I've been busy testing the latest iteration of Morrowloot
. Since this basically turns Skyrim into an extremely dangerous scavenger hunt, it's a lot of testing.
On the plus side, it is fairly fun. Scored an ebony sword at level 17, which is pretty damn good, even if the fight to get it was really scary
(King Olaf One-Eye as a Draugr Deathlord when you're level 17 is no bueno...and with the ebony weapon buff, also means a OHK for him against my character).
Still looking for decent armour, however. I did manage to kill the Old Orc (who had an ebony battleaxe and full orcish armour) but I'm using light armour, so that doesn't work for me. Might have to go find a Thalmor patrol...Thieves Guild armour just isn't cutting it.
All in all it seems good so far. And if you use the suggested mods on the page, it actually does feel quite a bit like Requiem. You never have enough cash and everything's expensive and enemies are scary and higher level than you and at low levels your best option is pretty much hit and run or abuse poor pathfinding. On the plus side, when you get decent stuff...it's very decent indeed. Ebony sword wrecks even without smithing, and if you use Improved Artifacts, guild quest items are actually properly powerful and unique. Oh, and levelling speed is halved, which alongside the smithing nerf makes power levelling much more difficult. I'm also using Frostfall, Realistic Room Rental and iNeed, so I have additional money sinks too, but they're probably not necessary if you use Trade and Barter for an appropriately harsh economy (I'm using that too, but I have thievery and Become a Bard for living expenses).