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Dreaming Pitch - Cramulus

Dreaming Pitch


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Short Pitch

The Dreaming is a roleplaying game which is played in 3D Live Action. The characters are members of a society which exists in the Dreaming, the place where we go when we sleep. Events in the game world are coordinated via a social networking site similar to facebook.

Players pick areas of the real world which would be good spots to play. They use Dreamscaping rituals to give these places a special meaning, and then gather other players there for feasts, tournaments, or adventures. Characters can put curses on each others territories, or steal them from each other.

When a number of characters gather, they can go on adventures called Dream Walks. The game's website website hosts a number of Dream Walk scripts you can print out and play. People in your party will become the monsters and characters you encounter during the adventure.

The Dreaming involves a form of collaborative storytelling. Players document game events by posting blogs, pictures, or videos to the social-networking site. Adventures and folklore can be written by other players too.

Sometimes you'll fight monsters or other players. You can get into real-time sword fights using safe foam "boffer" weapons. Some characters can cast spells by throwing little props called "spell packets".

There are four unique races to choose from, each with their own flavor and motivations. The game's story is up to the players - you can choose your role within the Dream society. The Dreaming is a great excuse to get out, meet some new people, and experiment with new ways of having fun. Come play - we are excited for you to be a character in our story!



Longer Pitch

The Dreaming is an experimental live action role playing game. It takes place in the world of Dreams, where we all spend about a third of our lives. Your will play the role of one of the people who lives in the Dreaming. You can be a native Dream, a dead human who got lost on the way to the afterlife, a fae refugee, or a God that nobody worships anymore.

Whenever you'd like to play, you just put on the game badge and seek out other players. When you're playing, you treat all those non-players walking around like they're just people who are having a dream. They think they're in the real world and they don't realize that they're asleep.

Unlike other Live Action RPGs, the Dreaming isn't centered on one location - you can play it anywhere that you and your friends feel comfortable gaming. You'll use in-game rituals to give familiar hang out spots significance in the game world.

The live component of the game goes hand in hand with the game's social networking site. Your actions are coordinated and publicized through a facebook-like website which helps people find each other and collaborate on stories. Your "character sheet" and your "profile" are the same thing.

Dream Walks are adventures you can have within the Dreaming. These are structured game events, sometimes called "modules". The Dreaming website hosts a number of Dream Walk scripts you can print out and play. People in your party will become the monsters and characters you encounter during the adventure.

In order for an action in the Dreaming to "count", somebody will have to archive it - that is, post pictures, videos, or a blog entry about the adventure. In doing this, everybody is constantly generating more content for the website. Players will be able to submit and vote on Dream Walks, so there will be a constant stream of new stuff to do.

By documenting your activities, Dream Walks can affect larger game plotlines. You'll be able to cooperate or compete with players who you may never meet in the flesh.

Some of the Dream Walks are "single player", meaning they are adventures you can go on even if there are no other players in your area. Many of these "LARP Solitaire" adventures involve doing things to the real world which make it seem more dreamlike and surreal. The goal is to interrupt innocent pedestrians and make them question their reality. In essence, we've built a form culture jamming into the game's reward structure.

Combat is handled through safe foam boffer weapons. You can get into real-time sword fights using our combat system. Some characters can cast spells by throwing little props called "spell packets". If you die, your character vanishes for the day and can return to the Dreaming tomorrow. In the meantime, you can choose to be summoned as somebody's minion.

All these characters in the Dreaming form a society. There are four unique races to choose from, each with their own flavor and role within the Dream world. When they're not going on Dream Walks, characters may wish to form governments, enforce laws, or otherwise build the Dreaming Society. This could potentially involve politics, deceit, betrayal, all those good things which make for memorable stories.

Personal tools

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