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Smash and Dash Playtest - Cramulus

Smash and Dash Playtest


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From Cramulus

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Deck Contents

Card Name Amount in Deck Text
Informational Card 1 1 Contains additional game rules:

Not Under My Roof is a fast-paced fighting game in which two opponents battle their way through a residential living space. Opponents attack and defend by playing cards, some of which must utilize local features such as chairs, tables, brooms, and refrigerators.

  • Generally, players use their right pocket as their draw pile and their left pocket as their discard pile. Once you run out of cards in your draw pile, shuffle your discard pile and switch it to the other pocket.
  • Each match should settle a dispute you have with the person.
  • participants are encouraged to act out the fight. Movie quality sound effects such as crashes and explosions can be easily and cheaply simulated by using the mouth. Ham it up, show off your Bruce Lee moves.
Informational Card 2 1 Contains the game rules and website:

Before the Match:

  • Building the level - agree on at least two exits.
  • You begin in any room you'd like
  • To Win, Stun your opponent by hitting him with an attack. While he's still stunned, knock your opponent through an exit.

During Your Turn:

  1. Draw cards until you have 3 in your hand
  2. Play as many cards as you'd like, in any order. After you announce your card, discard it and act it out.
  3. Discard any cards you don't want

Some cards have an bonus ability you can use if a certain object is handy. In many cases the card will destroy that object, meaning it cannot be used again during this match.

Pope Card 1 The bearer of this card is a blah blah blah
Attack (Chair) 2 Play this card against an opponent in the room with you. You have two options:
  • move your opponent into an adjacent room of your choice
  • Stun your opponent until the end of this turn. (When stunned, you can be forced through an Exit.)

If there is a chair in the room with you, you may destroy it and perform a knock down attack instead.

Knock Down Attack: Your opponent is off balance and cannot voluntarily move. The next time he is allowed to move, he regains his balance instead of moving.

Attack (Push) 2 Play this card against an opponent in the room with you. You have two options:
  • move your opponent into an adjacent room of your choice
  • Stun your opponent until the end of this turn. (When stunned, you can be forced through an Exit.)

If there is a set of shelves in the room with you, you may destroy them and perform a power attack instead.

Power Attack: You push your opponent into the shelves. You have two options:

  • Move your opponent up to two rooms.
  • Stun your opponent until the end of your next turn.
Attack (Slam) 2 Play this card against an opponent in the room with you. You have two options:
  • move your opponent into an adjacent room of your choice
  • Stun your opponent until the end of this turn. (When stunned, you can be forced through an Exit.)

If there is a table, desk, or counter in the room with you, you may destroy it and perform a power attack instead.

Power Attack: You slam your opponent onto the surface. You have two options:

  • Move your opponent up to two rooms.
  • Stun your opponent until the end of your next turn.
Attack (Smash) 2 Play this card against an opponent in the room with you. You have two options:
  • move your opponent into an adjacent room of your choice
  • Stun your opponent until the end of this turn. (When stunned, you can be forced through an Exit.)

If there is a TV or computer monitor in the room with you, you may destroy it and perform a power attack instead.

Power Attack: You smash the screen over your opponent's head. You have two options:

  • Move your opponent up to two rooms.
  • Stun your opponent until the end of your next turn.
Attack (Broom) 1 Play this card against an opponent in the room with you. You have two options:
  • move your opponent into an adjacent room of your choice
  • Stun your opponent until the end of this turn. (When stunned, you can be forced through an Exit.)

If there is a broom in the room with you, you may perform a weapon attack instead.

Weapon Attack: Once per turn, you may return this card to your hand instead of discarding it. You may not move weapons to other rooms.

Attack (Frying Pan) 1 Play this card against an opponent in the room with you. You have two options:
  • move your opponent into an adjacent room of your choice
  • Stun your opponent until the end of this turn. (When stunned, you can be forced through an Exit.)

If there is a frying pan in the room with you, you may perform a weapon attack instead.

Weapon Attack: Once per turn, you may return this card to your hand instead of discarding it. You may not move weapons to other rooms.

Throw Stuff (Lamp) 2 Play this card against an opponent in an adjacent room. A throw attack cannot force somebody through an exit, even if they are stunned. You throw things at your opponent. You have two options:
  • move your opponent into an adjacent room of your choice.
  • Stun your opponent until the end of this turn. (When stunned, you can be forced through an Exit.)

If there is a lamp in the room with you, you may destroy it and perform a power attack instead.

Power Attack: Destroy the lamp. You have two options:

  • Move your opponent up to two rooms.
  • Your opponent is considered stunned (and can be forced through an Exit) until the end of your next turn.
Throw Stuff (From the Fridge) 1 Play this card against an opponent in an adjacent room. A throw attack cannot force somebody through an exit, even if they are stunned. You throw things at your opponent. You have two options:
  • move your opponent into an adjacent room of your choice.
  • Stun your opponent until the end of this turn. (When stunned, you can be forced through an Exit.)

If there is a refrigerator in the room with you, you may destroy it and perform a power attack instead.

Power Attack: You throw all of the fridge's contents at your opponent. You have two options:

  • Move your opponent up to two rooms.
  • Your opponent is considered stunned (and can be forced through an Exit) until the end of your next turn.
Throw Stuff (Garbage) 2 Play this card against an opponent in an adjacent room. A throw attack cannot force somebody through an exit, even if they are stunned. You throw things at your opponent. You have two options:
  • move your opponent into an adjacent room of your choice.
  • Stun your opponent until the end of this turn. (When stunned, you can be forced through an Exit.)

If there is a garbage can in the room with you, you may destroy it and perform a power attack instead.

Power Attack: You throw all the garbage at your opponent. You have two options:

  • Move your opponent up to two rooms.
  • Your opponent is considered stunned (and can be forced through an Exit) until the end of your next turn.
Attack and Move 4 Play this card when in the same room as your opponent. Make an attack, and then move to an adjacent room. Your attack has two options:
  • move your opponent into an adjacent room of your choice
  • Stun your opponent until the end of your turn. (Someone who is stunned can be forced through an Exit.)

You may choose to play this card as a regular move or a regular attack.

Move and Attack 4 Play this card against an opponent in an adjacent room. Move into your opponent's room and then make an attack.

Your attack has two options:

  • move your opponent into an adjacent room of your choice
  • Stun your opponent until the end of your turn. (Someone who is stunned can be forced through an Exit.)

You may choose to play this card as a regular move or a regular attack.

Move 10 Move to an adjacent room.
Double Move 4 Move up to 2 rooms.
Block 4 When an opponent stuns you or forces you to move, cancel the stun or reduce forced movement by 1 room. No objects are destroyed by the blocked attack.
Block and Counter 2 When an opponent stuns you or forces you to move, cancel the stun or reduce forced movement by 1 room. No objects are destroyed by the blocked attack. If you are still in the same room as your opponent, and you have a red (melee attack) card, you may play it immediately.
Obstacle 2 Put this card down in the same room as you. You create an obstacle which keeps opponents from voluntarily entering or leaving this room. The obstacle can be targeted like an opponent and destroyed/discarded by any attack.
Steal 1 Play this against an opponent in the same room as you who has at least 1 card in his hand. Steal a card at random from your opponent and put it in your hand. Return it to your opponent's discard pile after it is played.
Focus 1 Play this card at any time, even if it's not your turn. Draw 2 cards and put them in your hand.
Personal tools

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