Difference between revisions of "Dreaming Class"
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*each class has one or two daily skills. Daily skills have the ability to drop you in one or two packets or attacks. | *each class has one or two daily skills. Daily skills have the ability to drop you in one or two packets or attacks. | ||
*weapon proficiency is granted based on class. certain class skills may give you extra capabilities. | *weapon proficiency is granted based on class. certain class skills may give you extra capabilities. | ||
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A guardian is a warrior who specializes in defense. They make great guards and are adept at holding a position or keeping someone else alive. | A guardian is a warrior who specializes in defense. They make great guards and are adept at holding a position or keeping someone else alive. | ||
− | *'''Flurry''' - Encounter - You get three swings for 2 damage | + | *'''Flurry''' - Encounter - You get three swings for 2 damage. |
− | *'''Parry''' - Encounter - | + | *'''Parry''' - Encounter - If you have a weapon in your hand, you may use the defensive call "parry" to negate the effects of one melee attack. You may block an attack which struck you, or anybody else in your weapon range. |
− | *'''Fortitude''' - Daily - You may call "resist" and | + | *'''Fortitude''' - Daily - You may call "resist" and negate the effects of any attack which includes the ''poison'' or ''knockout'' calls. |
− | *'''Health''' - Passive - You start with + | + | *'''Health''' - Passive - You start with +2 health |
*'''Draw the line''' - Encounter - Draw a line on the ground. Point at an opponent and say "Do not cross this line." If the opponent crosses the line, you gain one melee attack for "3 damage" you may use against him. | *'''Draw the line''' - Encounter - Draw a line on the ground. Point at an opponent and say "Do not cross this line." If the opponent crosses the line, you gain one melee attack for "3 damage" you may use against him. | ||
− | *'''Defensive zone''' - Encounter - | + | *'''Defensive zone''' - Encounter - Create a circle zone up to 10 feet in diameter. While you stand in this circle, you have two uses of the skill ''parry''. |
*'''Wake Up!''' - Daily - if an ally is knocked unconscious, you may spend 10 seconds shaking him while saying "wake up!" At the end of the 10 seconds, you may say "heal 1 wound" to him or her. | *'''Wake Up!''' - Daily - if an ally is knocked unconscious, you may spend 10 seconds shaking him while saying "wake up!" At the end of the 10 seconds, you may say "heal 1 wound" to him or her. | ||
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A slayer specializes in big game hunting. They are great at focusing in on one target and defeating it. | A slayer specializes in big game hunting. They are great at focusing in on one target and defeating it. | ||
− | *'''Critical Strike''' - Encounter - You get one swing for 6 damage | + | *'''Critical Strike''' - Encounter - You get one swing for 6 damage. |
− | *'''Flurry''' - Encounter - You get three swings for 2 damage | + | *'''Flurry''' - Encounter - You get three swings for 2 damage. |
− | *'''Fortitude''' - Daily - You may call "resist" and | + | *'''Fortitude''' - Daily - You may call "resist" and negate the effects of any attack which includes the ''poison'' or ''knockout'' calls. |
− | *'''Nemesis''' - Encounter - Point at a target and say "You are my nemesis". All your called damage against that target does +1 damage. | + | *'''Nemesis''' - Encounter - Point at a target and say "You are my nemesis". All your called damage against that target does +1 damage. This ends if the nemesis is knocked out. |
− | *'''The Will to Win''' - Encounter - | + | *'''The Will to Win''' - Encounter - If your nemesis has damaged you, you may wipe the sweat off your brow and say "heal 2 to self". |
*'''Just You and Me''' - Encounter - when you have declared someone as your nemesis, you may say "It's just you and me." You gain 2 parries you may use against anyone other than your nemesis. If you swing at someone other than your nemesis, this effect ends. | *'''Just You and Me''' - Encounter - when you have declared someone as your nemesis, you may say "It's just you and me." You gain 2 parries you may use against anyone other than your nemesis. If you swing at someone other than your nemesis, this effect ends. | ||
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An assassin is a maneuverable rogue who specializes in taking down big targets and then running away. | An assassin is a maneuverable rogue who specializes in taking down big targets and then running away. | ||
− | *'''Poison''' - Daily - you must spend 10 seconds coating a melee weapon or arrow with poison. The next attack delivered with that weapon deals 10 poison damage. If you miss, the poison is expended. | + | *'''Poison''' - Daily - you must spend 10 seconds roleplaying that you are coating a melee weapon or arrow with poison. The next attack delivered with that weapon deals 10 poison damage. If you miss, or the weapon leaves your hand, the poison is expended. |
− | *'''Knockout''' - Daily - you may knock someone out using a small weapon or sap. You must be directly behind them and be able to see both of their shoulder blades. | + | *'''Knockout''' - Daily - you may knock someone out using a small weapon or sap. You must be directly behind them and be able to see both of their shoulder blades. Say "knockout" while you hit them. |
− | *'''Sidestep''' - Encounter - you may call "sidestep" and not take the effects of any one packet attack | + | *'''Sidestep''' - Encounter - you may call "sidestep" and not take the effects of any one packet attack. |
− | *'''Flank Attack''' - Encounter - | + | *'''Flank Attack''' - Encounter - You have two attacks for "3 damage". To use them, you must be directly behind your target and able to see both of their shoulder blades. |
− | *''' | + | *'''Back Off''' - Encounter - you may call "push" against one target. This skill refreshes when you rest. |
− | *'''Precision''' - Daily - Say, "I see a chink in your defenses!" You may deliver your next two Flank Attacks from the front. If you have not used both attacks before your next rest, this skill is expended. | + | *'''Precision''' - Daily - Say, "I see a chink in your defenses!" while pointing at a target. You may now deliver your next two Flank Attacks from the front. If you have not used both attacks before your next rest, this skill is expended. |
=== Skirmisher === | === Skirmisher === | ||
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*'''Sidestep''' - Encounter - you may call "sidestep" and not take the effects of any one packet attack. This skill refreshes when you rest. | *'''Sidestep''' - Encounter - you may call "sidestep" and not take the effects of any one packet attack. This skill refreshes when you rest. | ||
*'''Get away''' - Encounter - you may call "disengage" against one target. This skill refreshes when you rest. | *'''Get away''' - Encounter - you may call "disengage" against one target. This skill refreshes when you rest. | ||
− | *'''Swiftness''' - Encounter - you get one melee attack for 2 damage. If it lands | + | *'''Swiftness''' - Encounter - you get one melee attack for 2 damage. If it lands and your opponent doesn't negate it with a defense, you gain an attack for 3 damage which you must use against a different target. If this lands, and your opponent doesn't negate it with a defense, you gain an attack for 4 damage which you must use against a different target from the first two. If there are no enemies visible, swiftness ends. |
*'''Blood Lust''' - Encounter - if you drop an opponent, you gain one attack for 4 damage which you must use against a different target. | *'''Blood Lust''' - Encounter - if you drop an opponent, you gain one attack for 4 damage which you must use against a different target. | ||
*'''Cry of Victory''' - Daily - If you dropped at least two opponents since your last rest, you may raise your weapon to the air and call out "Victory!" You gain an attack for "6 damage" which must be the first attack you use against the next enemy you engage. | *'''Cry of Victory''' - Daily - If you dropped at least two opponents since your last rest, you may raise your weapon to the air and call out "Victory!" You gain an attack for "6 damage" which must be the first attack you use against the next enemy you engage. | ||
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*'''Circle of Healing''' Daily - you may draw a circle on the ground up to ten feet in diameter. Touch the circle with a spell packet and say "I enchant this circle with healing". After standing the circle for 60 seconds, you may use a "heal 1 wound", delivered by touch. After it is used, you may begin your 60 count again to recharge it. You may only use this healing while you are inside the circle. | *'''Circle of Healing''' Daily - you may draw a circle on the ground up to ten feet in diameter. Touch the circle with a spell packet and say "I enchant this circle with healing". After standing the circle for 60 seconds, you may use a "heal 1 wound", delivered by touch. After it is used, you may begin your 60 count again to recharge it. You may only use this healing while you are inside the circle. | ||
*'''Break Circle''' - Daily - you may touch a circle effect with a spell packet and say "break circle" to end its effects. If there are multiple spells cast on the same circle, this skill removes all of them. | *'''Break Circle''' - Daily - you may touch a circle effect with a spell packet and say "break circle" to end its effects. If there are multiple spells cast on the same circle, this skill removes all of them. | ||
+ | |||
+ | |||
+ | {| border="1" cellpadding="2" | ||
+ | !width="75"|Name | ||
+ | !width="50"|Type | ||
+ | !width="325"|Effect | ||
+ | |- | ||
+ | |Break Circle || Daily || you may touch a circle effect with a spell packet and say "break circle" to end its effects. If there are multiple spells cast on the same circle, this skill removes all of them. | ||
+ | |- | ||
+ | |Disarm || Encounter || You may throw a packet and say "disarm". | ||
+ | |} |
Revision as of 18:29, 20 January 2010
This is a design page, it is a work in progress.
basic design rules:
- fighters beat rogues
- rogues beat mages
- mages beat fighters
- each class has something that can thwart another member of that class
- each class has a few encounter skills. Each encounter skill has the ability to do ~6 damage over several attacks
- each class has one or two daily skills. Daily skills have the ability to drop you in one or two packets or attacks.
- weapon proficiency is granted based on class. certain class skills may give you extra capabilities.
Contents
Classes
Guardian
A guardian is a warrior who specializes in defense. They make great guards and are adept at holding a position or keeping someone else alive.
- Flurry - Encounter - You get three swings for 2 damage.
- Parry - Encounter - If you have a weapon in your hand, you may use the defensive call "parry" to negate the effects of one melee attack. You may block an attack which struck you, or anybody else in your weapon range.
- Fortitude - Daily - You may call "resist" and negate the effects of any attack which includes the poison or knockout calls.
- Health - Passive - You start with +2 health
- Draw the line - Encounter - Draw a line on the ground. Point at an opponent and say "Do not cross this line." If the opponent crosses the line, you gain one melee attack for "3 damage" you may use against him.
- Defensive zone - Encounter - Create a circle zone up to 10 feet in diameter. While you stand in this circle, you have two uses of the skill parry.
- Wake Up! - Daily - if an ally is knocked unconscious, you may spend 10 seconds shaking him while saying "wake up!" At the end of the 10 seconds, you may say "heal 1 wound" to him or her.
Slayer
A slayer specializes in big game hunting. They are great at focusing in on one target and defeating it.
- Critical Strike - Encounter - You get one swing for 6 damage.
- Flurry - Encounter - You get three swings for 2 damage.
- Fortitude - Daily - You may call "resist" and negate the effects of any attack which includes the poison or knockout calls.
- Nemesis - Encounter - Point at a target and say "You are my nemesis". All your called damage against that target does +1 damage. This ends if the nemesis is knocked out.
- The Will to Win - Encounter - If your nemesis has damaged you, you may wipe the sweat off your brow and say "heal 2 to self".
- Just You and Me - Encounter - when you have declared someone as your nemesis, you may say "It's just you and me." You gain 2 parries you may use against anyone other than your nemesis. If you swing at someone other than your nemesis, this effect ends.
Assassin
An assassin is a maneuverable rogue who specializes in taking down big targets and then running away.
- Poison - Daily - you must spend 10 seconds roleplaying that you are coating a melee weapon or arrow with poison. The next attack delivered with that weapon deals 10 poison damage. If you miss, or the weapon leaves your hand, the poison is expended.
- Knockout - Daily - you may knock someone out using a small weapon or sap. You must be directly behind them and be able to see both of their shoulder blades. Say "knockout" while you hit them.
- Sidestep - Encounter - you may call "sidestep" and not take the effects of any one packet attack.
- Flank Attack - Encounter - You have two attacks for "3 damage". To use them, you must be directly behind your target and able to see both of their shoulder blades.
- Back Off - Encounter - you may call "push" against one target. This skill refreshes when you rest.
- Precision - Daily - Say, "I see a chink in your defenses!" while pointing at a target. You may now deliver your next two Flank Attacks from the front. If you have not used both attacks before your next rest, this skill is expended.
Skirmisher
A skirmisher is a melee combatant who does best when out numbered. They specialize in moving around the battlefield and hitting different targets.
- Flank Attack - Encounter - you may call "3 damage" twice per encounter, but you must be directly behind them and be able to see both of their shoulder blades.
- Sidestep - Encounter - you may call "sidestep" and not take the effects of any one packet attack. This skill refreshes when you rest.
- Get away - Encounter - you may call "disengage" against one target. This skill refreshes when you rest.
- Swiftness - Encounter - you get one melee attack for 2 damage. If it lands and your opponent doesn't negate it with a defense, you gain an attack for 3 damage which you must use against a different target. If this lands, and your opponent doesn't negate it with a defense, you gain an attack for 4 damage which you must use against a different target from the first two. If there are no enemies visible, swiftness ends.
- Blood Lust - Encounter - if you drop an opponent, you gain one attack for 4 damage which you must use against a different target.
- Cry of Victory - Daily - If you dropped at least two opponents since your last rest, you may raise your weapon to the air and call out "Victory!" You gain an attack for "6 damage" which must be the first attack you use against the next enemy you engage.
Sorcerer
Sorcerers specialize in dropping their opponents using magical ranged attacks.
- Ice Shards - Encounter - Say an incantation of at least 30 words. You gain six spell packets which each do "1 ice". This skill refreshes when you rest.
- Flame Bolt - Encounter - Say an incantation of at least 30 words. You gain 3 spell packets which each do "2 flame". This skill refreshes when you rest.
- Circle of Power - Daily - you may draw a circle on the ground up to ten feet in diameter. Touch the circle with a spell packet and say "I enchant this circle with power". While standing inside the circle, all your spells do +1 damage.
- Circle of Healing Daily - you may draw a circle on the ground up to ten feet in diameter. Touch the circle with a spell packet and say "I enchant this circle with healing". After standing the circle for 60 seconds, you may use a "heal 1 wound", delivered by touch. After it is used, you may begin your 60 count again to recharge it. You may only use this healing while you are inside the circle.
Palette
the following are class archetypes... borrow these to form real classes
Warrior
- Flurry - Encounter - You get three swings for 2 damage. This skill refreshes when you rest.
- Critical Strike - Encounter - You get one swing for 6 damage. This skill refreshes when you rest.
- Parry - Encounter - You may call "parry" and not take the effects of one melee attack. This skill refreshes when you rest.
- Fortitude - Daily - You may call "resist" and not take the effects of any attack which includes the poison or knockout calls. This skill refreshes at sunrise.
- Health - Passive - You start with +3 health
Rogue
- Poison - Daily - you must spend 10 seconds coating a melee weapon or arrow with poison. The next attack delivered with that weapon deals 10 poison damage.
- Health - Passive - You start with +1 health
- Bow - Passive - you may use a bow.
- Knockout - Daily - you may knock someone out using a small weapon or sap. You must be directly behind them and be able to see both of their shoulder blades.
- Sidestep - Encounter - you may call "sidestep" and not take the effects of any one packet attack. This skill refreshes when you rest.
- Flank Attack - Encounter - you may call "3 damage" twice per encounter, but you must be directly behind them and be able to see both of their shoulder blades.
Mage
- Ice Shards - Encounter - Say an incantation of at least 30 words. You gain six spell packets which each do "1 ice". This skill refreshes when you rest.
- Flame Bolt - Encounter - Say an incantation of at least 30 words. You gain 3 spell packets which each do "2 flame". This skill refreshes when you rest.
- Lightning Bolt Encounter - Say an incantation of at least 30 words. You gain 1 spell packet which does "6 shock". This skill refreshes when you rest.
- Disarm - Encounter - You may throw a packet and say "disarm". This skill refreshes when you rest.
- Circle of Force - Daily - you may draw a circle on the ground up to ten feet in diameter. Touch the circle with a spell packet and say "I enchant this circle to be impassable." No one may cross the borders of the circle while the spell is active. You may touch the circle and say "circle down" to end the effect. If you lose consciousness, you must also say "circle down" to end the effect.
- Circle of Power - Daily - you may draw a circle on the ground up to ten feet in diameter. Touch the circle with a spell packet and say "I enchant this circle with power". While standing inside the circle, all your spells do +1 damage.
- Circle of Healing Daily - you may draw a circle on the ground up to ten feet in diameter. Touch the circle with a spell packet and say "I enchant this circle with healing". After standing the circle for 60 seconds, you may use a "heal 1 wound", delivered by touch. After it is used, you may begin your 60 count again to recharge it. You may only use this healing while you are inside the circle.
- Break Circle - Daily - you may touch a circle effect with a spell packet and say "break circle" to end its effects. If there are multiple spells cast on the same circle, this skill removes all of them.
Name | Type | Effect |
---|---|---|
Break Circle | Daily | you may touch a circle effect with a spell packet and say "break circle" to end its effects. If there are multiple spells cast on the same circle, this skill removes all of them. |
Disarm | Encounter | You may throw a packet and say "disarm". |