Difference between revisions of "Glossary"
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− | + | ===Archive=== | |
+ | : The Archive is a record of things which happen in the Dreaming. Anything posted at http://dreamings.ning.com is part of the archive. After something interesting happens in the Dreaming, it should be archived. This includes Dream walks, rituals, meetings, assassination attempts, or anything that others might like reading about. You should try to use photos and video in your Archiving. If possible, tell part of a story which others may build on. | ||
− | ''' | + | : Good Archiving prevent disputes about cheating. If there ever is disagreement about whether or not someone should have a certain power or item, the Archive is a public record you can reference to prove that you earned it. |
+ | |||
+ | : In-Game, the Archive is a collective memory that all Dreams can access through an internet terminal. | ||
+ | |||
+ | : See also: [[Archiving]] | ||
+ | |||
+ | ===Concentration=== | ||
+ | : Concentration means standing still (or sitting) for a certain amount of time without using any game skills. Some skills require you to concentrate for a specified period of time while performing an action. For example, it takes ten seconds to put poison on a sword. "Resting" involves concentration for five minutes. While concentrating, you cannot take a step, be carried, or use game skills. You may talk or take damage, but if you lose consciousness, concentration is broken. | ||
+ | |||
+ | |||
+ | ===Dream=== | ||
+ | : Someone who lives in the Dreaming. | ||
+ | |||
+ | |||
+ | ===Dreamstone=== | ||
+ | : A Dreamstone is a stone which your Dreaming character carries around. Any rock could be used, but many people prefer to pick one which says something about themselves. A philosophical Vision might pick an amethyst, whereas a dark and brooding Lost Soul might pick a lump of coal. Over time, the Dreamstone will begin to awaken. It gradually becomes sentient, forming a psychic connection with the character who carries it. Many Dreams treat their Dreamstones like companions, and will make conversation with their Dreamstones. | ||
+ | |||
+ | |||
+ | ===Rest=== | ||
+ | : A five minute break. Some abilities recharge when you rest. To rest, you must concentrate for five minutes. You cannot walk or use game skills while resting. Doing so will reset the count. At the end of a rest, all your "encounter" abilities recharge, and all your wounds heal. | ||
+ | |||
+ | |||
+ | ===Wake=== | ||
+ | : Someone whose mind is in the Dreaming while their body is in the Waking World. When you're playing, you are acting as characters in the Dreaming. All the other people in the world are considered ''wakes'', people who are wandering through the dreamscape in a sort of trance. If you're having a boffer fight in a park somewhere, and people stop to watch, those are just people who are having a dream of a sword fight. You also become a wake when your character dies -- you take off your game badge, and you're back to being a non-player, just a dreamer. | ||
+ | |||
+ | |||
+ | ===Zone=== | ||
+ | : Some abilities let you create a zone. The ability specifies the shape of the zone, usually a room, or a circle up to ten feet in diameter. The border of the zone can be pre-existing, such as a circle on a tiled floor. You could also create it using chalk, drawing in the sand, or laying down a rope. (hint: a 31 foot rope will create a circle 10 feet in diameter) The border of the zone must be clear to anybody. If there are any breaks or gaps in a zone's border, the spell will not work. Characters must stand clearly on the inside or outside of a zone - you cannot stand with one foot on each side. | ||
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[[Category: TheDreaming]] | [[Category: TheDreaming]] |
Latest revision as of 14:34, 24 November 2010
Archive
- The Archive is a record of things which happen in the Dreaming. Anything posted at http://dreamings.ning.com is part of the archive. After something interesting happens in the Dreaming, it should be archived. This includes Dream walks, rituals, meetings, assassination attempts, or anything that others might like reading about. You should try to use photos and video in your Archiving. If possible, tell part of a story which others may build on.
- Good Archiving prevent disputes about cheating. If there ever is disagreement about whether or not someone should have a certain power or item, the Archive is a public record you can reference to prove that you earned it.
- In-Game, the Archive is a collective memory that all Dreams can access through an internet terminal.
- See also: Archiving
Concentration
- Concentration means standing still (or sitting) for a certain amount of time without using any game skills. Some skills require you to concentrate for a specified period of time while performing an action. For example, it takes ten seconds to put poison on a sword. "Resting" involves concentration for five minutes. While concentrating, you cannot take a step, be carried, or use game skills. You may talk or take damage, but if you lose consciousness, concentration is broken.
Dream
- Someone who lives in the Dreaming.
Dreamstone
- A Dreamstone is a stone which your Dreaming character carries around. Any rock could be used, but many people prefer to pick one which says something about themselves. A philosophical Vision might pick an amethyst, whereas a dark and brooding Lost Soul might pick a lump of coal. Over time, the Dreamstone will begin to awaken. It gradually becomes sentient, forming a psychic connection with the character who carries it. Many Dreams treat their Dreamstones like companions, and will make conversation with their Dreamstones.
Rest
- A five minute break. Some abilities recharge when you rest. To rest, you must concentrate for five minutes. You cannot walk or use game skills while resting. Doing so will reset the count. At the end of a rest, all your "encounter" abilities recharge, and all your wounds heal.
Wake
- Someone whose mind is in the Dreaming while their body is in the Waking World. When you're playing, you are acting as characters in the Dreaming. All the other people in the world are considered wakes, people who are wandering through the dreamscape in a sort of trance. If you're having a boffer fight in a park somewhere, and people stop to watch, those are just people who are having a dream of a sword fight. You also become a wake when your character dies -- you take off your game badge, and you're back to being a non-player, just a dreamer.
Zone
- Some abilities let you create a zone. The ability specifies the shape of the zone, usually a room, or a circle up to ten feet in diameter. The border of the zone can be pre-existing, such as a circle on a tiled floor. You could also create it using chalk, drawing in the sand, or laying down a rope. (hint: a 31 foot rope will create a circle 10 feet in diameter) The border of the zone must be clear to anybody. If there are any breaks or gaps in a zone's border, the spell will not work. Characters must stand clearly on the inside or outside of a zone - you cannot stand with one foot on each side.