Fire and Ice
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From Cramulus
On this Dreamwalk, the PCs will attempt to destroy a number of fire and ice elementals who are corrupted by the Void and are attempting to burn the Dreaming or put it under an ice age, respectively. There is a wandering mage who has a special way of destroying these elementals so that they can be more easily killed.
Requirements
At least four people. You will require an area to do battle, as well as a respawn point. There is no need for a Leader on this Dreamwalk.
Props: Something to represent elemental stones of fire and ice. Those colored glass beads sold at craft stores make nice props, but tags of paper with the word "Fire" or "Ice" written on it will serve the same purpose.
Guides: 1/2 of the players on this Dreamwalk, rounded down. One will play the role of an NPC part of the time.
Scene 1: Know Thy Enemy
Everyone playing heads for the battlefield. One of the players who will be a Guide should explain the situation, that they and some other people will go off in search of this mysterious person who knows how to slay elementals, and then all of the Guides head off-stage.
One of the Guides then returns wearing an NPC badge or armband and carrying the fire and ice element props on his or her person. He/she should explain that they have been sent to help you slay the corrupted elementals. He then hands out one element stone to each PC, alternating who gets which element. The Wanderer explains to them that when they strike down either a fire or ice elemental, an element stone of the opposing element must be applied to the body to slay it. The PC must go over to the unconscious body of the elemental, call "Slay by fire" if it is an ice elemental, or vice versa. Using the element stone in this way consumes it (the PC must give it to the elemental once it is slain). If the elemental is not slain in this way after being knocked unconscious, it will rise up again at full health and will have to be struck down again. The PCs should also search the elemental's body when it is slain, since it may give up an element stone of its own element.
The Wanderer should at this point say that he/she is leaving to find more element stones to finish off these foul creatures, and go off-stage to join the other Guides.
Scene 2: The Battle
At this point the Guides come on stage as fire and ice elementals. The elementals will not attack each other, even if they are of opposing elements. There are two of both kinds of elementals per Guide (essentially, each Guide gets to come in as either Fire or Ice at least twice), and each one will rise from unconsciousness once, at full health, after 15 seconds if it not slain with an element stone of its opposing element. If it is brought down a second time it stays dead. Once you are slain as an Elemental, go to the respawn point and count to 60. At the end of your count say "I fade in 1, I fade in 2, I fade in 3" and return to the battle. A Guide may be either of the two following Shades, but there should be an even number of both if possible.
One of each of the two Fire and Ice elementals played by each Guide carries an element stone of its own element. The PCs must search its body in order to retreive it.
Corrupted Fire Elemental | Health: 3 | ||||||||
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Fire elementals are brash, loud, and obsessed with dealing as much damage as possible. | |||||||||
Skills | |||||||||
A Fire elemental has ONE of the following skills:
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Corrupted Ice Elemental | Health: 3 | ||||||||
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Ice elementals are quiet bordering on silent, and tend to approach battle somewhat more cautiously. | |||||||||
Skills | |||||||||
An Ice elemental has ONE of the following skills:
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Scene 3: Great Job, Guys
Once all of the elementals have been slain, The Wanderer returns to tell the PCs that they have done well and corrupted elementals have been purged from the Dreaming, at least for now.