Difference between revisions of "List of Dreaming Calls"
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(New page: == the Basics == Many of the things that happen in the game are explained by the use of “calls”. These are out-of-game words and phrases which describe certain effects. For example,...) |
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Revision as of 01:54, 2 January 2010
Contents
the Basics
Many of the things that happen in the game are explained by the use of “calls”. These are out-of-game words and phrases which describe certain effects. For example, the call “fear” represents something scary that will cause you to run away. “2 flame” is a call that represents that the attack does two wounds by burning you. It is necessary that you role play when you are hit with these effects.
If you use up an expendable skill on someone and they don’t role play the effect or call a defensive skill in reply, the skill is not used up. At the very minimum, they have to call “got it” to indicate to you that they registered the attack.
Delivery Methods
- By Weapon – in order to deliver a call through a weapon blow, you have to hit your victim in a legal target. For example, a rogue with a poison dagger must slice his opponent successfully in order to deliver the call. If you miss with the attack, the skill or ability is used up.
- By Aura – most spells are cast through small cloth pouches filled with birdseed called Spell Packets (or occasionally “spackets”.) In-game, people refer to these objects as “aura”. If you are holding spell packets, it looks like your hand is glowing with magical aura. In order to cast a spell, you must say the full incantation of the spell and then throw the spell packet. If the packet his your target or anything he or she is wearing or holding, then your spell should succeed.
- By Gesture – Some things (like wands) will allow you to target multiple people or people in the distance. In order to target someone in the distance, you must call out the person’s name or a description of him or her. For example, Traven has a wand that will cast a sleep spell. While pointing it at Nughaull, Traven calls out “Hey! Fae wearing red, by my gesture, sleep”. Some abilities will let you gesture to everyone around you, or certain people who are nearby.
- By Voice – Some large effects will be delivered through the caster’s voice. If you hear the incantation to the spell, you are affected by it.
Duration
Some effects will be instant, like effects that inflict wounds. Others will last longer. Most spells last for line-of-sight. This means, the spell still affects you as long as you are within the caster’s line-of-sight. To determine whether or not you are in line-of-sight, imagine a line being drawn between you and the caster. If it is obstructed by buildings or stationary objects for more than ten seconds, the spell is over. To break a line-of-sight spell, you can’t just face the other way or hide behind people – you have to step behind a building or tree.
Any spell that doesn’t deliver an immediate effect (like damage) is considered line-of-sight unless a duration is otherwise specified. For example, if someone hits you with a “fear” attack, you must run away until you break line of sight (ie, hide behind a building for ten seconds). If the attack states “fear for 1 minute”, you remain afraid for a full minute, regardless of where you’re standing.
Calls
Doublestrike – this attack does two wounds of damage.
Disengage – forces you to step away from your target. You must take five steps back and may not advance. This lasts for ten seconds. If your opponent advances towards you or swings at you, the effect is ended immediately.
Fear – makes you run away from the thing that just scared you. You are possessed by fear as long as you are in line-of-sight of the caster. If someone other than yourself wounds you while you are afraid, you will snap out of it.
Heal X Wounds – this call removes a certain number of wounds. Heal 4 wounds, for example, will heal 4 wounds.
Poison – when poisoned, you cannot cast any Shaman or Sorcerer spells.
Roots – traps your feet to the ground.
Sleep – puts you into a deep slumber. Someone can shake you awake, but it takes 30 seconds. Any damage will also wake you up. While asleep, you are vulnerable to a killing blow.
Slow – keeps you from running. While slowed, you cannot run.