Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Cain

Pages: [1] 2 3 4 ... 1803
Obviously we're getting smarter because we're more depressed.

Yeah, if you've played Civil War Overhaul, you'll know just how buggy quest overhauls can be.  And that's restoring a mostly complete vanilla questline.  It still crashes your game a good 25% of the time, requires you to start a new character and usually requires a decent amount of debugging to complete.

New computer arrived.  No monitor as of yet - will figure out how to use my laptop as a screen in the meantime.

And it gets better.  The oh-so politically correct culture of the Rotheram police?  The report describes it as "bullying and macho", with a lot of sexist bullying in particular going on.  This was only amplified by the "traditional" Pakistani approach to gender relations, such as town councillors demanding social workers reveal the locations of women fleeing domestic violence on behalf of their husbands.

zomg teh peecee loonasee.

Post-move bump

Heh.  According to page 91 of the report, the "inquiry team [is] confident ethnic issues did not influence professional decision-making in individual cases".

So, in other words, the tabloids made shit up.  Not entirely out of thin air, the report does note that frontline staff expressed concerns their work could be interpreted as racist, but still, c'mon now.

The figure of 1400 abused is questionable, as the inquiry team only looked at 66 individual case files.  They drew a random sample from the available case files they had access to...which while statistically valid, in a kind of naive way, is really open to basic sampling errors.

ACLU kinda deserved to be fucked with, given how they've been acting lately.

I probably missed something, but I seem to remember the ACLU as always being a bit iffy, to put it kindly.

If they're not pissing somebody off, they're not doing their job. I'm not aware of them doing anything overtly contrary to their mission recently. But I probably missed something.

People in the organisation have been saying it has lost its way for a while now.

Recently, the ACLU board again considered censoring its members, weighing new rules that would prohibit them from publicly criticizing the ACLU. This startling proposal was the culmination of a bitter internal battle over the organization's integrity and fidelity to principle that has spilled out into the press. According to ACLU leaders, some board members were abusing their right to speak.

Which is kinda funny, but the rest of it is significantly less so:

But this embarrassing episode is part of a pattern. In the last two years, under the leadership of Executive Director Anthony Romero and President Nadine Strossen, the ACLU has repeatedly been caught practicing the opposite of what it preaches.

In July 2004, the board learned that Romero had quietly agreed to screen the organization's employees against terrorist "watch lists" -- the same lists the ACLU has condemned -- in order to qualify as an officially approved charity for federal employees. Strossen characterized Romero's action as "clever," but it was quickly rescinded when it was reported by the New York Times.

This report was followed by Romero's admission that early in his tenure at the ACLU, he had privately advised the Ford Foundation to "parrot" the Patriot Act in formulating controversial new restrictions on the speech of its grantees -- restrictions Romero then quietly accepted on the ACLU's behalf as well. (Strossen supported Romero's action, which was initially approved by the board but subsequently narrowly rejected.)

More recently, Romero was caught trying to impose a very broad confidentiality agreement and technology rules on ACLU employees, similar to workplace rules that the ACLU officially opposes. Like the proposal governing board members' rights to speak, the agreements nearly imposed on the staff (but withdrawn after they became public,) included a virtual gag rule; they also would have required the staff to acknowledge that all their communications on ACLU systems were subject to surveillance. Strossen defended these proposals, bizarrely noting her "presumption" that they "facilitate the ACLU's commitment to both privacy and free speech."

I figured you had actually sourced that answer.  Sounded plenty legit.

Sloe berries come from Prunus spinosa, aka Blackthorn.

"In Ogham the blackthorn is straif. The Gaelic word 'straif' translates as 'strife'. The words 'slay' and 'sloe' are also closely linked. The Romans called it bellicum , related to bellum [‘war’].  Ares, the Greek god of war and his sister Eris [‘strife’] were conceived when Hera touched a hawthorn blossom; in Celtic lore the hawthorn is the sister of the blackthorn, a symbol of strife and Ares’ sister."

And the eagle feathers are something of a guess, but given Bellona is a Roman Goddess of War often depicted with winged feathers of some kind, it seems a solid bet, alongside the arms and shield.

The bones of your slain foes.

Sloe berries.

A sword and shield.

Eagle feathers.

Most historically accurate answer ITT, btw.

Well, except the first one.  That was more embellishment and supposition.  But it'd probably fit.

ACLU kinda deserved to be fucked with, given how they've been acting lately.

I know for a fact that the Molag Bal quest is hard.  I mean, doesn't it seem odd to you?  Vigilants normally travel in pairs, yet there is only one investigating the possibility that one of the most powerful and scary of the daedric princes (I mean, he's called "The Lord of Rape") has a foothold in the city?  Could it be that Vigilant Tyranus doesn't need back up, because he's that scary on his own? 

Admittedly, I only know this because someone mentioned in passing how he has some of the best armour in the game, and others have mentioned his fight is difficult.

Altering actual questlines is pretty much impossible.  They're hardcoded into Skyrim's system.  All Requiem can do is add flavour text (in terms of letters, notes etc) and abilities which would be consummate with what you would expect in a deleveled world. 

So for the Mages Guild, nothing changes in terms of plot.  But the difficulty arc is much higher.  Saarthal is very hard because it is a draugr infested ruin.  You need fire, sun damage and turn undead spells to complete it...and to rely heavily on Tolfdir's assistance.  Labyrinthian is, as you'd expect, pretty nightmarish.

Obviously, the main quest is quite tricky, since you have to be able to complete BFB and then Dragon Rising to activate it.  Getting to the Greybeards probably wont be easy, with Frostfall installed, though you might be able to afford a horse by that stage.  And dragons are pretty hard to kill in Requiem...especially with Dragon Combat Overhaul installed.  Oh, and you need to get that Elder Scroll, don't you?  Mzulft is suitably harder now, I believe.  Dwemer automatons are very difficult to kill, as they're heavily armoured and, in some cases, quite fast.


It was included in purpose by the Requiem designers - but you have to look pretty hard for it.  If you look around Helgen Keep, you can also find a copy of "A Skyrim Bestiary" which explains, in lore-friendly terms, the changes they've made to certain enemies, "The Craftsman's Manual" which, along with a perk in smithing, allows you to undertake iron, leather and steel smithing, a vial of Frostbite Spider Venom (very deadly due to Requiem's changes) and a couple of bags of gold hidden in odd corners.

I also acquired an Orcish greatsword from one of the Stormcloaks.  Which would've been great...had my character not been a thief.  And a crossbow, which was nice, because out of the gate a crossbow hits for something like 120 damage, and takes less stamina to fire than a bow.  With perks and steel bolts, the damage goes up on quite a nice curve.  I'm not sure if they have innate armour penetration though...would need to consult the documentation.  I think they do, but I'm not sure.

Aneristic Illusions / Re: Random News Stories
« on: Yesterday at 09:01:11 am »
I laffed

Well...I should be getting my new computer in the next couple of days, so I've kinda been not playing it at all.

Markarth is especially fucked up, it may be the single most fucked up city in Skyrim.  Any city that is more corrupt than Riften, more unstable than, well, Riften and is home to both Molag Bal and Namira cultists is not exactly a place you'd want to live.  That said, a lot of the good quests there are higher level, under Requiem's rules.  Anything daedric is basically level 20+, at least for a first time player, or so I've been led to believe.  Cihdha Mine I don't know for sure about...but I would suspect a mine filled with dangerous bandits and Forsworn would be at least level 10.

On the other had, the Forsworn do go down easier than most bandits, due to their exclusively light armor.  The trick is not to let them get into melee range, as that's where they would be deadly, what with the dual-wielding.  But with Briar-Heart or Hargraven support, they'd probably push my shit in. 

I've not faced a mage in combat yet...but I've heard stories about people who went to Fellglow Keep at too low a level.  Admittedly, the Invisible Entities likely played a role in their dismemberment and utter obliteration...but I have also read about how high level destruction-focused mages can pretty much two-shot a dragon.  A Requiem buffed dragon, no less.

I have heard the Thieves Guild and Dark Brotherhood quests are mostly pretty doable at low level, apart from the DB contract on that vampire. Not to mention you can get a daedric artifact fairly easily in the TG questline, if you ignore the fact you first have to complete Snow Veil Sanctum to do so (daedric weapon = 50% armour penetration, straight out the gate.  Useful, in a game where heavy armour makes you nearly invincible...if slow as fuck).  I mean, maybe you could let Mercer tank for you, but I have no idea how tough he is in Requiem. And if you can finish the questline, you of course get a daedric bow, which is perfect for taking down dragons.  The only problem is, of course, getting through Irknthgard...

Also, the DB are scrubs and losers with no fashion sense.  Any assassin with a lick of self-respect joins the Dawnguard, and kills disguised vampires instead.  Much more sporting...not to mention profitable.  Kinda a high level character's game, though, killing vamps.

I was considering knocking over some of the smaller bandit camps directly outside Whiterun, the Northern Watchtower, the ones camped around the north-west of the city walls and then doing some basic training with mudcrabs.  And then after that, maybe Riften then Markarth.

But with the new computer coming, I've kinda lost my desire to progress until I can get a new install going.

I'm looking at, in addition to the Frostfall/Realistic Needs/Hunterborn trilogy of possibly making Skyrim a lot more populated - both Interesting NPCs (a great mod) and Inconsequential NPCs have Requiem patches.  The latter adds a lot more, IMO, in terms of an underworld economy to Skyrim - ladies of the night, skooma dealers, more mercenaries, bodyguards for Maven Blackbriar* freelance fences and similar.  And if I'm going to roleplay as a thief, well, I need a Skyrim that reflects the less lawful side of things.  Also, I can pickpocket a lot more people then.

*and damn does that woman need them.  Like the mod author says "Maven is basically the 'Under-Jarl' of Riften. She walks around the city flaunting her stature and bullies everyone she sees. Every time I talk to her, I just want to bash her head in...With this mod, she has a personal bodyguard who follows her everywhere and intimidates anyone who is more annoyed than intimidated by her".  Given Requiem removes the essential status from most NPCs, I am fairly sure I can kill her once the TG and Civil War quests are done with.  And hell, I probably will. 

The bones of your slain foes.

Sloe berries.

A sword and shield.

Eagle feathers.

Pages: [1] 2 3 4 ... 1803