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TESTEMONAIL:  Right and Discordianism allows room for personal interpretation. You have your theories and I have mine. Unlike Christianity, Discordia allows room for ideas and opinions, and mine is well-informed and based on ancient philosophy and theology, so, my neo-Discordian friends, open your minds to my interpretation and I will open my mind to yours. That's fair enough, right? Just claiming to be discordian should mean that your mind is open and willing to learn and share ideas. You guys are fucking bashing me and your laughing at my theologies and my friends know what's up and are laughing at you and honestly this is my last shot at putting a label on my belief structure and your making me lose all hope of ever finding a ideological group I can relate to because you don't even know what the fuck I'm talking about and everything I have said is based on the founding principals of real Discordianism. Expand your mind.

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The Resistance

Started by Pope Lecherous, March 30, 2014, 03:50:14 PM

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Pope Lecherous

Some of you may have played this game before. People play for free at  theresistance online.com

From the Rules Page

    The game requires between five and ten players.
    Approximately one third of the players are randomly chosen as spies; the rest are members of the Resistance.
    The spies know who the other spies are, but Resistance members do not.
    The game consists of up to five missions.
    Each mission has a leader. The leader proposes a mission team of a certain size, which the group approves by public vote.
    If the group does not approve the mission by a simple majority, leadership passes to the next player.
    If the group cannot approve a mission team after five attempts, the spies win.
    Once a mission team is chosen, it votes by secret ballot whether the mission succeeds or fails.
    Resistance members will always vote for success, but spies have the option of voting for success or failure.
    It usually only takes one spy on the mission team to sabotage a mission, but sometimes the fourth mission requires two.
    If three missions succeed, the Resistance wins. If three fail, the spies win.


As you can imagine, there is plenty of opportunity to practice your trolling skills and powers of deduction. If the rules don't make it clear whether you'd like this or not, there's a video of live gameplay on the main page.  Many people find it quite addictive.
--- War to the knife, knife to the hilt.