|
|
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| === Guardian === | | === Guardian === |
| | | |
− | A guardian is a warrior who specializes in defense. They make great guards and are adept at holding a position or keeping someone else alive. | + | {{Class| |
− | | + | |name=Guardian |
− | {{:Skill Martial Styles}} | + | |description=A guardian is a warrior who specializes in defense. They make great guards and are adept at holding a position or keeping someone else alive. |
| + | |skills={{:Skill Martial Styles}} |
| {{:Skill Flurry}} | | {{:Skill Flurry}} |
| {{:Skill Parry}} | | {{:Skill Parry}} |
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| {{:Skill Guard Post}} | | {{:Skill Guard Post}} |
| {{:Skill On Your Feet}} | | {{:Skill On Your Feet}} |
− | {{:Skill Take A Breath}} | + | {{:Skill Take A Breath}} }} |
| | | |
| | | |
| === Slayer === | | === Slayer === |
| | | |
− | A slayer specializes in big game hunting. They are great at focusing in on one target and defeating it. | + | {{Class| |
− | | + | |name=Slayer |
− | {{:Skill Martial Styles}} | + | |description=A slayer specializes in big game hunting. They are great at focusing in on one target and defeating it. |
| + | |skills={{:Skill Martial Styles}} |
| {{:Skill Slay}} | | {{:Skill Slay}} |
| {{:Skill Flurry}} | | {{:Skill Flurry}} |
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| {{:Skill Just You And Me}} | | {{:Skill Just You And Me}} |
| {{:Skill Toughness}} | | {{:Skill Toughness}} |
− | {{:Skill Take A Breath}} | + | {{:Skill Take A Breath}} }} |
| | | |
| | | |
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| === Assassin === | | === Assassin === |
| | | |
− | An assassin is a maneuverable rogue who specializes in taking down big targets and then running away. | + | {{Class| |
− | | + | |name=Assassin |
− | {{:Skill Two Weapon Styles}} | + | |description=An assassin is a maneuverable rogue who specializes in taking down big targets and then running away. |
| + | |skills={{:Skill Two Weapon Styles}} |
| {{:Skill Sidestep}} | | {{:Skill Sidestep}} |
| {{:Skill Flank Attack}} | | {{:Skill Flank Attack}} |
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| {{:Skill Precision}} | | {{:Skill Precision}} |
| {{:Skill Toughness}} | | {{:Skill Toughness}} |
− | {{:Skill Take A Breath}} | + | {{:Skill Take A Breath}} }} |
| | | |
| | | |
| === Skirmisher === | | === Skirmisher === |
− | | + | {{Class| |
− | A skirmisher is a melee combatant who does best when out numbered. They specialize in moving around the battlefield and hitting different targets. | + | |name=Skirmisher |
− | | + | |description=A skirmisher is a melee combatant who does best when out numbered. They specialize in moving around the battlefield and hitting different targets. |
− | {{:Skill Two Weapon Styles}} | + | |skills={{:Skill Two Weapon Styles}} |
| {{:Skill Flank Attack}} | | {{:Skill Flank Attack}} |
| {{:Skill Sidestep}} | | {{:Skill Sidestep}} |
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| {{:Skill Finish the Job}} | | {{:Skill Finish the Job}} |
| {{:Skill Toughness}} | | {{:Skill Toughness}} |
− | {{:Skill Take A Breath}} | + | {{:Skill Take A Breath}} }} |
| | | |
| | | |
| === Archer === | | === Archer === |
− | | + | {{Class| |
− | An archer uses ranged weapons like bows to snipe their enemies from afar. | + | |name=Archer |
− | | + | |description=An archer uses ranged weapons like bows to snipe their enemies from afar. |
− | {{:Skill Bow Use}} | + | |skills={{:Skill Bow Use}} |
| {{:Skill Bullseye}} | | {{:Skill Bullseye}} |
| {{:Skill Sharp Shot}} | | {{:Skill Sharp Shot}} |
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| {{:Skill Foot Shot}} | | {{:Skill Foot Shot}} |
| {{:Skill Toughness}} | | {{:Skill Toughness}} |
− | {{:Skill Take A Breath}} | + | {{:Skill Take A Breath}} }} |
| | | |
| === Sorcerer === | | === Sorcerer === |
− | | + | {{Class| |
− | Sorcerers specialize in dropping their opponents using magical ranged attacks. | + | |name=Sorcerer |
− | | + | |description=Sorcerers specialize in dropping their opponents using magical ranged attacks. |
− | {{:Skill Ice Shards}} | + | |skills={{:Skill Ice Shards}} |
| {{:Skill Flame Bolt}} | | {{:Skill Flame Bolt}} |
| {{:Skill Lightning Bolt}} | | {{:Skill Lightning Bolt}} |
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| {{:Skill Roots}} | | {{:Skill Roots}} |
| {{:Skill Toughness}} | | {{:Skill Toughness}} |
− | {{:Skill Take A Breath}} | + | {{:Skill Take A Breath}} }} |
− | | |
− | | |
| | | |
| === Shaman === | | === Shaman === |
| | | |
− | Shaman do not have many offensive abilities, but they use zones and status effects to aid and protect their allies. | + | {{Class| |
− | | + | |name=Shaman |
− | | + | |description=Shaman do not have many offensive abilities, but they use zones and status effects to aid and protect their allies. |
− | {{:Skill Circle Of Force}} | + | |skills={{:Skill Circle Of Force}} |
| {{:Skill Circle Of Healing}} | | {{:Skill Circle Of Healing}} |
| {{:Skill Water of Healing}} | | {{:Skill Water of Healing}} |
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| {{:Skill Tanglefoot}} | | {{:Skill Tanglefoot}} |
| {{:Skill Toughness}} | | {{:Skill Toughness}} |
− | {{:Skill Take A Breath}} | + | {{:Skill Take A Breath}} }} |
| | | |
| | | |
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| {{:Skill Mystic Lasso}} | | {{:Skill Mystic Lasso}} |
| {{:Skill Toughness}} | | {{:Skill Toughness}} |
− | {{:Skill Take A Breath}} | + | {{:Skill Take A Breath}} }} |
− | }} | |
| | | |
| | | |
| [[Category:TheDreaming]] | | [[Category:TheDreaming]] |
Revision as of 03:22, 3 February 2010
This is a design page, it is a work in progress.
basic design rules:
- fighters beat rogues
- rogues beat mages
- mages beat fighters
- each class has something that can thwart another member of that class
- each class has a few encounter skills. Each encounter skill has the ability to do ~6 damage over several attacks
- each class has one or two daily skills. Daily skills have the ability to drop you in one or two packets or attacks.
- weapon proficiency is granted based on class. certain class skills may give you extra capabilities.
Terms
Zone: some abilities let you create a zone. The ability specifies the shape of the zone, usually a room, or a circle up to ten feet in diameter. The border of the zone can be pre-existing, such as a circle on a tiled floor. You could also create it using chalk, drawing in the sand, or laying down a rope. (hint: a 31 foot rope will create a circle 10 feet in diameter) The border of the zone must be clear to anybody. If there are any breaks or gaps in a zone's border, the spell will not work. Characters must stand clearly on the inside or outside of a zone - you cannot stand with one foot on each side.
Rest: some abilities recharge when you rest. To rest, you must concentrate for five minutes. You cannot walk or use game skills while resting. Doing so will reset the count.
Concentration: Some skills require you to perform an action for a specified period of time. For example, it takes ten seconds to put poison on a sword, or five minutes of concentration to rest. While concentrating, you cannot move or use game skills. You may talk or take damage, but if you lose consciousness, concentration is broken. Taking a step or being carried also breaks concentration.
Classes
Guardian
Guardian |
A guardian is a warrior who specializes in defense. They make great guards and are adept at holding a position or keeping someone else alive. |
Skills |
Martial Styles
|
Passive
|
You may use a shield or two handed weapon.
|
Flurry
|
Encounter
|
You get three melee attacks which each do 2 damage.
|
Parry
|
Encounter
|
When you are hit with a melee attack, if you have a weapon in your hand, you may call "parry" and not take its effects.
|
Fortitude
|
Daily
|
You may call "resist" and not take the effects of any attack which includes the poison or knockout calls.
|
Assault Point
|
Daily
|
Create a circular zone up to 10 feet in diameter. While you stand in this circle, all your numeric called attacks deal an additional point of damage.
|
Toughness
|
Passive
|
Your maximum health is raised by 2.
|
Hold The Line
|
Encounter
|
Draw a line on the ground up to ten feet in length, or gesture at an existing one which you are standing next to. Announce "Do not cross this line," to your opponents. You gain two melee attacks for "3 damage" which you may use against anyone who crosses that line. If you break line-of-sight of the line, this ability ends.
|
Guard Post
|
Encounter
|
Create a circular zone up to 10 feet in diameter. While you stand in this circle, you have two uses of the skill parry.
|
On Your Feet
|
Encounter
|
If an ally is knocked unconscious, you may say "On your feet", then touch the target and say "5 heal".
|
Take A Breath
|
Encounter
|
You must stand still and concentrate for 30 seconds. At the end of this count, you may say "I caught my breath. Refresh <x> and heal 3 to self." You may refresh one encounter skill, which you must name out loud. You may not refresh Take a Breath in this way.
|
|
{{{skills2}}}
|
Slayer
Slayer |
A slayer specializes in big game hunting. They are great at focusing in on one target and defeating it. |
Skills |
Martial Styles
|
Passive
|
You may use a shield or two handed weapon.
|
Slay
|
Daily
|
You get one melee attack which deals 6 damage. It must be used against a target you have designated with the Nemesis skill.
|
Flurry
|
Encounter
|
You get three melee attacks which each do 2 damage.
|
Fortitude
|
Daily
|
You may call "resist" and not take the effects of any attack which includes the poison or knockout calls.
|
Nemesis
|
Encounter
|
Point at a target and say "You are my nemesis". All your called damage against that target does +1 damage. This ends if you or the nemesis is knocked out.
|
The Will To Win
|
Encounter
|
If your nemesis has damaged you, you may concentrate for three seconds while wiping the sweat off your brow and say "heal 5 to self".
|
Just You And Me
|
Encounter
|
When you have declared someone as your nemesis, you may say "It's just you and me." You gain 2 parries you may use against your nemesis' melee attacks. If you swing at someone other than your nemesis, this effect ends.
|
Toughness
|
Passive
|
Your maximum health is raised by 2.
|
Take A Breath
|
Encounter
|
You must stand still and concentrate for 30 seconds. At the end of this count, you may say "I caught my breath. Refresh <x> and heal 3 to self." You may refresh one encounter skill, which you must name out loud. You may not refresh Take a Breath in this way.
|
|
{{{skills2}}}
|
Assassin
Assassin |
An assassin is a maneuverable rogue who specializes in taking down big targets and then running away. |
Skills |
Two Weapon Styles
|
Passive
|
You may use two weapons at once. One may be long, but the other must be short or small.
|
Sidestep
|
Encounter
|
When you are hit with a packet attack, you may call "sidestep" and not take its effects.
|
Flank Attack
|
Encounter
|
You gain three melee attacks for which you may call "3 damage". To deliver them, you must be directly behind your opponent and able to see both of their shoulder blades.
|
Back Off
|
Encounter
|
You may use a melee weapon to call "push" against one target.
|
Poison
|
Daily
|
You must spend 10 seconds concentrating while roleplaying that you are coating a melee weapon with poison. The next attack delivered with that weapon deals 10 poison damage. If you miss, or the weapon leaves your hand, the poison is expended.
|
Blackjack
|
Daily
|
You gain a "knockout" melee attack. This attack must be delivered with a small weapon. You must be directly behind your target and able to see both of their shoulder blades.
|
Precision
|
Daily
|
Say, "I see a flaw in your defenses!" while pointing at a target. When fighting that target, you may now deliver Flank Attacks from the front. If you have not used these attacks before your next rest, this skill is expended.
|
Toughness
|
Passive
|
Your maximum health is raised by 2.
|
Take A Breath
|
Encounter
|
You must stand still and concentrate for 30 seconds. At the end of this count, you may say "I caught my breath. Refresh <x> and heal 3 to self." You may refresh one encounter skill, which you must name out loud. You may not refresh Take a Breath in this way.
|
|
{{{skills2}}}
|
Skirmisher
Skirmisher |
A skirmisher is a melee combatant who does best when out numbered. They specialize in moving around the battlefield and hitting different targets. |
Skills |
Two Weapon Styles
|
Passive
|
You may use two weapons at once. One may be long, but the other must be short or small.
|
Flank Attack
|
Encounter
|
You gain three melee attacks for which you may call "3 damage". To deliver them, you must be directly behind your opponent and able to see both of their shoulder blades.
|
Sidestep
|
Encounter
|
When you are hit with a packet attack, you may call "sidestep" and not take its effects.
|
Back Off
|
Encounter
|
You may use a melee weapon to call "push" against one target.
|
Hit And Run
|
Encounter
|
You get one melee attack for 2 damage. If it lands and your opponent doesn't negate it with a defense, you gain an attack for 3 damage which you must use against a different target. If this lands, and your opponent doesn't negate it with a defense, you gain an attack for 4 damage which you must use against a different target from the first two. If there are no enemies visible, Hit and Run ends.
|
Finish The Job
|
Daily
|
If you have already damaged an opponent and have since damaged another target, you gain one melee attack for 6 damage you may use against the original target.
|
Toughness
|
Passive
|
Your maximum health is raised by 2.
|
Take A Breath
|
Encounter
|
You must stand still and concentrate for 30 seconds. At the end of this count, you may say "I caught my breath. Refresh <x> and heal 3 to self." You may refresh one encounter skill, which you must name out loud. You may not refresh Take a Breath in this way.
|
|
{{{skills2}}}
|
Archer
Archer |
An archer uses ranged weapons like bows to snipe their enemies from afar. |
Skills |
Ranged Weapon Use
|
Passive
|
You may use a bow or nerf-style gun. Your arrows are spell packets with 12" of ribbon attached to the end. They may be blocked by a weapon or shield. Your weapon can only fire six shots before you must reload or restring it. It also comes unstrung if is hit with a weapon. You must spend 30 seconds concentrating while roleplaying that you are restringing it or reloading it before you may fire again.
|
Bullseye
|
Daily
|
If you are standing in your Camp, or your target is in your Ambush Point, you may shoot an arrow at them for 6 damage.
|
Sharp Shot
|
Encounter
|
You gain 3 arrow attacks which deal "2 damage" each.
|
Camp
|
Encounter
|
You may create a circular zone up to ten feet in diameter. When you are standing in that zone, all of your called damage attacks deal +1 damage.
|
Ambush Point
|
Daily
|
You may create a circular zone up to ten feet in diameter. When someone is standing in it, you regular arrow attacks against them deal 2 damage. If your arrow hits someone outside of the circle, the zone drops immediately.
|
Foot Shot
|
Encounter
|
You may shoot an arrow with the effect "Roots for 10 seconds"
|
Toughness
|
Passive
|
Your maximum health is raised by 2.
|
Take A Breath
|
Encounter
|
You must stand still and concentrate for 30 seconds. At the end of this count, you may say "I caught my breath. Refresh <x> and heal 3 to self." You may refresh one encounter skill, which you must name out loud. You may not refresh Take a Breath in this way.
|
|
{{{skills2}}}
|
Sorcerer
Sorcerer |
Sorcerers specialize in dropping their opponents using magical ranged attacks. |
Skills |
Ice Shards
|
Encounter
|
Evocation - Say an incantation of at least 30 words. You gain six spell packets which each do "1 ice". You may not activate any other Evocation spells until these attacks are spent. You may also deactivate this spell at will, but any remaining charges are lost. If an attack misses, it is not expended. If the opponent does not acknowledge the attack through roleplay, or by calling a defense, this spell is not expended.
|
Flame bolt
|
Encounter
|
Evocation - Say an incantation of at least 30 words. You gain three spell packets which each do "2 flame". You may not activate any other Evocation spells until these attacks are spent. You may also deactivate this spell at will, but any remaining charges are lost. If an attack misses, it is not expended. If the opponent does not acknowledge the attack through roleplay, or by calling a defense, this spell is not expended.
|
Lightning Bolt
|
Daily
|
Say an incantation of at least 30 words. You gain 1 spell packet which does "6 shock". You may not activate any other Evocation spells until these attacks are spent. You may also deactivate this spell at will, but any remaining charges are lost. If an attack misses, it is not expended. If the opponent does not acknowledge the attack through roleplay, or by calling a defense, this spell is not expended.
|
Tanglefoot
|
Encounter
|
Evocation - Say an incantation of at least 30 words. You gain three spell packet attacks which each do "slow". You may not activate any other Evocation spells until these attacks are spent. You may also deactivate this spell at will, but any remaining charges are lost. If an attack misses, it is not expended. If the opponent does not acknowledge the attack through roleplay, or by calling a defense, this spell is not expended.
|
Roots
|
Encounter
|
You may say "I root your feet to the ground" and throw a spell packet at your target.
|
Toughness
|
Passive
|
Your maximum health is raised by 2.
|
Take A Breath
|
Encounter
|
You must stand still and concentrate for 30 seconds. At the end of this count, you may say "I caught my breath. Refresh <x> and heal 3 to self." You may refresh one encounter skill, which you must name out loud. You may not refresh Take a Breath in this way.
|
|
{{{skills2}}}
|
Shaman
Shaman |
Shaman do not have many offensive abilities, but they use zones and status effects to aid and protect their allies. |
Skills |
Circle Of Force
|
Daily
|
You may create a circular zone up to ten feet in diameter. Touch the circle with a spell packet and say "I enchant this circle to be impassable." No one may cross the borders of the circle while the spell is active. You may touch the circle and say "circle down" to end the effect. The circle also lowers if you are leave line of sight of the circle or lose consciousness. It will last a maximum of one hour.
|
Circle of Healing
|
Daily
|
You may create a circular zone up to ten feet in diameter. Touch the circle with a spell packet and say "I enchant this circle with healing". You gain a packet which has the effect "heal 3", delivered by touch. You may only use it when you are inside the circle. If you concentrate for 60 seconds, this packet recharges.
|
Water of Healing
|
Encounter
|
Evocation - Say an incantation of at least 30 words. You gain six spell packet attacks which each may "heal". You may not activate any other Evocation spells until these charges are spent. You may also deactivate this spell at will, but any remaining charges are lost. If the packet misses, the charge is not expended.
|
Dispel
|
Daily
|
This spell can be used in one of two ways: to dispel a zone, or cure an ongoing effect.
- To dispel a zone, you may touch the edge of a zone effect with a spell packet and say "dispel zone" to end its effects. If there are multiple spells cast on the same zone, this spell removes all of them.
- To cure an effect, you may touch your target and say "dispel <x>", where <x> can be "roots", "evocation", or "slow".
|
Disarm
|
Encounter
|
You may say "I disarm your <target>" where <target> is "right hand" or "left hand" and throw a spell packet at your target.
|
Mystic Lasso
|
Encounter
|
You may say "I bind your arms to your sides", and throw a spell packet at your target.
|
Tanglefoot
|
Encounter
|
Evocation - Say an incantation of at least 30 words. You gain three spell packet attacks which each do "slow". You may not activate any other Evocation spells until these attacks are spent. You may also deactivate this spell at will, but any remaining charges are lost. If an attack misses, it is not expended. If the opponent does not acknowledge the attack through roleplay, or by calling a defense, this spell is not expended.
|
Toughness
|
Passive
|
Your maximum health is raised by 2.
|
Take A Breath
|
Encounter
|
You must stand still and concentrate for 30 seconds. At the end of this count, you may say "I caught my breath. Refresh <x> and heal 3 to self." You may refresh one encounter skill, which you must name out loud. You may not refresh Take a Breath in this way.
|
|
{{{skills2}}}
|
Summoner
Summoner |
The summoner may turn Wakes into Shades. |
Skills |
Summon Shade
|
Encounter
|
If a character has died and they have become a wake, and the wake is still in the area, you may approach and ask if they consent to being a Shade under your command. If they agree, you may create them as an Imp.
The imp is under your control, and you may issue it basic commands. ("wait here", "follow me", "attack", "guard this area", etc) The imp will try to defend and protect you, and will attack anyone who attacks you. The imp must remain in your line-of-sight, and dies if you are knocked unconscious or it leaves your line-of-sight for more than ten seconds.
This skill may only be used on non-players (who may want to give the game a try without making a character) or players whose characters are dead. It cannot be used on living characters. You may only create one Shade at a time. The Shade may not choose Daily skills or any skill which allows them to summon shades (ie, this one).
|
Water of Healing
|
Encounter
|
Evocation - Say an incantation of at least 30 words. You gain six spell packet attacks which each may "heal". You may not activate any other Evocation spells until these charges are spent. You may also deactivate this spell at will, but any remaining charges are lost. If the packet misses, the charge is not expended.
|
Take A Breath
|
Encounter
|
You must stand still and concentrate for 30 seconds. At the end of this count, you may say "I caught my breath. Refresh <x> and heal 3 to self." You may refresh one encounter skill, which you must name out loud. You may not refresh Take a Breath in this way.
|
Mystic Lasso
|
Encounter
|
You may say "I bind your arms to your sides", and throw a spell packet at your target.
|
Toughness
|
Passive
|
Your maximum health is raised by 2.
|
Take A Breath
|
Encounter
|
You must stand still and concentrate for 30 seconds. At the end of this count, you may say "I caught my breath. Refresh <x> and heal 3 to self." You may refresh one encounter skill, which you must name out loud. You may not refresh Take a Breath in this way.
|
|
{{{skills2}}}
|