Difference between revisions of "Dream of the Hunt"
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(shaved out one encounter to eliminate redundant NPCing) |
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== Page 2 == | == Page 2 == |
Revision as of 04:53, 14 February 2010
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Page 2
Character Descriptions
Role 1: tracker | You are the tracker who is leading the adventure. Take this role if you have a good sense of the nearby geography, and want to point the party at the quillian's tracks. You will be playing a monster during this dream walk. |
Role 2: scaredy cat | Optional: You are intimidated by the idea of facing the Quillian. You will be playing a monster during this dream walk. |
Role 3: Boss | You'll be playing the Quillian in the final encounter. You will be playing a monster during this dream walk. |
Role 4: Hunter | You are determined to take down the Quillian. You will be playing a monster during this dream walk. |
for every two additional characters, add one of them to the shades whenever there is combat. Have them share their stats with one of the other cards.
Page 3
Role Play Leads
Role 1 | As this adventure goes on, identify traces of where the Quillian is went. You might see foot prints, see its claw marks on trees, hear a beat moving in the distance, or detect a slightly acrid smell. You will choose where the encounters in this Dream Walk take place. When you come to a spot where there is a good place to fight, tell everybody you hear something. This triggers the next encounter. |
Role 2 | Optional: tell a story you've heard about someone getting mauled and killed by the Quillian. Or nightmares that the Quillian has starred in. |
Role 3 | No special instruction |
Role 4 | No special instruction |
Page 4
Encounter 1
Role 1 (leader) | nothing |
Role 2 (scaredy cat) | nothing |
Role 3 (boss) | Become a shade with 2 health and attack. After you die, walk out of line of sight and popcorn respawn on a 3-count. You have a total of 2 lives. |
Role 4 (hunter) | Become a shade with 2 health and attack. After you die, walk out of line of sight and popcorn respawn on a 3-count. You have a total of 2 lives. |
Page 5
Encounter 2
Role 1 (leader) | Become a shade with 2 health and attack. After you die, walk out of line of sight and popcorn respawn on a 3-count. You have a total of 2 lives. |
Role 2 (scaredy cat) | Become a shade with 2 health and attack. After you die, walk out of line of sight and popcorn respawn on a 3-count. You have a total of 2 lives. |
Role 3 (boss) | nothing |
Role 4 (hunter) | nothing |
Page 6
Encounter 3
Role 1 (leader) | Become a shade with 2 health and attack. After you die, walk out of line of sight and popcorn respawn on a 3-count. You have a total of 2 lives. |
Role 2 (scaredy cat) | nothing |
Role 3 (boss) | nothing |
Role 4 (hunter) | Become a shade with 2 health and attack. After you die, walk out of line of sight and popcorn respawn on a 3-count. You have a total of 2 lives. |
Page 8
Encounter 4
Role 1 (leader) | You have located the Golem's lair. |
Role 2 (scaredy cat) | You are terrified! Run away and play a shade with 2 health. Popcorn respawn until the Golem is slain. |
Role 3 (boss) | you become a shade with the following stats: 5 health. dodge x2. You can only walk. Your first swing does 5 damage, then 4, then 3, then 2, then the rest of your swings only do 1.
You also have the following abilities:
|
Role 4 (hunter) | nothing |
Page Template
Role 1 (leader) | nothing |
Role 2 (scaredy cat) | nothing |
Role 3 (boss) | nothing |
Role 4 (hunter) | nothing |