Dream of the Hunt
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Revision as of 14:25, 17 February 2010 by Cramulus (talk | contribs) (Protected "Dream of the Hunt" [edit=autoconfirmed:move=autoconfirmed])
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Dream of the Hunt - A Golem has come to the Dreaming. It is a large mechanical creature powered on steam. This nightmare is too horrible to be let loose in the mind of Wakes. One has shown up nearby. You must hunt it down and put an end to its destruction.
Requires:
- 4 characters
- all are equipped with boffer weapons
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Character Descriptions
Role 1: tracker | You are the tracker who is leading the adventure. Take this role if you have a good sense of the nearby geography, and want to point the party at the quillian's tracks. You will be playing a monster during this dream walk. |
Role 2: scaredy cat | Optional: You are intimidated by the idea of facing the Quillian. You will be playing a monster during this dream walk. |
Role 3: Boss | You'll be playing the Quillian in the final encounter. You will be playing a monster during this dream walk. |
Role 4: Hunter | You are determined to take down the Quillian. You will be playing a monster during this dream walk. |
for every two additional characters, add one of them to the shades whenever there is combat. Have them share their stats with one of the other cards.
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Role Play Leads
Role 1 | As this adventure goes on, identify traces of where the Quillian is went. You might see foot prints, see its claw marks on trees, hear a beat moving in the distance, or detect a slightly acrid smell. You will choose where the encounters in this Dream Walk take place. When you come to a spot where there is a good place to fight, tell everybody you hear something. This triggers the next encounter. |
Role 2 | Optional: tell a story you've heard about someone getting mauled and killed by the Quillian. Or nightmares that the Quillian has starred in. |
Role 3 | No special instruction |
Role 4 | No special instruction |
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Encounter 1
Role 1 (leader) | nothing |
Role 2 (scaredy cat) | nothing |
Role 3 (boss) | Become a shade with 2 health and attack. After you die, walk out of line of sight and popcorn respawn on a 3-count. You have a total of 2 lives. |
Role 4 (hunter) | Become a shade with 2 health and attack. After you die, walk out of line of sight and popcorn respawn on a 3-count. You have a total of 2 lives. |
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Encounter 2
Role 1 (leader) | Become a shade with 2 health and attack. After you die, walk out of line of sight and popcorn respawn on a 3-count. You have a total of 2 lives. |
Role 2 (scaredy cat) | Become a shade with 2 health and attack. After you die, walk out of line of sight and popcorn respawn on a 3-count. You have a total of 2 lives. |
Role 3 (boss) | nothing |
Role 4 (hunter) | nothing |
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Encounter 3
Role 1 (leader) | Become a shade with 2 health and attack. After you die, walk out of line of sight and popcorn respawn on a 3-count. You have a total of 2 lives. |
Role 2 (scaredy cat) | nothing |
Role 3 (boss) | nothing |
Role 4 (hunter) | Become a shade with 2 health and attack. After you die, walk out of line of sight and popcorn respawn on a 3-count. You have a total of 2 lives. |
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Encounter 4
Role 1 (leader) | You have located the Golem's lair. |
Role 2 (scaredy cat) | You are terrified! Run away and play a shade with 2 health. Popcorn respawn until the Golem is slain. |
Role 3 (boss) | you become a shade with the following stats: 5 health. dodge x2. You can only walk. Your first swing does 5 damage, then 4, then 3, then 2, then the rest of your swings only do 1.
You also have the following abilities:
|
Role 4 (hunter) | nothing |
Page Template
Role 1 (leader) | nothing |
Role 2 (scaredy cat) | nothing |
Role 3 (boss) | nothing |
Role 4 (hunter) | nothing |