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Dream Walks - Cramulus

Dream Walks


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From Cramulus

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A Dream Walk is an event or story which happens within the Dreaming. Characters must band together into a party to go on Dream Walks. They usually involve walking or physically traveling somewhere. While on a Dream Walk, you may face danger, interact with NPCs, or solve puzzles. Other characters in your party will leave you for a little while to play monsters or other non-player characters.

At the end of a Dream Walk, you will often find a reward, or at least make progress towards one of your goals. In order for a Dream Walk to "count", it must be retold. Someone must post pictures, video, or a story about the Dream Walk to the game's central blog. People are encouraged to make their narratives as colorful and interesting as possible.

Good records of Dream Walks prevent disputes about cheating. If there ever is dispute about where someone found an item, there will be a public record you can reference to prove that you earned it. Likewise, when treasure is found, the tag must be signed by all players present, thereby ensuring that it was found during a legitimate game event.

Dream Walks allow players to participate in ongoing game narratives. For example, there are 100 refugees hidden on the war-torn realm of Faeire. Two Dream Walks relevant to this plotline are available on the game website. In one, you go to Faerie and fight your way towards the refugees. If you succeed, you can recover two of them. An ongoing total is kept on the website. But if you want to thwart the rescue, you can go into the dangerous heart of the Dreaming and try to shut the Fae gates. If people succeed on this it seals off 2 refugees from rescue. The plotline is completed once all the refugees are returned or sealed away.

The game website hosts a central archive of Dream Walks. Players can go on any Dream Walk for which they meet the requirements. They simply print out the Dream Walk PDF, distribute the roles to each other, and then begin their journey.

Players may write Dream Walks and submit them to be rated by others. In this manner, players generate the ongoing content for the game.


Playing a Dream Walk

If you'd like to go on a Dream Walk, print out its PDF from the internet. Gather up a group of people in the Dreaming to assist you with the adventure. Do not read past the second page of the writeup - you will discover what happens on the Dream Walk as it takes place.

During the Dream Walk, certain people will play special roles. Their characters will temporarily leave your party while they play monsters or NPCs.

The Dream Walk consists of several scenes. Each page of the Dream Walk is instructions for a different scene. The page is divided into one section per role, so that if you cut out a role, you will have a stack of papers consisting of a single card per role for each scene.

Dream Walk is divided into a series of scenes. On most Dream Walks, these are encounters. Usually, to go on a Dream Walk, your group will physically walk around the world for a few minutes until you come to a place to have a scene.

If you complete the scene, typically by solving whatever challenge you've been presented with, you can move on to the next one. If you fail, perhaps because everyone was knocked unconscious, the dream walk is over.

In order for the Dream Walk to "count", it must be retold on the game website.


Reading a Dream Walk

Everyone is allowed to read the first two pages of the Dream Walk. The first page describes the dream walk, who may participate on it, how many people are required to begin, and any other requirements. It also should mention any special rewards that you get for completing the adventure.

The second page is divided into a number of sections. Each section is a "role" for the dream walk. In some encounters you will be instructed to play a monster, present a riddle, or otherwise challenge your party members. This page gives some indication of what your role will be during the adventure. At the beginning of a Dream Walk, everyone will pass out roles. If you don't have one, you just go on the Dream Walk with no special instructions.

Do not read past the second page! The rest of the writeup describes what happens during the adventure. Use scissors and cut along the lines for each role. If the adventure has two roles, this creates 2 stacks of paper. Pass each stack to the person playing that role.


The following terms are used in Dream Walk writeups:

Become a shade: when you are instructed to become a shade, it means that you will be playing an NPC or monster in this encounter. Your character feels the urge to wander away from the group. Then your dreaming character is switched off and your shade character is switched on. Unless otherwise noted, you are hostile, and will attack the other players with your full skill.

Respawn: If you are instructed to respawn, you may wander off and come back in playing the same character card. The following keywords describe types of respawning:

  • Popcorn: Wander out of line-of-sight and respawn immediately
  • Delay: Wander out of line-of-sight and wait this amount of time before respawning
  • Wave: all the hostile characters respawn at the same time



List of Dream Walks

Dream of the Hunt - 4+ people - you lead your party though the Dreaming to slay a monster. This is a combat intensive dream walk which includes a boss fight.

Shrine of Music - 3+ people - you create a place where dreams gather, which you will control. At this place, people may put on performances. If Dreams are in the performance, they get bonuses for the night.

Shrine of Battle - 3+ people - you create a place where dreams gather, which you will control. At this place, people may battle against shades which you control.

Faerie Rescue - 4+ people - you find a portal to the realm of faerie, where you rescue refugees from the war.

Close the Portal 4+ people - you venture deep into the heart of the dreaming, where you will try to close the portals to faerie, thereby trapping the refugees.

Personal tools

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