Summon Shade
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Encounter
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If a character has died and they have become a wake, and the wake is still in the area, you may approach and ask if they consent to being a Shade under your command. If they agree, you may create them as an Imp.
The imp is under your control, and you may issue it basic commands. ("wait here", "follow me", "attack", "guard this area", etc) The imp will try to defend and protect you, and will attack anyone who attacks you. The imp must remain in your line-of-sight, and dies if you are knocked unconscious or it leaves your line-of-sight for more than ten seconds.
This skill may only be used on non-players (who may want to give the game a try without making a character) or players whose characters are dead. It cannot be used on living characters. You may only create one Shade at a time. The Shade may not choose Daily skills or any skill which allows them to summon shades (ie, this one).
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Water of Healing
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Encounter
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Evocation - Say an incantation of at least 30 words. You gain six spell packet attacks which each may "heal". You may not activate any other Evocation spells until these charges are spent. You may also deactivate this spell at will, but any remaining charges are lost. If the packet misses, the charge is not expended.
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Tanglefoot
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Encounter
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Evocation - Say an incantation of at least 30 words. You gain three spell packet attacks which each do "slow". You may not activate any other Evocation spells until these attacks are spent. You may also deactivate this spell at will, but any remaining charges are lost. If an attack misses, it is not expended. If the opponent does not acknowledge the attack through roleplay, or by calling a defense, this spell is not expended.
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Roots
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Encounter
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You may say "I root your feet to the ground" and throw a spell packet at your target.
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Mystic Lasso
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Encounter
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You may say "I bind your arms to your sides", and throw a spell packet at your target.
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Gust of Wind
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Encounter
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Evocation - Say an incantation of at least 30 words. You gain three spell packets which each do "push". You may not activate any other Evocation spells until these attacks are spent. You may also deactivate this spell at will, but any remaining charges are lost. If an attack misses, it is not expended. If the opponent does not acknowledge the attack through roleplay, or by calling a defense, this spell is not expended.
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Toughness
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Passive
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Your maximum health is raised by 2.
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Take A Breath
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Encounter
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You must stand still and concentrate for 30 seconds. At the end of this count, you may say "I caught my breath. Refresh <x> and heal 3 to self." You may refresh one encounter skill, which you must name out loud. You may not refresh Take a Breath in this way.
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