Difference between revisions of "Rewards"
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− | == Gaining | + | == Gaining Resonance == |
− | The Dreamstone "wakes up" over time by taking it with you during your travels. Every time you complete a Dream Walk which is Archived, you gain a point of | + | The Dreamstone "wakes up" over time by taking it with you during your travels. Every time you complete a Dream Walk which is Archived, you gain a point of Resonance. This Resonance can be spent to awaken your Dreamstone's powers. |
− | You can also be awarded | + | You can also be awarded Resonance for good archiving. This means writing good blog posts or submissions to the game. For example, if you post an interesting journal, speech, artwork, or essay, a staff member might reward you Resonance in that post's comments. If you do something in the Dreaming which creates drama, story, or inspires others, you can be awarded Resonance. |
− | In your profile, there is a section titled "Dream Log". This section is used to record when and how you received | + | In your profile, there is a section titled "Dream Log". This section is used to record when and how you received Resonance. List the date and title of each Dream Walk you go on. For example, if you go on the Dream Walk titled "Fae Rescue" on November 4th, record "11/24 - Fae Rescue". |
− | == Spending | + | == Spending Resonance == |
− | To awaken the Dreamstone's power, you must spend | + | To awaken the Dreamstone's power, you must spend Resonance. |
− | To spend a point of | + | To spend a point of Resonance in your Dream Log, put an asterisk (*) before its entry. When you purchase a power, you'll have to spend several points and make a post on the Announcement forum. |
− | In this post, you'll list which points of | + | In this post, you'll list which points of Resonance you spent on what power. The purpose of this is to make it clear to everybody how you've advanced. If you think a player has a power he or she shouldn't have, check the Announcement forum. Each point of Resonance spent should correspond to an entry Archived on the game's blog. |
Revision as of 19:02, 29 January 2010
The Dreamstone
Anyone who spends some time in the Dreaming may create a Dreamstone. This is a special stone which grants you powers or abilities. Every character may only own one Dreamstone. It will only work for that player, and cannot be stolen or traded.
Gaining Resonance
The Dreamstone "wakes up" over time by taking it with you during your travels. Every time you complete a Dream Walk which is Archived, you gain a point of Resonance. This Resonance can be spent to awaken your Dreamstone's powers.
You can also be awarded Resonance for good archiving. This means writing good blog posts or submissions to the game. For example, if you post an interesting journal, speech, artwork, or essay, a staff member might reward you Resonance in that post's comments. If you do something in the Dreaming which creates drama, story, or inspires others, you can be awarded Resonance.
In your profile, there is a section titled "Dream Log". This section is used to record when and how you received Resonance. List the date and title of each Dream Walk you go on. For example, if you go on the Dream Walk titled "Fae Rescue" on November 4th, record "11/24 - Fae Rescue".
Spending Resonance
To awaken the Dreamstone's power, you must spend Resonance.
To spend a point of Resonance in your Dream Log, put an asterisk (*) before its entry. When you purchase a power, you'll have to spend several points and make a post on the Announcement forum.
In this post, you'll list which points of Resonance you spent on what power. The purpose of this is to make it clear to everybody how you've advanced. If you think a player has a power he or she shouldn't have, check the Announcement forum. Each point of Resonance spent should correspond to an entry Archived on the game's blog.
Powers
Name | Cost | Requirements | Effect |
---|---|---|---|
Dream Shield | 3 | -- | You gain 1 armor point. They can be refreshed by holding your Dreamstone and concentrating for 60 seconds. |
Dream Armor | 6 | Protection | You gain 2 armor points. They can be refreshed by holding your Dreamstone and concentrating for 60 seconds. |
Persistent Flurry | 5 | The Flurry skill | You now have 4 flurries instead of 3. |
Persistent Flanking | 5 | The Flank Attack skill | You now have 3 flank attacks instead of 2. |
Spell Battery | 5 | Any Evocation spell | All your Evocation spells gain an additional charge. |
Inspiration | 10 | -- | Once per day, you may refresh a daily skill (other than this one) during a rest. You must be holding your Dreamstone for this to work. |
Resilience | 10 | -- | Once per day, your five minute rest is shortened to 1 minute. You must be holding your Dreamstone in your hand for this to work. |
Werewolf | 15 | completed the "Airitech" Dream Walk | You gain Werewolf Form, which you may use Once per day, but only within 3 days of a full moon. For example, if the full moon is on the 10th of the month, you may use Werewolf Form between the 7th and 13th day of the month. |
Vampire | 15 | completed the "Vampire" Dream Walk | You gain Vampire Traits. |
Phoenix Blessing | 15 | completed the "Invoke the Phoenix" Ritual | Once per day, when you die, you may say "I rise from my ashes, heal 5 wounds to self" |