Territories
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From Cramulus
Territories are locations where gameplay is encouraged. Territories are created in-game through the use of Dreamscaping Rituals
The owner of a Territory (referred to as a Lord or Lady, hereafter referred to as Lord), you have two types of roles:
- Out-Of-Game Duties: You are responsible for moderating the game, including designating dangerous areas, performing weapon safety checks, and policing rules violations. You may act in this capacity even when you are out of game. Your character motivation has no bearing on these duties. (You must be fair when performing a safety check, even for your enemies)
- In-Game Duties: You are considered the owner of this part of the Dreamscape. You feel connected to it, and responsible for maintaining it. In order for it to remain active, you must occasionally spend time there. If you host occasional gatherings there, you gain the ability to vote for a Shaper.
Danger Level
When you create a territory, you may specify that it is "safe" or "dangerous". If it is safe, no combat may take place in that area. If it is dangerous, combat is allowed. You may restrict danger to certain times or certain areas.
For example, if you Dreamscaped your house, you probably wouldn't want people swinging weapons around and destroying everything. You would designate your house as safe, except for the back yard, which is dangerous. If Dreams hang out in your back yard, they could attack each other at any time.
A corporate park may be a good spot for a fight in the evening, but would Disturb the Dream during the daytime.
Banishment
If you are the Lord of a territory, it is your job to make sure that the out-of-game rules of the Dreaming are enforced. If combat is allowed in the location, you are responsible for safety checking the weapons. (See this weapon assembly and safety guide. The safety checklist is on the last page.) If someone is fighting unsafely or cheating, you should give them a yellow card. If they continue to cheat or play in an unsafe manner, you give them a red card to banish them from the area.
You do not need to actually present them a card. You may simply inform them, "I am giving you a yellow card because you've hit Jake in the face three times." When issuing a card, be calm and professional, and don't make a big scene of it.
If you banish a player with a red card, they must leave the territory for the remainder of the night. After several red card violations, you may choose to banish a problematic players permanently. Please note that this banishment is a penalty for breaking the game rules or endangering other players, not for in-game disputes. You shouldn't use this ability to banish your character's enemies or people you don't like.
Contested Territory
You may only be the Lord of one territory at a time. You may contest someone else's title by challenging them to a competition.
The competition may take any form that the Lord agrees to. Generally, a challenge is issued a few days before the tournament itself. If the Lord loses the competition, ownership of that territory goes to the victor. The Lord may also voluntarily bequeath the territory to someone else.
Common forms of competition include the following:
- chess matches
- foot races
- scavenger hunts
- dueling - you must win 5 of 7 bouts take the territory
- eating or drinking contests
- public vote
Fertility
A territory may be "fertile" or "infertile".
Some Astral Magic may only be cast if the territory is fertile. These spells may create items or resources valuable within the Dreaming.
In order to be Fertile, the territory must have hosted an in-game gathering of at least 2 people on at least 2 of the last 30 days.
Atmosphere
You can use lighting or music to enrich the experience of the people who hang out in your territory. Safe or Dangerous areas are often designated with red or blue lights. Music should be non-intrusive and help build the atmosphere you want to create.
Props and decorations can help set the tone, but also can be a way to artistically augment a section of the real world by creating features which might be found in a dream.
Folklore
You're encouraged to develop the folklore and mythology of your territory.
One method for developing folklore is to invent local traditions. Traditional activities are great reasons for people to gather in-game. You might tell people, "At least once a month, we have to stand on the bridge and drop rocks into the water to scare the river demon." As people ask you questions about the river demon, you can ad-lib answers, developing and nuancing the folklore of your territory.
Your area might have certain superstitions, ("If you sit under this tree at midnight, you'll be inspired.") or inhabitants that are somehow always off-stage ("I've seen these big winged creatures fly overhead some times." or, "There's a dragon sleeping under this bar. You can hear him snoring sometimes.")