The Chained Race CHAPTER 1
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From Cramulus
The Chained Race CHAPTER 1 For 3 or more players One third of the players (rounded down) will be guides.
An estranged and somber spirit approaches the players and begs for their aid. He goes on to explain that he, and others like him have been dreaming for a week. He is a wake, but cannot seem to shake this lucid dream. He knows that there is an entity keeping him here, and that it is called “the chained demon”. In order to return to the waking world, the chained demon must be released, and killed.
The spirit wears a symbol that looks like a horizontal line with a closed fist around it. http://principiadiscordia.com/cramulus/index.php?title=Image:Horizon.jpg
If asked about this symbol, the spirit may allude to a group called “horizon’s grip”. They are a group of regularly lucid dreamers.
(The spirit is intangible, has no stats, and cannot be effected by spells or abilities, it has the vision ability PHASING)
SCENE 1:
If the players agree to help, the spirit will guide them towards the demon.
On the way, he will tell them that there is trouble nearby, point to the path they must take, and phase out (walking off-stage to play a shade). The players will then be attacked by shades… one guide will play an imp for every 3 players on the dreamwalk (not including guides), the other guides will play gremlins. Each shade will have 3 lives, (if playing this scene on an actual path, the shades can set up ambush points for each life).
SCENE 2:
One guide will play the chained demon,
One guide will play the spirit (if there are not enough players, he can explain the ritual ahead of time and then go play the demon)
All other guides will play gremlins with only one life.
The chained demon is in a circle of force, the circle made by a chain with a flimsy lock on it. If the players have a shaman, he may simply dispel the circle of force. Otherwise, players will need to pick the lock. If the players cannot dispel or pick the lock, the spirit will offer them a THIRD OPTION, two players may touch their dreamstones to the lock, and will it to open… they will immediately lose the use of one of their unused daily skills, or one of their encounter skills for the rest of the day, the demon will gain the skill dispel and will destroy the circle as soon as possible.
If the demon is killed in the circle of force, he will rest unconscious for one minute. When it gets back up, it will have healed 3 wounds, and regained the use of an encounter skill (other than catch your breath).
THE CHAINED DEMON 12 health Flame bolt Catch your breath Roots Two weapon style Hit & Run Finish the job Sidestep
The demon will cast flame bolts and roots until the circle is broken. Once free, It will start using hit & run and Finish the job.
When the demon is defeated, the spirit will thank the players, and offer them a single piece of his dream. He will then step inside the circle and phase out. THE PIECE OF DREAM is a resource tag that allows a player to print and sign a single piece of currency of his/her choosing. The player keeping it must note this in their dream log. A player may only ever gain ONE currency from this dreamwalk,