Author Topic: 5-fingered hand of Eris smiley face  (Read 4249 times)

PeregrineBF

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5-fingered hand of Eris smiley face
« on: February 17, 2010, 06:25:45 am »
So, most of us here have gone beyond the Principia and tend to ignore it. That's fine, the jokes are all old by now anyway. I saw the "5-fingered hand of Eris" (pg 28) and imagined it as three mouths, one happy, one neutral, one sad.



Eris loves you. Eris hates you. Eris doesn't give a fuck about you.

Use it or not, improve it or not, it's a quick easy symbol to draw.

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Re: 5-fingered hand of Eris smiley face
« Reply #1 on: February 17, 2010, 06:27:55 am »
I rather like this.
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PeregrineBF

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Re: 5-fingered hand of Eris smiley face
« Reply #2 on: February 17, 2010, 08:01:47 am »
Thanks. Took all of a minute to make in Inkscape. But sometimes the simplest things can be the most effective, like the one-sentence meme-bombs.

PeregrineBF

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Re: 5-fingered hand of Eris smiley face
« Reply #3 on: February 17, 2010, 09:13:45 am »
My initial gut reaction is that it takes away the frown. It's just a smile and an upside-down smile with a bar in between. It's harder to see it as 2 frownies because the smile is closer to the eyes than the frown side.
I can see having some fun animating the eyes, making one get up and take a walk, etc, etc.

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Re: 5-fingered hand of Eris smiley face
« Reply #5 on: February 17, 2010, 08:38:39 pm »
My initial gut reaction is that it takes away the frown. It's just a smile and an upside-down smile with a bar in between. It's harder to see it as 2 frownies because the smile is closer to the eyes than the frown side.
I can see having some fun animating the eyes, making one get up and take a walk, etc, etc.

I see what you are saying but my gut reaction is that an upside down smile is a frown almost by default - and I enjoy images where two identical objects [in this case the eyes] are used to generate two different values [in this case smiley eyes and sad eyes]

bottom line - your original image and HFLS's are two separate entities and it isn't necessary for one to be better - they would both be really powerful in the right context . . .
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The Wizard

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Re: 5-fingered hand of Eris smiley face
« Reply #6 on: February 17, 2010, 09:03:16 pm »
I love this. Personally, I would do it up in the classic yellow circle. But that's just me.
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Re: 5-fingered hand of Eris smiley face
« Reply #7 on: February 17, 2010, 11:22:14 pm »
I like it.
Would move the eyes down though
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PeregrineBF

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Re: 5-fingered hand of Eris smiley face
« Reply #8 on: February 18, 2010, 01:19:35 am »
2 more, in yellow circles. Eyes moved down a tad.




They look like they just ate a lemon.

The Wizard

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Re: 5-fingered hand of Eris smiley face
« Reply #9 on: February 18, 2010, 01:48:56 am »
Ya, that looks better. Nice work.
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Jasper

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Re: 5-fingered hand of Eris smiley face
« Reply #10 on: February 18, 2010, 02:36:13 am »
I like this idea.  Maybe it would be better if the hand of eris was a more stylized thing, instead of a thin line.

ETA:  I do like it though.  I just don't have the GIMP-fu to make it happen.

PeregrineBF

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Re: 5-fingered hand of Eris smiley face
« Reply #11 on: February 18, 2010, 08:40:13 am »
GIMP.... Heh. Seriously, try Inkscape sometime. Don't use a raster editor (GIMP) for vector graphics.

Added some style, like in the principia but not as extreme.

Jasper

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Re: 5-fingered hand of Eris smiley face
« Reply #12 on: February 19, 2010, 06:33:12 pm »
Nice!

Also, GIMP is the best option I know of, I'm on ubuntu.

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Re: 5-fingered hand of Eris smiley face
« Reply #13 on: February 19, 2010, 07:25:29 pm »
Um, FYI, InkScape is to Adobe Illustrator what GIMP is to Photoshop.

It's just GIMP, like Photoshop, mostly works with pixels, while InkScape, like Illustrator, works with vectors. So you can design resolution-independent logos with it and easily rotate and curve and kern things.
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PeregrineBF

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Re: 5-fingered hand of Eris smiley face
« Reply #14 on: February 19, 2010, 08:07:09 pm »
Pretty much what 000 said. Inkscape actually has a good UI too. You can arbitrarily scale things, which is great for this kind of stuff. Sadly the mouth is a bit too dense to show up nicely when scaled down, even with some manual tweaking.