Difference between revisions of "Scaling Guide"
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== Advice for Scaling == | == Advice for Scaling == | ||
− | + | === General Scaling Advice === | |
+ | ''From [http://nerology.wordpress.com/2009/06/22/scaling-body-and-parries/ Scaling For Melee]...'' | ||
+ | |||
+ | Scaling isn’t just statting monsters to a certain amount of power. Scaling is creating appropriate challenges for each character level. Elsewhere we’ll cover how to create [http://nerology.wordpress.com/2009/07/29/dynamic-encounters/ dynamic challenges] that players of all levels can participate in. This section talks about the math of scaling – rather than creating monsters which are too hard for one group and too easy for another, we’ll create middle-range monsters which challenge characters regardless of their level. | ||
+ | |||
+ | Here is one mechanic for scaling: | ||
+ | |||
+ | Most monsters should die in about 5-8 hits. But body points are tricky. If you just keep adding body onto a monster, it makes damage spells and low level characters exponentially less useful. | ||
+ | |||
+ | Take the average number of damage the people on the module / field are swinging – say 10s. Multiply this number by the difficulty of the encounter: | ||
+ | *3 for an easy fight = 30 body | ||
+ | *5 for a tough fight = 50 body | ||
+ | |||
+ | Then add a few “lesser parries” – melee defenses which may be used against normal weapon swings, but shouldn’t be called against times-per-day skills like slays and assassinates. | ||
+ | |||
+ | Lesser Parries are a MUCH BETTER way to scale melee monsters than adding body. Here’s the math which explains why: | ||
+ | |||
+ | A monster with 100 body… | ||
+ | *dies in 5 hits if you’re swinging 20s | ||
+ | *dies in 20 hits if you’re swinging 5s | ||
+ | *takes two flame blasts and a magic missile to kill (19 levels of spells) | ||
+ | |||
+ | This means that if you swing 5s, you might as well not bother. You have to swing four times to equal one swing from the 20Magic guy! And if you’re a low or mid level caster, you probably shouldn’t bother with damage spells, they’ll barely dent the creature. | ||
+ | |||
+ | But a monster with 20 body and 3 “lesser parries”.. | ||
+ | *dies in 4 hits if you’re swinging 20s | ||
+ | *dies in 7 hits if you’re swinging 5s | ||
+ | *only takes one 4th level spell to kill | ||
+ | |||
+ | That’s a lot more fair fight for everybody involved! | ||
+ | |||
+ | A quick way of scaling up: add a bless spell and a magic armor — now the creature dies in 7 hits from the 20 guy and 9 hits from the 5s guy. And all it took was three levels of spells. | ||
+ | |||
+ | When the melee monsters have low body + a few lesser parries, everyone can participate and feel like they’re actually helping. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | === Scaling for Low Level === | ||
+ | Text goes here | ||
+ | |||
+ | === Scaling for Mid Level === | ||
+ | Text goes here | ||
+ | |||
+ | === Scaling for High Level === | ||
+ | Text goes here | ||
+ | |||
+ | === Scaling for "Transform Modules" === | ||
+ | Text goes here | ||
− | |||
Revision as of 21:11, 22 April 2010
This guide is meant to help NERO staff members quickly scale and stat NPCs.
Advice for Scaling
General Scaling Advice
From Scaling For Melee...
Scaling isn’t just statting monsters to a certain amount of power. Scaling is creating appropriate challenges for each character level. Elsewhere we’ll cover how to create dynamic challenges that players of all levels can participate in. This section talks about the math of scaling – rather than creating monsters which are too hard for one group and too easy for another, we’ll create middle-range monsters which challenge characters regardless of their level.
Here is one mechanic for scaling:
Most monsters should die in about 5-8 hits. But body points are tricky. If you just keep adding body onto a monster, it makes damage spells and low level characters exponentially less useful.
Take the average number of damage the people on the module / field are swinging – say 10s. Multiply this number by the difficulty of the encounter:
- 3 for an easy fight = 30 body
- 5 for a tough fight = 50 body
Then add a few “lesser parries” – melee defenses which may be used against normal weapon swings, but shouldn’t be called against times-per-day skills like slays and assassinates.
Lesser Parries are a MUCH BETTER way to scale melee monsters than adding body. Here’s the math which explains why:
A monster with 100 body…
- dies in 5 hits if you’re swinging 20s
- dies in 20 hits if you’re swinging 5s
- takes two flame blasts and a magic missile to kill (19 levels of spells)
This means that if you swing 5s, you might as well not bother. You have to swing four times to equal one swing from the 20Magic guy! And if you’re a low or mid level caster, you probably shouldn’t bother with damage spells, they’ll barely dent the creature.
But a monster with 20 body and 3 “lesser parries”..
- dies in 4 hits if you’re swinging 20s
- dies in 7 hits if you’re swinging 5s
- only takes one 4th level spell to kill
That’s a lot more fair fight for everybody involved!
A quick way of scaling up: add a bless spell and a magic armor — now the creature dies in 7 hits from the 20 guy and 9 hits from the 5s guy. And all it took was three levels of spells.
When the melee monsters have low body + a few lesser parries, everyone can participate and feel like they’re actually helping.
Scaling for Low Level
Text goes here
Scaling for Mid Level
Text goes here
Scaling for High Level
Text goes here
Scaling for "Transform Modules"
Text goes here
Fighters
Prof Fighter
BP Body Skills 15 6 Weapon Master (WM) 25 8 WM, Style Master (SM) 35 10 WM, SM, crit x 3 45 12 WM, SM, Prof x1 55 14 WM, SM, Prof x2 (with 0 free build) 65 16 WM, SM, Prof x2, crit x3 75 18 WM, SM, Prof x3, crit x1 85 20 WM, SM, Prof x4 (with 0 free build) 95 22 WM, SM, Prof x4, crit x3 105 24 WM, SM, Prof x5, crit x1 115 26 WM, SM, Prof x6 (with 0 free build) 125 28 WM, SM, Prof x6 crit x3 135 30 WM, SM, Prof x7 crit x1 145 32 WM, SM, Prof x8 (with 0 free build) 155 34 WM, SM, Prof x8 crit x3 165 36 WM, SM, Prof x9 crit x1 175 38 WM, SM, Prof x10 (with 0 free build) 185 40 WM, SM, Prof x10 crit x3 195 42 WM, SM, Prof x11 crit x1 205 44 WM, SM, Prof x12 (with 0 free build)
Slay Fighter
BP Body Skills 15 6 Weapon Master (WM) 25 8 WM, Style Master (SM) 35 10 WM, SM, crit x 3 45 12 WM, SM, Prof x1 55 14 WM, SM, Prof x2 (with 0 free build) 65 16 WM, SM, Prof x2, Slay x1 (32 damage) (with 0 free build) 75 18 WM, SM, Prof x2, Slay x1 (32 damage) crit x3 85 20 WM, SM, Prof x3, Slay x1 (37 damage) crit x1 95 22 WM, SM, Prof x4, Slay x1 (42 damage) (with 0 free build) 105 24 WM, SM, Prof x4, Slay x2 (42 damage) (with 0 free build) 115 26 WM, SM, Prof x4, Slay x2 (42 damage) crit x3 125 28 WM, SM, Prof x5, Slay x2 (47 damage) crit x1 135 30 WM, SM, Prof x6, Slay x2 (52 damage) (with 0 free build) 145 32 WM, SM, Prof x6, Slay x3 (52 damage) (with 0 free build) 155 34 WM, SM, Prof x6, Slay x3 (52 damage) crit x3 165 36 WM, SM, Prof x7, Slay x3 (57 damage) crit x1 175 38 WM, SM, Prof x8, Slay x3 (62 damage) (with 0 free build) 185 40 WM, SM, Prof x8, Slay x4 (62 damage) (with 0 free build) 195 42 WM, SM, Prof x8, Slay x4 (62 damage) crit x3 205 44 WM, SM, Prof x9, Slay x4 (77 damage) crit x1
Rogues
Backstab / Prof Rogue
BP Body Skills 15 4 One Handed Edged, Florentine, Two Weapons (0 free build) 25 5 Waylay, Read and Write, OHE, F, TW (this is the “starting package”) 35 6 Starting Package (SP), Back Attack x3 45 7 SP, Prof +1 55 8 SP, Prof +1, Backstab +2 65 9 SP, Prof +1, Backstab +2 75 10 SP, Prof +2, Backstab +2 85 11 SP, Prof +2, Backstab +2 95 12 SP, Prof +2, Backstab +4 105 13 SP, Prof +2, Backstab +4, Assasinate / Dodge x 1 (32 damage) 115 14 SP, Prof +3, Backstab +4 125 15 SP, Prof +3, Backstab +6, Assasinate / Dodge x 1 (37 damage) 135 16 SP, Prof +3, Backstab +6 145 17 SP, Prof +3, Backstab +6, Parry / Slay x 1 (37 slay) 155 18 SP, Prof +4, Backstab +6 165 19 SP, Prof +4, Backstab +8 175 20 SP, Prof +4, Backstab +8, Assasinate / Dodge x 1 (42 damage) 185 21 SP, Prof +5, Backstab +8 195 22 SP, Prof +5, Backstab +8, Assasinate / Dodge x 1 (42 damage) 205 23 SP, Prof +5, Backstab +10
Assassinate / Dodge Rogue
BP Body Skills 15 4 One Handed Edged, Florentine, Two Weapons (0 free build) 25 5 Waylay, Read and Write, OHE, F, TW (this is the “starting package”) 35 6 Starting Package (SP), Back Attack x3 45 7 Backstab +2 55 8 Backstab +4 (with 0 free build) 65 9 Backstab +4, Assassinate / Dodge x1 (32 damage) (with 0 free build) 75 10 Backstab +4, Assassinate / Dodge x1 (32 damage) (with 10 free build) 85 11 Backstab +6, Assassinate / Dodge x1 (37 damage) (with 5 free build) 95 12 Backstab +8, Assassinate / Dodge x1 (42 damage) (with 0 free build) 105 13 Backstab +8, Assassinate / Dodge x2 (42 damage) (with 0 free build) 115 14 Backstab +8, Assassinate / Dodge x2 (42 damage) (with 10 free build) 125 15 Backstab +10, Assassinate / Dodge x2 (42 damage) (with 5 free build) 135 16 Backstab +12, Assassinate / Dodge x2 (42 damage) (with 0 free build) 145 17 Backstab +12, Assassinate / Dodge x3 (42 damage) (with 0 free build) 155 18 Backstab +12, Assassinate / Dodge x3 (42 damage) (with 10 free build) 165 19 Backstab +14, Assassinate / Dodge x3 (42 damage) (with 5 free build) 175 20 Backstab +16, Assassinate / Dodge x3 (42 damage) (with 0 free build) 185 21 Backstab +16, Assassinate / Dodge x4 (42 damage) (with 0 free build) 195 22 Backstab +16, Assassinate / Dodge x4 (42 damage) (with 10 free build) 205 23 Backstab +18, Assassinate / Dodge x4 (42 damage) (with 5 free build)
Scholars
Single Column Scholar
BP Body Skills 15 3 Starting Package (Read and Write, Read Magic or first aid and healing arts), 3,2,1 25 4 Starting Package + 4,4,3,2,1 35 4 Starting Package + 4,4,4,3,2,1 45 5 Starting Package + 4,4,4,4,3,2 (2 free build) 55 6 Starting Package + 4,4,4,4,4,3,2 (2 free build) 65 6 Starting Package + 4,4,4,4,4,4,3,1 (1 free build) 75 7 Starting Package + 4,4,4,4,4,4,3,3,1 85 8 Starting Package + 4,4,4,4,4,4,3,3,1 95 8 Starting Package + 4,4,4,4,4,4,4,3,3, 0 free build 105 9 Starting Package + 4 column, 1 free build 115 10 125 10 129 10 SP + 5 column 135 11 145 12 155 12 SP + 6 column, -1 free build lol 165 13 175 14 SP + 7 column, -4 free build 185 14 195 15 205 16 SP + 8 column, 1 free build
Templar
BP Body Skills 15 4 SP: (1H edged, shield, 1 F.B.), (2H sword, 2 F.B.), (1HE, Florentine) 30 5 SP, +1 prof 44 6 SP, +1 prof, 4,3,2,1 55 7 SP, +3 prof 80 10 SP, +1 prof, 4,4,4,4,3,2,1 100 12 SP, +2 prof, 4,4,4,4,3,2,1 142 17 SP, +3 prof, 4,4,4,4,4,4,3,2,1 175 20 SP, +3 prof, 4-column
Common Skill Packages
Class Cost (BP) Skill Fighter 15 +1 weapon prof Rogue 20 +1 weapon prof Scholar 40 +1 weapon prof Templar 20 +1 weapon prof (first prof is 15)
Fighter 75 +5 weapon prof Rogue 100 +5 weapon prof Scholar 200 +5 weapon prof Templar 125 +5 weapon prof (first set is 15, second is 20)
Fighter 30 Read and Write, Herbal Lore, Alchemy x 3 Rogue 18 Read and Write, Herbal Lore, Alchemy x 3 Scholar 19 Read and Write, Herbal Lore, Alchemy x 3 Templar 23 Read and Write, Herbal Lore, Alchemy x 3
Fighter 300 4-column of earth or celestial (primary) Rogue 200 4-column of earth or celestial (primary) Scholar 25 1-column of earth or celestial (primary) Scholar 100 4-column of earth or celestial (primary) Scholar 50 1-column of earth or celestial (secondary) Templar 30 1-column of earth or celestial (primary) Templar 87 4,4,4,4,4,4,3,2,1 earth or celestial (primary) Templar 120 4-column of earth or celestial (primary)