Difference between revisions of "Basic Rules"
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− | + | Whenever you are in-game, you must follow the rules for live play. These rules are for regulating combat situations. For example, if somebody says the word "slow", and hits you with a foam weapon, you have been wounded in a way that prevents you from running. | |
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− | These are | ||
It is possible to play the live game without ever getting into a fight. If you avoid dangerous places, you can live out your character's life without ever facing a monster or being slain by another character. Perhaps you focus instead on participating in politics, or creating art and stories on the website. This is A-OK! But anybody who plays in a "dangerous" area (one where boffer combat can take place) should know the basic rules. | It is possible to play the live game without ever getting into a fight. If you avoid dangerous places, you can live out your character's life without ever facing a monster or being slain by another character. Perhaps you focus instead on participating in politics, or creating art and stories on the website. This is A-OK! But anybody who plays in a "dangerous" area (one where boffer combat can take place) should know the basic rules. | ||
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== The Most Important Rules == | == The Most Important Rules == | ||
− | # '''The honor system''': | + | # '''The honor system''': Play fair, don't cheat. Cheating ruins the game for everybody. If somebody is cheating, stop playing with them. |
− | # '''Safety''': Nobody should ever be injured during gameplay. Do not engage in risky situations. We use a "lightest touch" fighting system. When attacking someone with a boffer weapon, you only need to touch them. You don't need to hit hard in order for your hit to count. If someone is swinging too hard, let them know. | + | # '''Safety''': Nobody should ever be injured during gameplay. Do not engage in risky situations. We use a "lightest touch" fighting system. When attacking someone with a boffer weapon, you only need to touch them. You don't need to hit hard in order for your hit to count. If someone is swinging too hard, politely let them know. |
− | # ''' | + | # '''Disturbing the Dream''': Anything that you shouldn't do in real life, you also shouldn't do in-game. Don't create noise disturbances, trespass, or otherwise break the law. |
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== In-Game and Out-of-Game == | == In-Game and Out-of-Game == | ||
− | There are two “states” that someone can be in. You can be in a “dreaming” state (often abbreviated as IG, for in-game), or a “wake” state (often abbreviated as OOG, for out-of-game). To indicate that you are dreaming (and thereby, actively playing the game), wear a game badge | + | There are two “states” that someone can be in. You can be in a “dreaming” state (often abbreviated as IG, for in-game), or a “wake” state (often abbreviated as OOG, for out-of-game). To indicate that you are dreaming (and thereby, actively playing the game), wear a game badge or arm band. You cannot try to hide or camouflage your badge in any way to conceal whether or not you are Dreaming or Awake. Likewise, you are not allowed to ask people what state they are in – if you can’t see their badge, you can’t tell whether they’re dreams or wakes. |
− | Most people in the world are “wakes” – these are people who are having dreams of living out their lives, and their unconscious minds are wandering the dreaming, doing routine things like going to class, partying, and voting in local elections. Wakes are non-players. They are not “playing”, but they are still a part of the game. | + | Most people in the world are “wakes” – these are people who are having dreams of living out their lives, and their unconscious minds are wandering the dreaming, doing routine things like going to class, partying, and voting in local elections. Wakes are non-players. They are not “playing”, but they are still a part of the game. Wakes are not allowed to affect the game in any way, and should be avoided when you're in-game. |
It is considered good etiquette to act inconspicuously around wakes.'' See also:'' [http://www.principiadiscordia.com/cramulus/index.php?title=Basic_Rules#Disturbing_the_Dream Disturbing the Dream] | It is considered good etiquette to act inconspicuously around wakes.'' See also:'' [http://www.principiadiscordia.com/cramulus/index.php?title=Basic_Rules#Disturbing_the_Dream Disturbing the Dream] | ||
− | There is little distinction between in-game and out-of-game knowledge. If you hear something while in a wake state, you your character will know that knowledge as well. Even if you are unconscious, if the people who knocked you out are standing nearby and talking, you will still be able to hear what they are saying (although if you are knocked out, your eyes must be closed, so you might not be able to identify them anyway!). No one can force you to ignore something that you see or know, unless it is knowledge you gained while playing an non-player character | + | There is little distinction between in-game and out-of-game knowledge. If you hear something while in a wake state, you your character will know that knowledge as well. Even if you are unconscious, if the people who knocked you out are standing nearby and talking, you will still be able to hear what they are saying (although if you are knocked out, your eyes must be closed, so you might not be able to identify them anyway!). No one can force you to ignore something that you see or know, unless it is knowledge you gained while playing an non-player character. |
− | While you are | + | While you are playing an NPC, people think of you as portraying a different "waking self". Please do not use this information as your character. Doing so is called meta-gaming and is a form of cheating. |
===Shades=== | ===Shades=== | ||
− | In the Dreaming, | + | In the Dreaming, someone can be inhabited by a [[Shade]], a spirit which needs a body to act upon the Dreaming. Shades are distinguished by their '''blue arm bands'''. They also often wear masks. |
− | There are several types of shades. Some shades can be created or commanded by players. Hostile shades, called '''monsters''', are manifestations of [[Setting_Basics#The_Void|the Void]]. Slaying them disperses some of the Void energy. Monsters are often | + | There are several types of shades. Some shades can be created or commanded by players. Hostile shades, called '''monsters''', are manifestations of [[Setting_Basics#The_Void|the Void]]. Slaying them disperses some of the Void energy. Monsters are often encountered during Dream Walks. |
Shades created by players aren't very intelligent and have little will of their own. They must obey their master's orders. You might play one of these shades as a minion if you die for the night. | Shades created by players aren't very intelligent and have little will of their own. They must obey their master's orders. You might play one of these shades as a minion if you die for the night. | ||
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=== Entering or Leaving === | === Entering or Leaving === | ||
− | + | "Off-Stage" refers to any area where there are no dreams watching. You are off stage whenever you're not near by other characters. You can only enter or leave the game when you're off-stage. | |
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− | + | If you've recently fought another player, or there are other players who might be looking for you, you must stay off stage for at least five minutes before you take off your badge. | |
− | + | There are certain times when you may be able to enter the game "on stage". For example, your character may be dead but you are summoned as a shade. Or you might be a monster who is touching a respawn point. Whenever somebody enters the dreaming in sight of others, a humming sound can be heard. When you appear, you must take five seconds to hum at a constant audible tone. While you are humming, you can take damage and cannot call defensive skills. | |
=== Disturbing the Dream === | === Disturbing the Dream === | ||
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Any action which you shouldn't take in real life, such as breaking the law, attack strangers with boffer weapons, or kidnapping someone and throwing them in your car, cannot be taken in-game either. In-game this restriction is called "Disturbing the Dream". | Any action which you shouldn't take in real life, such as breaking the law, attack strangers with boffer weapons, or kidnapping someone and throwing them in your car, cannot be taken in-game either. In-game this restriction is called "Disturbing the Dream". | ||
− | Characters in the Dreaming are incapable of taking certain actions which might disturb the wakes. Our game is played in public, so we must take precautions to make sure we don't draw too much attention to ourselves or break the law. This is one of the reasons why most Dreaming players don't wear outlandish costumes or get in sword fights inside the mall. If you are in a crowded restaurant, it is definitely inappropriate for you to start throwing spells at people | + | Characters in the Dreaming are incapable of taking certain actions which might disturb the wakes. Our game is played in public, so we must take precautions to make sure we don't draw too much attention to ourselves or break the law. This is one of the reasons why most Dreaming players don't wear outlandish costumes or get in sword fights inside the mall. If you are in a crowded restaurant, it is definitely inappropriate for you to start throwing spells at people. Even mindless monsters cannot swing their weapons in contexts where it might scare people, accidentally hit a bystander, or draw police attention. |
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=== In-Game Items === | === In-Game Items === | ||
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If someone is unconscious, paralyzed, asleep, or otherwise incapacitated, you may go up to the player and say "I search you." There are two types of searches: Quick Searches and Full Searches. | If someone is unconscious, paralyzed, asleep, or otherwise incapacitated, you may go up to the player and say "I search you." There are two types of searches: Quick Searches and Full Searches. | ||
− | * A ''Quick Search'' involves grabbing an object | + | * A ''Quick Search'' involves grabbing an object out of an unconscious character's hands. Obvious items such as swords, worn talismans, or any immediately visible prop can be taken immediately. |
− | * A ''Full Search'' is needed to take items out of pockets and pouches. You must | + | * A ''Full Search'' is needed to take items out of pockets and pouches. You must count to sixty while pretending that you're patting down and searching the person. During this 60 seconds, the target of the search will pull out all his in-game tags and shuffle them. At the end of the 60-count, he will then fan them out, and you may pick one. If someone searches you, please be quick to hand over your items and do not whine or take an extra-long time to get them out in hopes that someone will come and save you from being robbed. |
You can only be targeted by a Full Search once per person per hour. That means that if someone full searches you at 11 PM, that person can’t do it again until midnight. | You can only be targeted by a Full Search once per person per hour. That means that if someone full searches you at 11 PM, that person can’t do it again until midnight. | ||
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All props remain property of the owner even if they are stolen in-game. A tag may change hands, but the prop itself must be returned to the person who it's been stolen from at the earliest convenience. | All props remain property of the owner even if they are stolen in-game. A tag may change hands, but the prop itself must be returned to the person who it's been stolen from at the earliest convenience. | ||
− | Dreamstones cannot be stolen. | + | Certain items, like Dreamstones, cannot be stolen. |
+ | |||
== Calls == | == Calls == | ||
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All weapons in the game must be padded foam boffer weapons which are safe to fight with. Our goal is that no one should get hurt while playing. Though your character may be injured or killed, you (the player) shouldn't suffer the same risk. | All weapons in the game must be padded foam boffer weapons which are safe to fight with. Our goal is that no one should get hurt while playing. Though your character may be injured or killed, you (the player) shouldn't suffer the same risk. | ||
− | Any character can use a one handed | + | Any character can use a one handed foam “boffer” weapon. All weapon swings do one point of damage unless you call something out, in which case they may inflict more damage, or a status effect. Certain skills will allow you to use game calls with your weapon. |
Weapons larger than 48 inches are called Great Weapons and require two hands to use. To use a great weapon or shield you must have the skill [[Skill Martial Styles|Martial Styles]]. Both hands must be on the weapon's grip in order for a hit or block to count. Martial Styles also allows you to use a shield. The perimeter of a shield must be covered in foam. A shield may not be used to attack or touch another player in any way. | Weapons larger than 48 inches are called Great Weapons and require two hands to use. To use a great weapon or shield you must have the skill [[Skill Martial Styles|Martial Styles]]. Both hands must be on the weapon's grip in order for a hit or block to count. Martial Styles also allows you to use a shield. The perimeter of a shield must be covered in foam. A shield may not be used to attack or touch another player in any way. | ||
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To use a weapon in your off hand, you must have the skill [[Skill Two Weapon Styles|Two Weapon Styles]]. One of the weapons must be a short weapon or dagger. | To use a weapon in your off hand, you must have the skill [[Skill Two Weapon Styles|Two Weapon Styles]]. One of the weapons must be a short weapon or dagger. | ||
− | Weapons must be approved by the Warden of whatever territory you are in. | + | Weapons must be safety-approved by the Warden of whatever territory you are in. |
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Great weapons..............49” – 72” | Great weapons..............49” – 72” | ||
− | If your swing connects with your opponent's body on anywhere except for the hands, head, neck, or groin, the opponent takes a wound. All swings must be between roughly 45 and 90 degrees and must be delivered with a safe approved boffer weapon. | + | If your swing connects with your opponent's body on anywhere except for the hands, head, neck, or groin, the opponent takes a point of damage (called a wound). All swings must be between roughly 45 and 90 degrees and must be delivered with a safe approved boffer weapon. |
It is considered courteous to call "hit" or "ouch" or "got it" after you are hit to let your opponent know that you registered the attack. We encourage you to role play the damage – after all, you just got hit with a sword – act like it! | It is considered courteous to call "hit" or "ouch" or "got it" after you are hit to let your opponent know that you registered the attack. We encourage you to role play the damage – after all, you just got hit with a sword – act like it! | ||
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'''Violations:''' People who are found to be fighting in an unsafe way may be issued a yellow card or red card from a local Warden. If a Red Card is presented, you (the player) will have your right to use weapons removed for the night. | '''Violations:''' People who are found to be fighting in an unsafe way may be issued a yellow card or red card from a local Warden. If a Red Card is presented, you (the player) will have your right to use weapons removed for the night. | ||
− | '''Legal Targets:''' Strikes to the head, neck, or groin are illegal. Shots against the hands do not count if they are currently holding something. Anyone found to be repeatedly striking these spots will be issued a yellow card. Safety reports may be filed on the website. | + | '''Legal Targets:''' Strikes to the head, neck, or groin are illegal. Shots against the hands do not count if they are currently holding something. Anyone found to be repeatedly striking these spots will be issued a yellow or red card by a warden. Safety reports may be filed on the website. |
'''Weapon Construction:''' In order to ensure that all weapons are safe, they must adhere to certain safety guidelines, as described in [http://www.scribd.com/doc/25019109 this document]. At any time, the Warden of the territory you are in may ask to check your weapon. If they find any fault with its construction, such as thin foam or exposed pipe, they will reject the weapon. This means you may not fight with it until it is fixed or remade. | '''Weapon Construction:''' In order to ensure that all weapons are safe, they must adhere to certain safety guidelines, as described in [http://www.scribd.com/doc/25019109 this document]. At any time, the Warden of the territory you are in may ask to check your weapon. If they find any fault with its construction, such as thin foam or exposed pipe, they will reject the weapon. This means you may not fight with it until it is fixed or remade. | ||
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=== Life and Death === | === Life and Death === | ||
− | All weapons do one point of damage (called a wound). People can use certain skills and abilities which may change this – if they call out a game effect or number of damage while they're swinging, the weapon delivers that game effect or number of damage ''instead of'' a wound. | + | '''Weapon Swings:''' All weapons do one point of damage (called a wound). People can use certain skills and abilities which may change this – if they call out a game effect or number of damage while they're swinging, the weapon delivers that game effect or number of damage ''instead of'' a wound. |
− | Every character has a certain number of health. This is the number of wounds you can take before you lose consciousness. All characters begin with five health. (You can gain two more by picking the skill ''Toughness''.) You cannot fall into negative numbers. For example, if you have two health left, and somebody hits you for ten damage, you will only be at 0 health. | + | '''Health:''' Every character has a certain number of health. This is the number of wounds you can take before you lose consciousness. All characters begin with five health. (You can gain two more by picking the skill ''Toughness''.) You cannot fall into negative numbers. For example, if you have two health left, and somebody hits you for ten damage, you will only be at 0 health. |
− | Certain spells or abilities can grant you additional protection, called armor. Armor works just like health, except that points of armor are lost before health. | + | '''Armor:''' Certain spells or abilities can grant you additional protection, called armor. Armor works just like health, except that points of armor are lost before health. Once it is lost, armor is not refreshed by healing spells, it needs to be refit. The spell or ability which grants you the armor will describe how to refit it. You may only benefit from armor from one source. Armor from multiple sources does not stack. For example, if you were granted 1 point of armor from a Dead God, and 1 point of armor from your Dreamstone, you still only have one point of armor. Note that there is no bonus for wearing real armor as part of your costume. |
− | + | '''Unconsciousness:''' When you have zero health left, you must fall down and act like you're knocked out. While you're playing dead, you can't look around, call out for help, use items or skills, or do anything. If you're lying in the middle of a battle, you're allowed to crawl a few feet over so you don't get stepped on. | |
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− | When you have zero health left, you must fall down and act like you're knocked out. While you're playing dead, you can't look around, call out for help, use items or skills, or do anything. If you're lying in the middle of a battle, you're allowed to crawl a few feet over so you don't get stepped on. | ||
Once you reach 0 health, you will be knocked-out for five minutes. While unconscious, you are helpless against any attempts to kill you. During this time someone may lay a weapon on your torso and deliver a '''Death Blow.''' To do this, they say "Death Blow 1, Death Blow 2, Death Blow 3". This must take at least three seconds, and anyone may stop it by knocking the killer's weapon aside. When the blow is finished, you say "I phase out", and take off your game badge or arm band. If someone death blows you while you are still conscious, you may say "no effect" and ignore the blow. | Once you reach 0 health, you will be knocked-out for five minutes. While unconscious, you are helpless against any attempts to kill you. During this time someone may lay a weapon on your torso and deliver a '''Death Blow.''' To do this, they say "Death Blow 1, Death Blow 2, Death Blow 3". This must take at least three seconds, and anyone may stop it by knocking the killer's weapon aside. When the blow is finished, you say "I phase out", and take off your game badge or arm band. If someone death blows you while you are still conscious, you may say "no effect" and ignore the blow. | ||
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If you are unconscious for five minutes and you do not receive a death blow, you will have completed a 5-minute rest. You regain all your health and encounter skills, and are conscious again. | If you are unconscious for five minutes and you do not receive a death blow, you will have completed a 5-minute rest. You regain all your health and encounter skills, and are conscious again. | ||
− | + | '''Death:''' If you are killed, your character vanishes for the rest of the day. You will be reborn at sunrise with no wounds. In the meantime, you can choose to be a Summoner's shade minion. You may still post to the [http://dreamings.ning.com Aether]. | |
− | If you are killed, your character vanishes for the rest of the day. You will be reborn at sunrise with no wounds. In the meantime, you can choose to be a Summoner's shade minion. You may still post to the [http://dreamings.ning.com Aether]. | ||
=== Dragging Someone === | === Dragging Someone === |
Latest revision as of 14:33, 20 April 2012
Whenever you are in-game, you must follow the rules for live play. These rules are for regulating combat situations. For example, if somebody says the word "slow", and hits you with a foam weapon, you have been wounded in a way that prevents you from running.
It is possible to play the live game without ever getting into a fight. If you avoid dangerous places, you can live out your character's life without ever facing a monster or being slain by another character. Perhaps you focus instead on participating in politics, or creating art and stories on the website. This is A-OK! But anybody who plays in a "dangerous" area (one where boffer combat can take place) should know the basic rules.
Contents
The Most Important Rules
- The honor system: Play fair, don't cheat. Cheating ruins the game for everybody. If somebody is cheating, stop playing with them.
- Safety: Nobody should ever be injured during gameplay. Do not engage in risky situations. We use a "lightest touch" fighting system. When attacking someone with a boffer weapon, you only need to touch them. You don't need to hit hard in order for your hit to count. If someone is swinging too hard, politely let them know.
- Disturbing the Dream: Anything that you shouldn't do in real life, you also shouldn't do in-game. Don't create noise disturbances, trespass, or otherwise break the law.
In-Game and Out-of-Game
There are two “states” that someone can be in. You can be in a “dreaming” state (often abbreviated as IG, for in-game), or a “wake” state (often abbreviated as OOG, for out-of-game). To indicate that you are dreaming (and thereby, actively playing the game), wear a game badge or arm band. You cannot try to hide or camouflage your badge in any way to conceal whether or not you are Dreaming or Awake. Likewise, you are not allowed to ask people what state they are in – if you can’t see their badge, you can’t tell whether they’re dreams or wakes.
Most people in the world are “wakes” – these are people who are having dreams of living out their lives, and their unconscious minds are wandering the dreaming, doing routine things like going to class, partying, and voting in local elections. Wakes are non-players. They are not “playing”, but they are still a part of the game. Wakes are not allowed to affect the game in any way, and should be avoided when you're in-game.
It is considered good etiquette to act inconspicuously around wakes. See also: Disturbing the Dream
There is little distinction between in-game and out-of-game knowledge. If you hear something while in a wake state, you your character will know that knowledge as well. Even if you are unconscious, if the people who knocked you out are standing nearby and talking, you will still be able to hear what they are saying (although if you are knocked out, your eyes must be closed, so you might not be able to identify them anyway!). No one can force you to ignore something that you see or know, unless it is knowledge you gained while playing an non-player character.
While you are playing an NPC, people think of you as portraying a different "waking self". Please do not use this information as your character. Doing so is called meta-gaming and is a form of cheating.
Shades
In the Dreaming, someone can be inhabited by a Shade, a spirit which needs a body to act upon the Dreaming. Shades are distinguished by their blue arm bands. They also often wear masks.
There are several types of shades. Some shades can be created or commanded by players. Hostile shades, called monsters, are manifestations of the Void. Slaying them disperses some of the Void energy. Monsters are often encountered during Dream Walks.
Shades created by players aren't very intelligent and have little will of their own. They must obey their master's orders. You might play one of these shades as a minion if you die for the night.
Game State Signals
- Game Badges indicate that you are in-game as your normal character. (note: until the beta test is finished, an arm band will be fine. Arm bands may be any color except blue or orange)
- Blue Arm Bands indicate that the player is a shade. While wearing an arm band, you are not playing your character. You may not speak on your character's behalf or act on your character's wishes.
- Orange Arm Bands or NPC Badges are special markers which indicate you are playing an NPC. These characters have instructions given to them by a Dream Walk script or the Shaper. When you see someone wearing an NPC arm band, you do not recognize them as their normal character. Any knowledge you learn while NPCing cannot be taken in-game.
Entering or Leaving
"Off-Stage" refers to any area where there are no dreams watching. You are off stage whenever you're not near by other characters. You can only enter or leave the game when you're off-stage.
If you've recently fought another player, or there are other players who might be looking for you, you must stay off stage for at least five minutes before you take off your badge.
There are certain times when you may be able to enter the game "on stage". For example, your character may be dead but you are summoned as a shade. Or you might be a monster who is touching a respawn point. Whenever somebody enters the dreaming in sight of others, a humming sound can be heard. When you appear, you must take five seconds to hum at a constant audible tone. While you are humming, you can take damage and cannot call defensive skills.
Disturbing the Dream
Any action which you shouldn't take in real life, such as breaking the law, attack strangers with boffer weapons, or kidnapping someone and throwing them in your car, cannot be taken in-game either. In-game this restriction is called "Disturbing the Dream".
Characters in the Dreaming are incapable of taking certain actions which might disturb the wakes. Our game is played in public, so we must take precautions to make sure we don't draw too much attention to ourselves or break the law. This is one of the reasons why most Dreaming players don't wear outlandish costumes or get in sword fights inside the mall. If you are in a crowded restaurant, it is definitely inappropriate for you to start throwing spells at people. Even mindless monsters cannot swing their weapons in contexts where it might scare people, accidentally hit a bystander, or draw police attention.
In-Game Items
Some game items have a tag, a slip of paper which describes the item's properties. For example, a magic sword might have a tag which says "Once per day, you can swing this sword for 5 damage".
If the tag describes a physical item, you must have a prop representing that item in order to use it. So the tag alone is not enough to use a magic wand - you must also find a stick or object which fits the description written on the tag. The tag should, if possible, be attached to the prop.
Searching and Stealing
If someone is unconscious, paralyzed, asleep, or otherwise incapacitated, you may go up to the player and say "I search you." There are two types of searches: Quick Searches and Full Searches.
- A Quick Search involves grabbing an object out of an unconscious character's hands. Obvious items such as swords, worn talismans, or any immediately visible prop can be taken immediately.
- A Full Search is needed to take items out of pockets and pouches. You must count to sixty while pretending that you're patting down and searching the person. During this 60 seconds, the target of the search will pull out all his in-game tags and shuffle them. At the end of the 60-count, he will then fan them out, and you may pick one. If someone searches you, please be quick to hand over your items and do not whine or take an extra-long time to get them out in hopes that someone will come and save you from being robbed.
You can only be targeted by a Full Search once per person per hour. That means that if someone full searches you at 11 PM, that person can’t do it again until midnight.
All props remain property of the owner even if they are stolen in-game. A tag may change hands, but the prop itself must be returned to the person who it's been stolen from at the earliest convenience.
Certain items, like Dreamstones, cannot be stolen.
Calls
Certain game effects are linked to key words, called "calls". These calls let other people know that a game effect is taking place. For example, if someone says "3 damage" while swinging a sword at you, you will take 3 wounds if it hits.
If you are delivering a call with your weapon, you must say the call as you're swinging. If you're delivering a call with a spell packet, you must say the call before you throw the packet.
The RP The Damn Effect Rule - If you use up an expendable skill and the target doesn't role play the effect or call a defensive skill in reply, the skill is not used up. At the very minimum, they have to call “ugh” to indicate to you that they registered the attack.
See also: List of Dreaming Calls
Combat
All weapons in the game must be padded foam boffer weapons which are safe to fight with. Our goal is that no one should get hurt while playing. Though your character may be injured or killed, you (the player) shouldn't suffer the same risk.
Any character can use a one handed foam “boffer” weapon. All weapon swings do one point of damage unless you call something out, in which case they may inflict more damage, or a status effect. Certain skills will allow you to use game calls with your weapon.
Weapons larger than 48 inches are called Great Weapons and require two hands to use. To use a great weapon or shield you must have the skill Martial Styles. Both hands must be on the weapon's grip in order for a hit or block to count. Martial Styles also allows you to use a shield. The perimeter of a shield must be covered in foam. A shield may not be used to attack or touch another player in any way.
To use a weapon in your off hand, you must have the skill Two Weapon Styles. One of the weapons must be a short weapon or dagger.
Weapons must be safety-approved by the Warden of whatever territory you are in.
__Weapon Type_________Measurements__ Small weapons..............Up to 24” Short weapons..............25” – 36” Long weapons...............37” – 48” Great weapons..............49” – 72”
If your swing connects with your opponent's body on anywhere except for the hands, head, neck, or groin, the opponent takes a point of damage (called a wound). All swings must be between roughly 45 and 90 degrees and must be delivered with a safe approved boffer weapon.
It is considered courteous to call "hit" or "ouch" or "got it" after you are hit to let your opponent know that you registered the attack. We encourage you to role play the damage – after all, you just got hit with a sword – act like it!
Drum Rolling: Any swings of less than 45 degrees, or more than three strikes against the same body part do not count. This is called "machine gunning" or "drum rolling".
Flurries: After you take three swings, whether they hit or miss, you must pause for at least one full second. If someone attacks you and does not pause, every additional hit after the third does not count. You must say "flurry" to indicate to your opponent that the attack did not effect you because they have not paused.
Safety Guidelines
Lightest Touch: Our game uses a "lightest touch" boffer style. This means that you only need to swing hard enough to touch your opponent with your weapon. A hit still counts even if it only grazed you. There is no such thing as "not swinging hard enough for the hit to count".
We want to emphasize that “boffer sword” fighting is an entirely unique style – it is not trying to emulate what a real sword fight would be like, nor is it trying to be overly-realistic. The emphasis in boffer combat is on speed, skill, and finesse – not strength or landing hits on vital areas.
Charging: You are not allowed to touch your opponent in any way shape or form except for through safety-approved boffer weapons and spell packets. Any type of body contact is called "charging" An opponent is also charging if they are close enough to you so that you can reach out and touch their torso.
Violations: People who are found to be fighting in an unsafe way may be issued a yellow card or red card from a local Warden. If a Red Card is presented, you (the player) will have your right to use weapons removed for the night.
Legal Targets: Strikes to the head, neck, or groin are illegal. Shots against the hands do not count if they are currently holding something. Anyone found to be repeatedly striking these spots will be issued a yellow or red card by a warden. Safety reports may be filed on the website.
Weapon Construction: In order to ensure that all weapons are safe, they must adhere to certain safety guidelines, as described in this document. At any time, the Warden of the territory you are in may ask to check your weapon. If they find any fault with its construction, such as thin foam or exposed pipe, they will reject the weapon. This means you may not fight with it until it is fixed or remade.
Life and Death
Weapon Swings: All weapons do one point of damage (called a wound). People can use certain skills and abilities which may change this – if they call out a game effect or number of damage while they're swinging, the weapon delivers that game effect or number of damage instead of a wound.
Health: Every character has a certain number of health. This is the number of wounds you can take before you lose consciousness. All characters begin with five health. (You can gain two more by picking the skill Toughness.) You cannot fall into negative numbers. For example, if you have two health left, and somebody hits you for ten damage, you will only be at 0 health.
Armor: Certain spells or abilities can grant you additional protection, called armor. Armor works just like health, except that points of armor are lost before health. Once it is lost, armor is not refreshed by healing spells, it needs to be refit. The spell or ability which grants you the armor will describe how to refit it. You may only benefit from armor from one source. Armor from multiple sources does not stack. For example, if you were granted 1 point of armor from a Dead God, and 1 point of armor from your Dreamstone, you still only have one point of armor. Note that there is no bonus for wearing real armor as part of your costume.
Unconsciousness: When you have zero health left, you must fall down and act like you're knocked out. While you're playing dead, you can't look around, call out for help, use items or skills, or do anything. If you're lying in the middle of a battle, you're allowed to crawl a few feet over so you don't get stepped on.
Once you reach 0 health, you will be knocked-out for five minutes. While unconscious, you are helpless against any attempts to kill you. During this time someone may lay a weapon on your torso and deliver a Death Blow. To do this, they say "Death Blow 1, Death Blow 2, Death Blow 3". This must take at least three seconds, and anyone may stop it by knocking the killer's weapon aside. When the blow is finished, you say "I phase out", and take off your game badge or arm band. If someone death blows you while you are still conscious, you may say "no effect" and ignore the blow.
If you are unconscious for five minutes and you do not receive a death blow, you will have completed a 5-minute rest. You regain all your health and encounter skills, and are conscious again.
Death: If you are killed, your character vanishes for the rest of the day. You will be reborn at sunrise with no wounds. In the meantime, you can choose to be a Summoner's shade minion. You may still post to the Aether.
Dragging Someone
An incapacitated or otherwise immobile character may be dragged. To do this, you must have two free hands (so all in-game items you are holding must be sheathed or dropped). Put a hand on the character's shoulder and say "I drag you". Once the character stands up, you may move at a walking speed with the character. Using any in-game skills or taking damage while dragging causes the dragged character to be dropped.
When you drop a character, he must lie down where you dropped him. If you pick him up again, you have to wait for him to sit down and stand back up.
Cuts in Play
This rule is very important. If someone is hurt out-of-game, call out "Cut!" If you hear someone call "Cut!", you must immediately stop what you're doing and go down to one knee. If you see other people on one knee, they is probably a cut in effect and you should also go down to one knee. When the action is cut, the game is stopped, and everything should freeze. During a cut, you may not be communicating with friends, planning strategy, or fighting.
Cuts can be used to clarify rules or describe a special scene or effect, though this will not happen often. Since calling a Cut stops the game, do not call cuts lightly. They are usually used for emergencies, or to improve the flow of the game.
When the game resumes from a Cut, the person who called the cut will yell "everybody ready? 3-2-1, Action!"