Author Topic: SPIDERS II: Electric Boogalo (the search for Curly's gold)  (Read 84690 times)

Nephew Twiddleton

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Re: SPIDERS II: Electric Boogalo (the search for Curly's gold)
« Reply #975 on: October 20, 2010, 10:10:47 pm »
I HOPE YOU LEARNED YOUR LESSON TO LISTEN TO ME YOU SPAGS  :argh!:

It was due to you and Freeky that I decided to try and confirm nekk as a spider. Imagine my surprise that he was the other Discordian! I probably would have gotten swept up and voted him off in the next round if it weren't for his flub to you guys and you both coming to the conclusion maybe he wasn't the spider after all.

ETA: Alphapance did admit to me he found it odd that neither nekk nor I came forward as Discordians after our attacks. I fugured that it would draw unneeded attention to me at that stage in the game and I could come forward after successfully converting
« Last Edit: October 20, 2010, 10:12:32 pm by Doktor Blight »
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Nephew Twiddleton

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Re: SPIDERS II: Electric Boogalo (the search for Curly's gold)
« Reply #976 on: October 20, 2010, 10:16:42 pm »
Also, despite my frustrations (which were inappropriately channeled from other things going on), I would be totally willing to jump in on any Spiders III, lack of booze and/or smokes be damned.

A Villager is interested too.
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Jasper

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Re: SPIDERS II: Electric Boogalo (the search for Curly's gold)
« Reply #977 on: October 20, 2010, 10:30:38 pm »
I have this game figured out, btw, for the citizen side.

Don't vote for anyone unless the Discordians are all dead, or the discordians finger someone on an attempt.

Time is on the side of the citizens.

This game definitely proved that. It ended with no Discordians. Hell, the citizens beat the Machine with no Discordians. I'm surprised they got Sig. I actually didn't suspect him at all even though I should have for his extreme reluctance to weigh in on you.

I fucking had you guys.

Anyway, I think the game could use some rebalancing, in favor of the noncitizens.  We both got taken care of too easily.  The way it's set up, mediocrity will usually win the day.

Elder Iptuous

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Re: SPIDERS II: Electric Boogalo (the search for Curly's gold)
« Reply #978 on: October 20, 2010, 11:25:57 pm »
Thanks for another great game, LMNO!!!
 :D

Nephew Twiddleton

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Re: SPIDERS II: Electric Boogalo (the search for Curly's gold)
« Reply #979 on: October 20, 2010, 11:31:51 pm »
Thanks for another great game, LMNO!!!
 :D


:mittens:

Though I will vote in favor of bomb the cabbages option from bussed Discordians/citizens.
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Freeky

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Re: SPIDERS II: Electric Boogalo (the search for Curly's gold)
« Reply #980 on: October 20, 2010, 11:34:08 pm »
I have this game figured out, btw, for the citizen side.

Don't vote for anyone unless the Discordians are all dead, or the discordians finger someone on an attempt.

Time is on the side of the citizens.

This game definitely proved that. It ended with no Discordians. Hell, the citizens beat the Machine with no Discordians. I'm surprised they got Sig. I actually didn't suspect him at all even though I should have for his extreme reluctance to weigh in on you.

I fucking had you guys.

Anyway, I think the game could use some rebalancing, in favor of the noncitizens.  We both got taken care of too easily.  The way it's set up, mediocrity will usually win the day.

No, I think that it's too easy to create the Machine. I think it should be back to none of the non-citizens know who the other non-citizens are, and either keep 2 discordians or go back to one.
If someone does the ďFine, youíre right, Iím clearly a terrible person, Iím Satan, Iím the worst person alive, I should just dieĒ thing in response to criticism of their harmful behavior, they are trying to manipulate people and flip the situation around so that they look like a victim.

As a neuroscientist I have to disagree with the perception that anyone is doing mathematical modeling of cognitive intelligence, yet; intelligence as an economist defines it, yes, but economists are worlds away from actual cognition.


Although it is outside the purview of this organization to offer personal advice, we can say -- without assuming any liability -- that previous experience indicates (and recent market studies corroborate) that given the present condition of the marketplace, continuing with your present course of action is likely to result in substantial in

Nephew Twiddleton

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Re: SPIDERS II: Electric Boogalo (the search for Curly's gold)
« Reply #981 on: October 20, 2010, 11:35:29 pm »
I have this game figured out, btw, for the citizen side.

Don't vote for anyone unless the Discordians are all dead, or the discordians finger someone on an attempt.

Time is on the side of the citizens.

This game definitely proved that. It ended with no Discordians. Hell, the citizens beat the Machine with no Discordians. I'm surprised they got Sig. I actually didn't suspect him at all even though I should have for his extreme reluctance to weigh in on you.

I fucking had you guys.

Anyway, I think the game could use some rebalancing, in favor of the noncitizens.  We both got taken care of too easily.  The way it's set up, mediocrity will usually win the day.

No, I think that it's too easy to create the Machine. I think it should be back to none of the non-citizens know who the other non-citizens are, and either keep 2 discordians or go back to one.

I think that number of Discordians should be equal to spiders. Though the way it is now is more in tune with reality.
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Freeky

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Re: SPIDERS II: Electric Boogalo (the search for Curly's gold)
« Reply #982 on: October 20, 2010, 11:38:33 pm »
I have this game figured out, btw, for the citizen side.

Don't vote for anyone unless the Discordians are all dead, or the discordians finger someone on an attempt.

Time is on the side of the citizens.

This game definitely proved that. It ended with no Discordians. Hell, the citizens beat the Machine with no Discordians. I'm surprised they got Sig. I actually didn't suspect him at all even though I should have for his extreme reluctance to weigh in on you.

I fucking had you guys.

Anyway, I think the game could use some rebalancing, in favor of the noncitizens.  We both got taken care of too easily.  The way it's set up, mediocrity will usually win the day.

No, I think that it's too easy to create the Machine. I think it should be back to none of the non-citizens know who the other non-citizens are, and either keep 2 discordians or go back to one.

I think that number of Discordians should be equal to spiders. Though the way it is now is more in tune with reality.

Well, the reason I am saying that the Spiders shouldn't know each other, because the Machine is too easy to make that way, is that once the Machine is created, we're all fucked. The only reason we got the spiders is because their failed attempts on the Discordians gave them the answer to the identity, and Sig was a lucky shot. Even after we had their names, we still got rid of innocents first.
If someone does the ďFine, youíre right, Iím clearly a terrible person, Iím Satan, Iím the worst person alive, I should just dieĒ thing in response to criticism of their harmful behavior, they are trying to manipulate people and flip the situation around so that they look like a victim.

As a neuroscientist I have to disagree with the perception that anyone is doing mathematical modeling of cognitive intelligence, yet; intelligence as an economist defines it, yes, but economists are worlds away from actual cognition.


Although it is outside the purview of this organization to offer personal advice, we can say -- without assuming any liability -- that previous experience indicates (and recent market studies corroborate) that given the present condition of the marketplace, continuing with your present course of action is likely to result in substantial in

Nephew Twiddleton

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Re: SPIDERS II: Electric Boogalo (the search for Curly's gold)
« Reply #983 on: October 20, 2010, 11:41:00 pm »
True. I agree.
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Phox

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Re: SPIDERS II: Electric Boogalo (the search for Curly's gold)
« Reply #984 on: October 21, 2010, 12:25:37 am »
I wasn't a spider, and people didn't try to kill me! I declare this a moral victory for Phox!  :lulz:

Also Blight, I did the math for you in the PM.  I was well aware that you probably weren't going to trust me, but fortunately, we managed to get by with.... 0 Discordians.  :oops:

I did trust you after some deliberation, which is why I tried to convert you. Your math was sound. It was after the fact that I started getting suspicious. :)

Yeah, it was an off chance, but since you had a 100% conversion rate, it was a huge risk for the unknown spider to take. Sig probably wouldn't have taken it.  :lulz:

Too bad I wasn't successful converting you on my first attempt. Though, I must say, you were my first choice anyway because you dig metal and Latin.
:lulz: Aren't those the only factors that matter when choosing who to convert? Speaking of, I was talking this place today with a guy I know. Not that he's into metal or Latin (that I know of), but he is a disaffected Catholic, so that's sometihing in common.  :lulz:

Jasper

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Re: SPIDERS II: Electric Boogalo (the search for Curly's gold)
« Reply #985 on: October 21, 2010, 12:59:43 am »
Whatever you say about the game rules, the fact is that the game wasn't even close, as things were.  Stronger enemies would make the game more fun.


ThatGreenGentleman

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Re: SPIDERS II: Electric Boogalo (the search for Curly's gold)
« Reply #986 on: October 21, 2010, 01:06:59 am »
We actually won.  :lulz:
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Phox

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Re: SPIDERS II: Electric Boogalo (the search for Curly's gold)
« Reply #987 on: October 21, 2010, 01:07:49 am »
Whatever you say about the game rules, the fact is that the game wasn't even close, as things were.  Stronger enemies would make the game more fun.



I don't know Sig. Both times, the citizens only won because they got lucky. I was discovered by a Discordian last game, ending the threat of the Machine before it started, so the Discordians had free reign. You made a tactical error, we caught it and hoped we had found a legit clue. Honestly, if you hadn't abstained from voting for Dok, you'd probably be eating me right now.  :lulz:

Jasper

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Re: SPIDERS II: Electric Boogalo (the search for Curly's gold)
« Reply #988 on: October 21, 2010, 01:11:53 am »
Point is though, counter factual reasoning means little when in both cases, civilians won by a wide margin.  If the spiders were actually too strong, they'd have given you guys a run for yor money.

Phox

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Re: SPIDERS II: Electric Boogalo (the search for Curly's gold)
« Reply #989 on: October 21, 2010, 01:18:11 am »
Point is though, counter factual reasoning means little when in both cases, civilians won by a wide margin.  If the spiders were actually too strong, they'd have given you guys a run for yor money.

Actually, by the end of the last game almost all the citizens were Discordians, IIRC. so, they had subsumption protection, no reason to form a cabal and waste a turn, and it would have only been a matter of time before exactly what happened, happened. This game it was much more likely that he Spiders would have won, if there weren't certain mistakes made. 

How would you make the Spiders stronger anyway?