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− | This is a design page, it is a '''work in progress.'''
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− | basic design rules:
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− | *fighters beat rogues
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− | *rogues beat mages
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− | *mages beat fighters
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− | *each class has something that can thwart another member of that class
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− | *each class has a few encounter skills. Each encounter skill has the ability to do ~6 damage over several attacks
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− | *each class has one or two daily skills. Daily skills have the ability to drop you in one or two packets or attacks.
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− | *weapon proficiency is granted based on class. certain class skills may give you extra capabilities.
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| == Classes == | | == Classes == |
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| === Guardian === | | === Guardian === |
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− | A guardian is a warrior who specializes in defense. They make great guards and are adept at holding a position or keeping someone else alive. | + | {{Class| |
| + | |name=Guardian |
| + | |description=A guardian is a warrior who specializes in defense. They make great guards and are adept at holding a position or keeping someone else alive. |
| + | |skills={{:Skill Martial Styles}} |
| + | {{:Skill Flurry}} |
| + | {{:Skill Parry}} |
| + | {{:Skill Hold The Line}} |
| + | {{:Skill Guard Post}} |
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− | *'''Flurry''' - Encounter - You get three swings for 2 damage. This skill refreshes when you rest.
| + | |skills2= |
− | *'''Parry''' - Encounter - You may call "parry" and not take the effects of one melee attack. This skill refreshes when you rest. You may use this skill to block a weapon blow that hit someone else within your weapon range.
| + | {{:Skill On Your Feet}} |
− | *'''Fortitude''' - Daily - You may call "resist" and not take the effects of any attack which includes the poison or knockout calls. This skill refreshes at sunrise.
| + | {{:Skill Assault Point}} |
− | *'''Health''' - Passive - You start with +3 health
| + | {{:Skill Fortitude}} |
− | *'''Draw the line''' - Encounter - Draw a line on the ground. Point at an opponent and say "Do not cross this line." If the opponent crosses the line, you gain one melee attack for "3 damage" you may use against him.
| + | {{:Skill Toughness}} |
− | *'''Defensive zone''' - Encounter - draw a circle on the ground up to 10 feet in diameter. While you stand in this circle, you have two ''parries''.
| + | {{:Skill Take A Breath}} }} |
− | *'''Wake Up!''' - Daily - if an ally is knocked unconscious, you may spend 10 seconds shaking him while saying "wake up!" At the end of the 10 seconds, you may say "heal 1 wound" to him or her.
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| + | {{PageBreak}} |
| === Slayer === | | === Slayer === |
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− | A slayer specializes in big game hunting. They are great at focusing in on one target and defeating it. | + | {{Class| |
| + | |name=Slayer |
| + | |description=A slayer specializes in big game hunting. They are great at focusing in on one target and defeating it. |
| + | |skills={{:Skill Martial Styles}} |
| + | {{:Skill Flurry}} |
| + | {{:Skill Nemesis}} |
| + | {{:Skill The Will To Win}} |
| + | {{:Skill Just You And Me}} |
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− | *'''Critical Strike''' - Encounter - You get one swing for 6 damage. This skill refreshes when you rest.
| + | |skills2={{:Skill Slay}} |
− | *'''Flurry''' - Encounter - You get three swings for 2 damage. This skill refreshes when you rest.
| + | {{:Skill Fortitude}} |
− | *'''Fortitude''' - Daily - You may call "resist" and not take the effects of any attack which includes the poison or knockout calls. This skill refreshes at sunrise.
| + | {{:Skill Toughness}} |
− | *'''Nemesis''' - Encounter - Point at a target and say "You are my nemesis". All your called damage against that target does +1 damage.
| + | {{:Skill Take A Breath}} }} |
− | *'''The Will to Win''' - Encounter - when you have declared someone as your nemesis, you may say "I shall not fall", and gain 2 temporary hit points against that target. If you swing at someone other than your nemesis, this effect ends.
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− | *'''Just You and Me''' - Encounter - when you have declared someone as your nemesis, you may say "It's just you and me." You gain 2 parries you may use against anyone other than your nemesis. If you swing at someone other than your nemesis, this effect ends.
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| + | {{PageBreak}} |
| === Assassin === | | === Assassin === |
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− | An assassin is a maneuverable rogue who specializes in taking down big targets and then running away. | + | {{Class| |
| + | |name=Assassin |
| + | |description=An assassin is a maneuverable rogue who specializes in taking down big targets and then running away. |
| + | |skills={{:Skill Two Weapon Styles}} |
| + | {{:Skill Sidestep}} |
| + | {{:Skill Flank Attack}} |
| + | {{:Skill Back Off}} |
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− | *'''Poison''' - Daily - you must spend 10 seconds coating a melee weapon or arrow with poison. The next attack delivered with that weapon deals 10 poison damage. If you miss, the poison is expended.
| + | |skills2={{:Skill Poison}} |
− | *'''Knockout''' - Daily - you may knock someone out using a small weapon or sap. You must be directly behind them and be able to see both of their shoulder blades.
| + | {{:Skill Blackjack}} |
− | *'''Sidestep''' - Encounter - you may call "sidestep" and not take the effects of any one packet attack. This skill refreshes when you rest.
| + | {{:Skill Precision}} |
− | *'''Flank Attack''' - Encounter - you may call "3 damage" twice per encounter, but you must be directly behind them and be able to see both of their shoulder blades.
| + | {{:Skill Toughness}} |
− | *'''Get away''' - Encounter - you may call "disengage" against one target. This skill refreshes when you rest.
| + | {{:Skill Take A Breath}} }} |
− | *'''Precision''' - Daily - Say, "I see a chink in your defenses!" You may deliver your next two Flank Attacks from the front. If you have not used both attacks before your next rest, this skill is expended.
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| + | |
| + | {{PageBreak}} |
| === Skirmisher === | | === Skirmisher === |
| + | {{Class| |
| + | |name=Skirmisher |
| + | |description=A skirmisher is a melee combatant who does best when out numbered. They specialize in moving around the battlefield and hitting different targets. |
| + | |skills={{:Skill Two Weapon Styles}} |
| + | {{:Skill Flank Attack}} |
| + | {{:Skill Sidestep}} |
| + | {{:Skill Back Off}} |
| + | |
| + | |skills2={{:Skill Hit And Run}} |
| + | {{:Skill Finish the Job}} |
| + | {{:Skill Toughness}} |
| + | {{:Skill Take A Breath}} }} |
| + | |
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− | A skirmisher is a melee combatant who does best when out numbered. They specialize in moving around the battlefield and hitting different targets.
| + | {{PageBreak}} |
| + | === Archer === |
| + | {{Class| |
| + | |name=Archer |
| + | |description=An archer uses ranged weapons like bows to snipe their enemies from afar. |
| + | |skills={{:Skill Bow Use}} |
| + | {{:Skill Foot Shot}} |
| + | {{:Skill Sharp Shot}} |
| + | {{:Skill Camp}} |
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− | *'''Flank Attack''' - Encounter - you may call "3 damage" twice per encounter, but you must be directly behind them and be able to see both of their shoulder blades.
| + | |skills2={{:Skill Bullseye}} |
− | *'''Sidestep''' - Encounter - you may call "sidestep" and not take the effects of any one packet attack. This skill refreshes when you rest.
| + | {{:Skill Ambush Point}} |
− | *'''Get away''' - Encounter - you may call "disengage" against one target. This skill refreshes when you rest.
| + | {{:Skill Toughness}} |
− | *'''Swiftness''' - Encounter - you get one melee attack for 2 damage. If it lands, and your opponent doesn't negate it with a defense, you gain an attack for 3 damage which you must use against a different target. If this lands, and your opponent doesn't negate it with a defense, you gain an attack for 4 damage which you must use against a different target from the first two.
| + | {{:Skill Take A Breath}} }} |
− | *'''Blood Lust''' - Encounter - if you drop an opponent, you gain one attack for 4 damage which you must use against a different target.
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− | *'''Cry of Victory''' - Daily - If you dropped at least two opponents since your last rest, you may raise your weapon to the air and call out "Victory!" You gain an attack for "6 damage" which must be the first attack you use against the next enemy you engage.
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| + | {{PageBreak}} |
| === Sorcerer === | | === Sorcerer === |
| + | {{Class| |
| + | |name=Sorcerer |
| + | |description=Sorcerers specialize in dropping their opponents using magical ranged attacks. |
| + | |skills={{:Skill Ice Shards}} |
| + | {{:Skill Flame Bolt}} |
| + | {{:Skill Tanglefoot}} |
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− | Sorcerers specialize in dropping their opponents using magical ranged attacks.
| + | |skills2={{:Skill Roots}} |
| + | {{:Skill Lightning Bolt}} |
| + | {{:Skill Toughness}} |
| + | {{:Skill Take A Breath}} }} |
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− | *'''Ice Shards''' - Encounter - Say an incantation of at least 30 words. You gain six spell packets which each do "1 ice". This skill refreshes when you rest.
| + | {{PageBreak}} |
− | *'''Flame Bolt''' - Encounter - Say an incantation of at least 30 words. You gain 3 spell packets which each do "2 flame". This skill refreshes when you rest.
| + | === Shaman === |
− | *'''Circle of Power''' - Daily - you may draw a circle on the ground up to ten feet in diameter. Touch the circle with a spell packet and say "I enchant this circle with power". While standing inside the circle, all your spells do +1 damage.
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− | *'''Circle of Healing''' Daily - you may draw a circle on the ground up to ten feet in diameter. Touch the circle with a spell packet and say "I enchant this circle with healing". After standing the circle for 60 seconds, you may use a "heal 1 wound", delivered by touch. After it is used, you may begin your 60 count again to recharge it. You may only use this healing while you are inside the circle.
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| + | {{Class| |
| + | |name=Shaman |
| + | |description=Shaman do not have many offensive abilities, but they use zones and status effects to aid and protect their allies. |
| + | |skills={{:Skill Tanglefoot}} |
| + | {{:Skill Water of Healing}} |
| + | {{:Skill DisarmSpell}} |
| + | {{:Skill Mystic Lasso}} |
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| + | |skills2={{:Skill Circle Of Force}} |
| + | {{:Skill Circle Of Healing}} |
| + | {{:Skill Dispel}} |
| + | {{:Skill Toughness}} |
| + | {{:Skill Take A Breath}} }} |
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− | == Palette == | + | {{PageBreak}} |
| + | ===Summoner=== |
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− | the following are class archetypes... borrow these to form real classes
| + | {{Class| |
| + | |name=Summoner |
| + | |description=The summoner may turn Wakes into Shades. |
| + | |skills= |
| + | {{:Skill Summon Shade}} |
| + | {{:Skill Water of Healing}} |
| + | {{:Skill Tanglefoot}} |
| + | {{:Skill Roots}} |
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− | === Warrior === | + | |skills2={{:Skill Mystic Lasso}} |
− | *'''Flurry''' - Encounter - You get three swings for 2 damage. This skill refreshes when you rest.
| + | {{:Skill Gust of Wind}} |
− | *'''Critical Strike''' - Encounter - You get one swing for 6 damage. This skill refreshes when you rest.
| + | {{:Skill Toughness}} |
− | *'''Parry''' - Encounter - You may call "parry" and not take the effects of one melee attack. This skill refreshes when you rest.
| + | {{:Skill Take A Breath}} }} |
− | *'''Fortitude''' - Daily - You may call "resist" and not take the effects of any attack which includes the poison or knockout calls. This skill refreshes at sunrise.
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− | *'''Health''' - Passive - You start with +3 health
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− | === Rogue ===
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− | *'''Poison''' - Daily - you must spend 10 seconds coating a melee weapon or arrow with poison. The next attack delivered with that weapon deals 10 poison damage.
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− | *'''Health''' - Passive - You start with +1 health
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− | *'''Bow''' - Passive - you may use a bow.
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− | *'''Knockout''' - Daily - you may knock someone out using a small weapon or sap. You must be directly behind them and be able to see both of their shoulder blades.
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− | *'''Sidestep''' - Encounter - you may call "sidestep" and not take the effects of any one packet attack. This skill refreshes when you rest.
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− | *'''Flank Attack''' - Encounter - you may call "3 damage" twice per encounter, but you must be directly behind them and be able to see both of their shoulder blades.
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− | === Mage ===
| + | [[Category:TheDreaming]] |
− | *'''Ice Shards''' - Encounter - Say an incantation of at least 30 words. You gain six spell packets which each do "1 ice". This skill refreshes when you rest.
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− | *'''Flame Bolt''' - Encounter - Say an incantation of at least 30 words. You gain 3 spell packets which each do "2 flame". This skill refreshes when you rest.
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− | *'''Lightning Bolt''' Encounter - Say an incantation of at least 30 words. You gain 1 spell packet which does "6 shock". This skill refreshes when you rest.
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− | *'''Disarm''' - Encounter - You may throw a packet and say "disarm". This skill refreshes when you rest.
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− | *'''Circle of Force''' - Daily - you may draw a circle on the ground up to ten feet in diameter. Touch the circle with a spell packet and say "I enchant this circle to be impassable." No one may cross the borders of the circle while the spell is active. You may touch the circle and say "circle down" to end the effect. If you lose consciousness, you must also say "circle down" to end the effect.
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− | *'''Circle of Power''' - Daily - you may draw a circle on the ground up to ten feet in diameter. Touch the circle with a spell packet and say "I enchant this circle with power". While standing inside the circle, all your spells do +1 damage.
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− | *'''Circle of Healing''' Daily - you may draw a circle on the ground up to ten feet in diameter. Touch the circle with a spell packet and say "I enchant this circle with healing". After standing the circle for 60 seconds, you may use a "heal 1 wound", delivered by touch. After it is used, you may begin your 60 count again to recharge it. You may only use this healing while you are inside the circle.
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− | *'''Break Circle''' - Daily - you may touch a circle effect with a spell packet and say "break circle" to end its effects. If there are multiple spells cast on the same circle, this skill removes all of them.
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