Difference between revisions of "Dreaming Class"
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(New page: This is a design page, it is a '''work in progress.''' basic design rules: *fighters beat rogues *rogues beat mages *mages beat fighters *each class has something that can thwart another ...) |
(reorganized, added "palettes", created Guardian and Slayer) |
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*mages beat fighters | *mages beat fighters | ||
*each class has something that can thwart another member of that class | *each class has something that can thwart another member of that class | ||
− | *each class has a few encounter skills | + | *each class has a few encounter skills. Each encounter skill has the ability to do ~6 damage over several attacks |
+ | *each class has one daily skill. Daily skills have the ability to drop you in one or two packets or attacks. | ||
+ | *weapon proficiency is granted based on class. certain class skills may give you extra capabilities. | ||
− | |||
− | |||
− | |||
+ | == Classes == | ||
+ | === Guardian === | ||
− | == Warrior == | + | A guardian is a warrior who specializes in defense. They make great guards and are adept at holding a position or keeping someone else alive. |
+ | |||
+ | *'''Flurry''' - Encounter - You get three swings for 2 damage. This skill refreshes when you rest. | ||
+ | *'''Parry''' - Encounter - You may call "parry" and not take the effects of one melee attack. This skill refreshes when you rest. You may use this skill to block a weapon blow that hit someone else within your weapon range. | ||
+ | *'''Fortitude''' - Daily - You may call "resist" and not take the effects of any attack which includes the poison or knockout calls. This skill refreshes at sunrise. | ||
+ | *'''Health''' - Passive - You start with +3 health | ||
+ | *'''Cross the line''' - Encounter - Draw a line on the ground. Point at an opponent and say "Do not cross this line." If the opponent crosses the line, you gain one melee attack for "3 damage" you may use against him. | ||
+ | *'''Defensive zone''' - Encounter - draw a circle on the ground up to 10 feet in diameter. While you stand in this circle, you have two ''parries''. | ||
+ | *'''Wake Up!''' - Daily - if an ally is knocked unconscious, you may spend 10 seconds shaking him while saying "wake up!" At the end of the 10 seconds, you may say "heal 1 wound" to him or her. | ||
+ | |||
+ | |||
+ | === Slayer === | ||
+ | |||
+ | A slayer specializes in big game hunting. They are great at focusing in on one target and defeating it. | ||
+ | |||
+ | *'''Critical Strike''' - Encounter - You get one swing for 6 damage. This skill refreshes when you rest. | ||
+ | *'''Flurry''' - Encounter - You get three swings for 2 damage. This skill refreshes when you rest. | ||
+ | *'''Fortitude''' - Daily - You may call "resist" and not take the effects of any attack which includes the poison or knockout calls. This skill refreshes at sunrise. | ||
+ | *'''Nemesis''' - Encounter - Point at a target and say "You are my nemesis". All your called damage against that target does +1 damage. | ||
+ | *'''The Will to Win''' - Encounter - when you have declared someone as your nemesis, you may say "I shall not fall", and gain 2 temporary hit points against that target. If you swing at someone other than your nemesis, this effect ends. | ||
+ | *'''Just You and Me''' - Encounter - when you have declared someone as your nemesis, you may say "It's just you and me." You gain 2 parries you may use against anyone other than your nemesis. If you swing at someone other than your nemesis, this effect ends. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | == Palette == | ||
+ | |||
+ | the following are class archetypes... borrow these to form real classes | ||
+ | |||
+ | === Warrior === | ||
*'''Flurry''' - Encounter - You get three swings for 2 damage. This skill refreshes when you rest. | *'''Flurry''' - Encounter - You get three swings for 2 damage. This skill refreshes when you rest. | ||
*'''Critical Strike''' - Encounter - You get one swing for 6 damage. This skill refreshes when you rest. | *'''Critical Strike''' - Encounter - You get one swing for 6 damage. This skill refreshes when you rest. | ||
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*'''Health''' - Passive - You start with +3 health | *'''Health''' - Passive - You start with +3 health | ||
− | == Rogue == | + | === Rogue === |
*'''Poison''' - Daily - you must spend 10 seconds coating a melee weapon or arrow with poison. The next attack delivered with that weapon deals 10 poison damage. | *'''Poison''' - Daily - you must spend 10 seconds coating a melee weapon or arrow with poison. The next attack delivered with that weapon deals 10 poison damage. | ||
*'''Health''' - Passive - You start with +1 health | *'''Health''' - Passive - You start with +1 health | ||
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*'''Flank Attack''' - Encounter - you may call "6 damage" twice per encounter, but you must be directly behind them and be able to see both of their shoulder blades. | *'''Flank Attack''' - Encounter - you may call "6 damage" twice per encounter, but you must be directly behind them and be able to see both of their shoulder blades. | ||
− | == Mage == | + | === Mage === |
*'''Ice Shards''' - Encounter - Say an incantation of at least 30 words. You gain five spell packets which each do "1 ice". This skill refreshes when you rest. | *'''Ice Shards''' - Encounter - Say an incantation of at least 30 words. You gain five spell packets which each do "1 ice". This skill refreshes when you rest. | ||
*'''Flame Bolt''' - Encounter - Say an incantation of at least 30 words. You gain 3 spell packets which each do "2 flame". This skill refreshes when you rest. | *'''Flame Bolt''' - Encounter - Say an incantation of at least 30 words. You gain 3 spell packets which each do "2 flame". This skill refreshes when you rest. | ||
*'''Lightning Bolt''' Encounter - Say an incantation of at least 30 words. You gain 1 spell packet which does "6 shock". This skill refreshes when you rest. | *'''Lightning Bolt''' Encounter - Say an incantation of at least 30 words. You gain 1 spell packet which does "6 shock". This skill refreshes when you rest. | ||
*'''Disarm''' - Encounter - You may throw a packet and say "disarm". This skill refreshes when you rest. | *'''Disarm''' - Encounter - You may throw a packet and say "disarm". This skill refreshes when you rest. |
Revision as of 15:33, 20 January 2010
This is a design page, it is a work in progress.
basic design rules:
- fighters beat rogues
- rogues beat mages
- mages beat fighters
- each class has something that can thwart another member of that class
- each class has a few encounter skills. Each encounter skill has the ability to do ~6 damage over several attacks
- each class has one daily skill. Daily skills have the ability to drop you in one or two packets or attacks.
- weapon proficiency is granted based on class. certain class skills may give you extra capabilities.
Classes
Guardian
A guardian is a warrior who specializes in defense. They make great guards and are adept at holding a position or keeping someone else alive.
- Flurry - Encounter - You get three swings for 2 damage. This skill refreshes when you rest.
- Parry - Encounter - You may call "parry" and not take the effects of one melee attack. This skill refreshes when you rest. You may use this skill to block a weapon blow that hit someone else within your weapon range.
- Fortitude - Daily - You may call "resist" and not take the effects of any attack which includes the poison or knockout calls. This skill refreshes at sunrise.
- Health - Passive - You start with +3 health
- Cross the line - Encounter - Draw a line on the ground. Point at an opponent and say "Do not cross this line." If the opponent crosses the line, you gain one melee attack for "3 damage" you may use against him.
- Defensive zone - Encounter - draw a circle on the ground up to 10 feet in diameter. While you stand in this circle, you have two parries.
- Wake Up! - Daily - if an ally is knocked unconscious, you may spend 10 seconds shaking him while saying "wake up!" At the end of the 10 seconds, you may say "heal 1 wound" to him or her.
Slayer
A slayer specializes in big game hunting. They are great at focusing in on one target and defeating it.
- Critical Strike - Encounter - You get one swing for 6 damage. This skill refreshes when you rest.
- Flurry - Encounter - You get three swings for 2 damage. This skill refreshes when you rest.
- Fortitude - Daily - You may call "resist" and not take the effects of any attack which includes the poison or knockout calls. This skill refreshes at sunrise.
- Nemesis - Encounter - Point at a target and say "You are my nemesis". All your called damage against that target does +1 damage.
- The Will to Win - Encounter - when you have declared someone as your nemesis, you may say "I shall not fall", and gain 2 temporary hit points against that target. If you swing at someone other than your nemesis, this effect ends.
- Just You and Me - Encounter - when you have declared someone as your nemesis, you may say "It's just you and me." You gain 2 parries you may use against anyone other than your nemesis. If you swing at someone other than your nemesis, this effect ends.
Palette
the following are class archetypes... borrow these to form real classes
Warrior
- Flurry - Encounter - You get three swings for 2 damage. This skill refreshes when you rest.
- Critical Strike - Encounter - You get one swing for 6 damage. This skill refreshes when you rest.
- Parry - Encounter - You may call "parry" and not take the effects of one melee attack. This skill refreshes when you rest.
- Fortitude - Daily - You may call "resist" and not take the effects of any attack which includes the poison or knockout calls. This skill refreshes at sunrise.
- Health - Passive - You start with +3 health
Rogue
- Poison - Daily - you must spend 10 seconds coating a melee weapon or arrow with poison. The next attack delivered with that weapon deals 10 poison damage.
- Health - Passive - You start with +1 health
- Bow - Passive - you may use a bow.
- Knockout - Daily - you may knock someone out using a small weapon or sap. You must be directly behind them and be able to see both of their shoulder blades.
- Sidestep - Encounter - you may call "sidestep" and not take the effects of any one packet attack. This skill refreshes when you rest.
- Flank Attack - Encounter - you may call "6 damage" twice per encounter, but you must be directly behind them and be able to see both of their shoulder blades.
Mage
- Ice Shards - Encounter - Say an incantation of at least 30 words. You gain five spell packets which each do "1 ice". This skill refreshes when you rest.
- Flame Bolt - Encounter - Say an incantation of at least 30 words. You gain 3 spell packets which each do "2 flame". This skill refreshes when you rest.
- Lightning Bolt Encounter - Say an incantation of at least 30 words. You gain 1 spell packet which does "6 shock". This skill refreshes when you rest.
- Disarm - Encounter - You may throw a packet and say "disarm". This skill refreshes when you rest.