Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::open($save_path, $session_name) should either be compatible with SessionHandlerInterface::open(string $path, string $name): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 172

Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::close() should either be compatible with SessionHandlerInterface::close(): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 187

Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::read($id) should either be compatible with SessionHandlerInterface::read(string $id): string|false, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 201

Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::write($id, $dataStr) should either be compatible with SessionHandlerInterface::write(string $id, string $data): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 229

Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::destroy($id) should either be compatible with SessionHandlerInterface::destroy(string $id): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 335

Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::gc($maxlifetime) should either be compatible with SessionHandlerInterface::gc(int $max_lifetime): int|false, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 355

Deprecated: Creation of dynamic property LoadBalancer::$mWriteIndex is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/loadbalancer/LoadBalancer.php on line 95

Deprecated: Return type of ResultWrapper::current() should either be compatible with Iterator::current(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php on line 174

Deprecated: Return type of ResultWrapper::next() should either be compatible with Iterator::next(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php on line 192

Deprecated: Return type of ResultWrapper::key() should either be compatible with Iterator::key(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php on line 185

Deprecated: Return type of ResultWrapper::valid() should either be compatible with Iterator::valid(): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php on line 202

Deprecated: Return type of ResultWrapper::rewind() should either be compatible with Iterator::rewind(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php on line 163

Deprecated: Creation of dynamic property LoadBalancer::$mWriteIndex is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/loadbalancer/LoadBalancer.php on line 95

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Return type of MediaWiki\Session\Session::count() should either be compatible with Countable::count(): int, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 555

Deprecated: Return type of MediaWiki\Session\Session::current() should either be compatible with Iterator::current(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 560

Deprecated: Return type of MediaWiki\Session\Session::next() should either be compatible with Iterator::next(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 570

Deprecated: Return type of MediaWiki\Session\Session::key() should either be compatible with Iterator::key(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 565

Deprecated: Return type of MediaWiki\Session\Session::valid() should either be compatible with Iterator::valid(): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 580

Deprecated: Return type of MediaWiki\Session\Session::rewind() should either be compatible with Iterator::rewind(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 575

Deprecated: Return type of MediaWiki\Session\Session::offsetExists($offset) should either be compatible with ArrayAccess::offsetExists(mixed $offset): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 589

Deprecated: Return type of & MediaWiki\Session\Session::offsetGet($offset) should either be compatible with ArrayAccess::offsetGet(mixed $offset): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 601

Deprecated: Return type of MediaWiki\Session\Session::offsetSet($offset, $value) should either be compatible with ArrayAccess::offsetSet(mixed $offset, mixed $value): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 610

Deprecated: Return type of MediaWiki\Session\Session::offsetUnset($offset) should either be compatible with ArrayAccess::offsetUnset(mixed $offset): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 614

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Creation of dynamic property Revision::$mUnpatrolled is deprecated in /var/www/principiadiscordia.com/cramulus/includes/Revision.php on line 708

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Creation of dynamic property Revision::$mUnpatrolled is deprecated in /var/www/principiadiscordia.com/cramulus/includes/Revision.php on line 708

Deprecated: Creation of dynamic property WikitextContentHandler::$mModelName is deprecated in /var/www/principiadiscordia.com/cramulus/includes/content/ContentHandler.php on line 454

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Creation of dynamic property Revision::$mUnpatrolled is deprecated in /var/www/principiadiscordia.com/cramulus/includes/Revision.php on line 708

Deprecated: Message implements the Serializable interface, which is deprecated. Implement __serialize() and __unserialize() instead (or in addition, if support for old PHP versions is necessary) in /var/www/principiadiscordia.com/cramulus/includes/Message.php on line 159

Deprecated: RawMessage implements the Serializable interface, which is deprecated. Implement __serialize() and __unserialize() instead (or in addition, if support for old PHP versions is necessary) in /var/www/principiadiscordia.com/cramulus/includes/Message.php on line 1232

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Creation of dynamic property WikitextContent::$mText is deprecated in /var/www/principiadiscordia.com/cramulus/includes/content/TextContent.php on line 56

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Creation of dynamic property Revision::$mUnpatrolled is deprecated in /var/www/principiadiscordia.com/cramulus/includes/Revision.php on line 708

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Creation of dynamic property Revision::$mUnpatrolled is deprecated in /var/www/principiadiscordia.com/cramulus/includes/Revision.php on line 708

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Creation of dynamic property RequestContext::$recursion is deprecated in /var/www/principiadiscordia.com/cramulus/includes/context/RequestContext.php on line 353

Deprecated: Creation of dynamic property MessageCache::$localCache is deprecated in /var/www/principiadiscordia.com/cramulus/includes/cache/MessageCache.php on line 159

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Creation of dynamic property Parser::$mPreprocessorClass is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Parser.php on line 280

Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 753

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Creation of dynamic property Revision::$mUnpatrolled is deprecated in /var/www/principiadiscordia.com/cramulus/includes/Revision.php on line 708

Deprecated: explode(): Passing null to parameter #2 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/languages/Language.php on line 2075

Deprecated: explode(): Passing null to parameter #2 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/languages/Language.php on line 2075

Deprecated: explode(): Passing null to parameter #2 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/languages/Language.php on line 2075

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: explode(): Passing null to parameter #2 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/languages/Language.php on line 2075

Deprecated: explode(): Passing null to parameter #2 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/languages/Language.php on line 2075

Deprecated: explode(): Passing null to parameter #2 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/languages/Language.php on line 2075

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Creation of dynamic property WikitextContent::$mText is deprecated in /var/www/principiadiscordia.com/cramulus/includes/content/TextContent.php on line 56

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Creation of dynamic property WikitextContent::$mText is deprecated in /var/www/principiadiscordia.com/cramulus/includes/content/TextContent.php on line 56

Deprecated: Creation of dynamic property BufferingStatsdDataFactory::$prefix is deprecated in /var/www/principiadiscordia.com/cramulus/includes/libs/stats/BufferingStatsdDataFactory.php on line 40

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: explode(): Passing null to parameter #2 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/languages/Language.php on line 2075

Deprecated: explode(): Passing null to parameter #2 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/languages/Language.php on line 2075

Deprecated: explode(): Passing null to parameter #2 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/languages/Language.php on line 2075

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Creation of dynamic property PoolWorkArticleView::$poolCounter is deprecated in /var/www/principiadiscordia.com/cramulus/includes/poolcounter/PoolCounterWork.php on line 39

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Creation of dynamic property Revision::$mUnpatrolled is deprecated in /var/www/principiadiscordia.com/cramulus/includes/Revision.php on line 708

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Creation of dynamic property WikitextContent::$mText is deprecated in /var/www/principiadiscordia.com/cramulus/includes/content/TextContent.php on line 56

Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 753

Deprecated: Creation of dynamic property PPDStackElement::$startPos is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 860

Deprecated: Creation of dynamic property PPDStackElement::$startPos is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 860

Deprecated: Creation of dynamic property PPDStackElement::$startPos is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 860

Deprecated: Creation of dynamic property PPDStackElement::$startPos is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 860

Deprecated: Creation of dynamic property PPDStackElement::$startPos is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 860

Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 753

Deprecated: Creation of dynamic property PPDStackElement::$startPos is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 860

Deprecated: Creation of dynamic property PPDStackElement::$startPos is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 860

Deprecated: Creation of dynamic property PPDStackElement::$startPos is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 860

Deprecated: Creation of dynamic property PPDStackElement::$startPos is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 860

Deprecated: Creation of dynamic property PPDStackElement::$startPos is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 860

Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 753

Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 753

Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 753

Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 753

Warning: Trying to access array offset on null in /var/www/principiadiscordia.com/cramulus/includes/profiler/SectionProfiler.php on line 104

Warning: Trying to access array offset on null in /var/www/principiadiscordia.com/cramulus/includes/profiler/SectionProfiler.php on line 104

Warning: Trying to access array offset on null in /var/www/principiadiscordia.com/cramulus/includes/profiler/SectionProfiler.php on line 105

Warning: Trying to access array offset on null in /var/www/principiadiscordia.com/cramulus/includes/profiler/SectionProfiler.php on line 105

Warning: Trying to access array offset on null in /var/www/principiadiscordia.com/cramulus/includes/profiler/SectionProfiler.php on line 106

Warning: Trying to access array offset on null in /var/www/principiadiscordia.com/cramulus/includes/profiler/SectionProfiler.php on line 106

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: header(): Passing null to parameter #3 ($response_code) of type int is deprecated in /var/www/principiadiscordia.com/cramulus/includes/WebResponse.php on line 42

Warning: Cannot modify header information - headers already sent by (output started at /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php:77) in /var/www/principiadiscordia.com/cramulus/includes/WebResponse.php on line 42

Deprecated: header(): Passing null to parameter #3 ($response_code) of type int is deprecated in /var/www/principiadiscordia.com/cramulus/includes/WebResponse.php on line 42

Warning: Cannot modify header information - headers already sent by (output started at /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php:77) in /var/www/principiadiscordia.com/cramulus/includes/WebResponse.php on line 42

Deprecated: header(): Passing null to parameter #3 ($response_code) of type int is deprecated in /var/www/principiadiscordia.com/cramulus/includes/WebResponse.php on line 42

Warning: Cannot modify header information - headers already sent by (output started at /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php:77) in /var/www/principiadiscordia.com/cramulus/includes/WebResponse.php on line 42

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Creation of dynamic property DuskTemplate::$data is deprecated in /var/www/principiadiscordia.com/cramulus/includes/skins/QuickTemplate.php on line 35

Deprecated: Creation of dynamic property DuskTemplate::$translator is deprecated in /var/www/principiadiscordia.com/cramulus/includes/skins/QuickTemplate.php on line 36

Deprecated: trim(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/skins/SkinTemplate.php on line 354

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 753

Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 753

Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 753

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 753
Difference between revisions of "LARPGASM" - Cramulus

Difference between revisions of "LARPGASM"


Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 753
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== Overall Concept ==
 
== Overall Concept ==
You create a fictional persona for the game. It could be anything from an imaginary person to a time traveler. Your character is a member of the Discordian Society. The Discordian society that we wished existed. There are conspiracies and alliances and all sorts of bullshit.
+
You create a fictional persona for the game. Your character is a member of the Discordian Society. Some possible character concepts include all sorts of fictional people: subgenii, cthulhu cultists, time travelers. This network of characters becomes the Discordian society that we wished existed. There are conspiracies and alliances and all sorts of bullshit.
  
There is a social networking site which serves as the game's backbone, even though the real gameplay happens in 3D.
+
There are two components to the game
 +
*a social networking site which serves as the game's organizational backbone, even though the real gameplay happens in 3D.
 +
*going out in the real world and having adventures. this works better if you have a group of people you roll with (called a cabal)
  
 
The game is running 24/7/365. You can choose to play whenever you want. You signify that you're "in-game" by wearing an Eye of Eris (a beer can pull-tab that you wear as a necklace).  
 
The game is running 24/7/365. You can choose to play whenever you want. You signify that you're "in-game" by wearing an Eye of Eris (a beer can pull-tab that you wear as a necklace).  
  
Everyone belongs to one of several factions. The factions are written in a way that alliances and rivalries suggest themselves (sort of like Vampire). For example
+
Everyone belongs to one of several possible factions. The factions are written in a way that alliances and rivalries suggest themselves (sort of like Vampire). For example
  
 
*'''POEE''' - these are "card carrying" Discordians. They get points or kudos for handing out pope cards
 
*'''POEE''' - these are "card carrying" Discordians. They get points or kudos for handing out pope cards
Line 24: Line 26:
 
== Game Design ==
 
== Game Design ==
  
The game is centered around activities. You get together a cabal, a group of people who don't necessarily belong to the same faction. Then you do something with them. During those activities, things should come up that make your faction matter. This creates ''inter-cabal tension'' and leads to emergent plot.
+
The game is centered around activities. You get together a cabal, a group of people who don't necessarily belong to the same faction. Then you do something with them.  
  
 
The cool thing is, the more we get people to participate in a fictional functional Discordian society that actually goes out and pranks, the more real it will become. We can make people really paranoid by introducing subtle illuminati influences too.
 
The cool thing is, the more we get people to participate in a fictional functional Discordian society that actually goes out and pranks, the more real it will become. We can make people really paranoid by introducing subtle illuminati influences too.
Line 30: Line 32:
 
Principles:
 
Principles:
 
*Optimally, the game is autonomous, requiring absolutely minimal effort from an administrative group.  
 
*Optimally, the game is autonomous, requiring absolutely minimal effort from an administrative group.  
*The game's content is crowdsourced. The tasks and activities for the game are also crowdsourced. You can do missions written by other players. You will read sermons and follow instructions written by other players. If all the people running the game die of fnord poisoning, the game still goes on.
+
*The game's content is crowdsourced. The tasks and activities for the game are also crowdsourced. All the missions are written by other players. You will read sermons and follow instructions written by other players. If all the people running the game die of fnord poisoning, the game still goes on.
*gameplay should be fun even if you have no other discordians within 1000 miles of you.
+
*gameplay should be fun even if you have no other cool people within 1000 miles of you. This game will give you a stream of wacky things to do by yourself.
 
+
*Gameplay is simple, and doesn't require juggling stats or memorizing complex rules. People should be able to participate really easily.
 
+
*Some game rules change as the game goes on, like in fluxx or nomic
Gameplay wise it has to be simple, and fluid. Games in which some of the moves are to change the rules would create a sense of chaotic play. (like flux the card game?)
+
*Many activities encourage public asshattery. The rule is: pix (or blog posts) or it didn't happen!
 
 
Needs to encourage public asshattery. Also posting pictures online would give extra kudos or mittens.
 
  
 
== Gameplay! ==
 
== Gameplay! ==
  
Players submit Adventures (could also be called Quests or Missions) to the website in PDF form. If you print it out, it will contain most of the materials you'll need (instructions, handouts for strangers, mini-game rules, etc)
+
Players submit Adventures (could also be called Quests or Missions) to the website in blog form. If you print it out, it will contain most of the materials you'll need (instructions, links to pdfs of handouts for strangers, mini-game rules, etc)
  
Adventures can take anywhere from 15 minutes to a day to complete. Some ideas:
+
Adventures can take anywhere from 15 minutes to several days to complete. Some ideas:
 
*scavenger hunts (ie, photograph these ten random things that you have to get kind of creative to find)
 
*scavenger hunts (ie, photograph these ten random things that you have to get kind of creative to find)
 
*postergasm sets (put up 20 posters from Volume Aleph)
 
*postergasm sets (put up 20 posters from Volume Aleph)
 
*a list of instructions
 
*a list of instructions
 
*mailing things to other cabals
 
*mailing things to other cabals
 +
*strange journeys
  
Adventures give you the game's main resource, '''Ballots'''.
+
Going on adventures give you the game's main resource, '''Ballots'''. Every time you go on an adventure, you get a ballot. Every time a cabal goes on an adventure you wrote, you get a ballot.
  
Every time you go on an adventure, you get a ballot. Every time a cabal goes on an adventure you wrote, you get a ballot.
+
Problem: how do we record ballots? The honor system?
  
  
 
== Elected Positions ==
 
== Elected Positions ==
  
I know that Discordia is non hierarchial. But sometimes they embrace short-term leaders. There are several elected positions that players can run for. There is an election every few weeks. You spend your ballots to vote in these elections.
+
I know that Discordia is non hierarchial. But sometimes Discordians embrace short-term leaders. There are several elected positions that players can run for. There is an election every few weeks. You spend your ballots to vote in these elections.
  
'''The Polyfather / Polymother''' - the head of POEE. He gets to propose laws which will last for the duration of his term. These are generally activities or requirements that modify the number of ballots you get. For example, "For the duration of my term, I propose that you get an extra ballot if you are drunk during the mission. Pix or it didn't happen."
+
*'''The Polyfather / Polymother''' - the head of POEE. He gets to propose laws which will last for the duration of his term. These are generally activities or requirements that modify the number of ballots you get. For example, "For the duration of my term, I propose that you get an extra ballot if you are drunk during the mission. Pix or it didn't happen."
  
 
After a law is proposed, it goes to vote on a forum poll. If it gets at least 75% yesses, it becomes official.
 
After a law is proposed, it goes to vote on a forum poll. If it gets at least 75% yesses, it becomes official.
 +
problem: does ning have poll support? Where can we list the current active laws?
 +
 +
*other elected positions might be able to create different types of rules. More on this later.
 +
 +
*certain factions might have internal elections too.
  
  
other elected positions might be able to create different types of rules
+
== Current Issues ==
  
certain factions might have internal elections too.
+
how to implement these ideas on ning

Revision as of 02:59, 28 August 2009

LARPGASM is a Live Action RPG designed with a Discordian mindset. It is currently in development. Feel free to make notes on this page or the discussion panel.

Game Community: http://larpgasm.ning.com/

Cram found a ning customization community here: http://customize.ning.com/forum/topics/ning-for-a-game


Overall Concept

You create a fictional persona for the game. Your character is a member of the Discordian Society. Some possible character concepts include all sorts of fictional people: subgenii, cthulhu cultists, time travelers. This network of characters becomes the Discordian society that we wished existed. There are conspiracies and alliances and all sorts of bullshit.

There are two components to the game

  • a social networking site which serves as the game's organizational backbone, even though the real gameplay happens in 3D.
  • going out in the real world and having adventures. this works better if you have a group of people you roll with (called a cabal)

The game is running 24/7/365. You can choose to play whenever you want. You signify that you're "in-game" by wearing an Eye of Eris (a beer can pull-tab that you wear as a necklace).

Everyone belongs to one of several possible factions. The factions are written in a way that alliances and rivalries suggest themselves (sort of like Vampire). For example

  • POEE - these are "card carrying" Discordians. They get points or kudos for handing out pope cards
  • followers of strife - embrace Eris' war form. they prefer to approach things by stirring the pot
  • patchouli discordians - happy hippy fluffy positive energy Discordians
  • the LDD - this is the "unallied faction" (sort of like Caitiff in Vampire)

etc etc etc


Game Design

The game is centered around activities. You get together a cabal, a group of people who don't necessarily belong to the same faction. Then you do something with them.

The cool thing is, the more we get people to participate in a fictional functional Discordian society that actually goes out and pranks, the more real it will become. We can make people really paranoid by introducing subtle illuminati influences too.

Principles:

  • Optimally, the game is autonomous, requiring absolutely minimal effort from an administrative group.
  • The game's content is crowdsourced. The tasks and activities for the game are also crowdsourced. All the missions are written by other players. You will read sermons and follow instructions written by other players. If all the people running the game die of fnord poisoning, the game still goes on.
  • gameplay should be fun even if you have no other cool people within 1000 miles of you. This game will give you a stream of wacky things to do by yourself.
  • Gameplay is simple, and doesn't require juggling stats or memorizing complex rules. People should be able to participate really easily.
  • Some game rules change as the game goes on, like in fluxx or nomic
  • Many activities encourage public asshattery. The rule is: pix (or blog posts) or it didn't happen!

Gameplay!

Players submit Adventures (could also be called Quests or Missions) to the website in blog form. If you print it out, it will contain most of the materials you'll need (instructions, links to pdfs of handouts for strangers, mini-game rules, etc)

Adventures can take anywhere from 15 minutes to several days to complete. Some ideas:

  • scavenger hunts (ie, photograph these ten random things that you have to get kind of creative to find)
  • postergasm sets (put up 20 posters from Volume Aleph)
  • a list of instructions
  • mailing things to other cabals
  • strange journeys

Going on adventures give you the game's main resource, Ballots. Every time you go on an adventure, you get a ballot. Every time a cabal goes on an adventure you wrote, you get a ballot.

Problem: how do we record ballots? The honor system?


Elected Positions

I know that Discordia is non hierarchial. But sometimes Discordians embrace short-term leaders. There are several elected positions that players can run for. There is an election every few weeks. You spend your ballots to vote in these elections.

  • The Polyfather / Polymother - the head of POEE. He gets to propose laws which will last for the duration of his term. These are generally activities or requirements that modify the number of ballots you get. For example, "For the duration of my term, I propose that you get an extra ballot if you are drunk during the mission. Pix or it didn't happen."

After a law is proposed, it goes to vote on a forum poll. If it gets at least 75% yesses, it becomes official.

problem: does ning have poll support? Where can we list the current active laws? 
  • other elected positions might be able to create different types of rules. More on this later.
  • certain factions might have internal elections too.


Current Issues

how to implement these ideas on ning

Personal tools

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