesn't negate it with a defense, you gain an attack for 4 damage which you must use against a different target from the first two. If there are no enemies visible, Hit and Run ends. |