Difference between revisions of "Astral Magic"
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Revision as of 19:50, 20 January 2010
Rituals are ceremonies which characters in the Dreaming may perform to produce certain effects.
To cast the ritual, you must generally gather a number of people and then perform an action of some sort.
Many rituals create a game location. These are gathering points for the game. Each location may have an owner, called a Lord or Lady.
Contents
Banishment
If you are the Lord or Lady of a location, it is your job to make sure that the out-of-game rules of the Dreaming are enforced. If there combat is allowed in the location, you are responsible for safety checking the weapons. If someone is fighting unsafely or cheating, you should give them a warning. If they continue to cheat or play in an unsafe manner, you may banish them from the area.
This is generally only done for the remainder of the night, but problematic players can be banished permanently. Please note that this banishment is a penalty for breaking the game rules or endangering other players, not for in-game disputes. You shouldn't use this ability to banish your character's enemies or people you don't like.
Contested Territory
You may only be the Lord of one location at a time. You may contest someone else's title by challenging them to a competition.
The competition may take any form that the Lord agrees to. Generally, a challenge is issued a few days before the tournament itself. If the Lord loses the competition, ownership of that territory goes to the victor. The Lord may also voluntarily bequeath the territory to someone else.
Common forms of competition include the following:
- chess matches
- foot races
- scavenger hunts
- dueling - you must win 5 of 7 bouts take the territory
- eating or drinking contests
- public vote
Locational Rituals
Arena
Requires: 5 people. Typical Location: Public parks Action: All 5 participants must hang out in the area for an hour. During this time they must spar, duel, and otherwise challenge each other. Effect: This area is now a Combat Arena. The Lord of the area gets the following powers:
- War Lord: You may turn a willing target into a shade which can compete in arena duels. You may come up with the shade's stats, but the shade can only fight someone who has agreed to duel it.
- Victor's Reward: When someone wins a duel which you observe, you may grant them 1 bonus skill. They must select this skill from their class list. Someone may only benefit from this reward once per day. The skill disappears at 6 AM.
Performance Hall
Requires: 5 people. Typical Location: Musical venues Action: All 5 participants must hang out in the area for an hour. During this time they must perform or watch performances. Music and spoken word are the most common types of performances. Effect: This area is now a Performance Hall. The Lord of the area gets the following powers:
- Cheers: At the end of a performance, the people in the audience are granted one bonus health. Someone may only benefit from this reward once per day. The health disappears at 6 AM.
- Performer's Pay: When someone puts on a performance which lasts at least 5 minutes, you may grant the performer 1 bonus skill. They must select this skill from their class list. The skill disappears at 6 AM.
Feast Hall
Requires: 5 people. Typical Location: Restaurants Action: All 5 participants must hang out in the area for an hour. During this time they must consume food or drink. Effect: This area is now a Feast Hall. The Lord of the area gets the following powers:
- Cheers: At the end of a meal, anyone who has consumed food or drink may engage in a toast. Everyone is granted one bonus health. Someone may only benefit from this reward once per day. The health disappears at 6 AM.