Goals
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From Cramulus
So you've created a character. You've got some boffer weapons. Now what?
Your character needs goals. This will give you something to do when you go into the game. A good goal is something that you can work towards. An interesting goal is one that conflicts with other players, creating a tension between you and them.
The Dreaming becomes a boring place if everybody is friends with each other. Don't be afraid to make enemies, thwart others, or hold unfair prejudices. The drama that you create will become fuel for others' game experience.
If you're bored, do something about it! The game is just as interesting as players make it. Create guilds, orders, plots to kill each other, marketplaces, events, et cetera. The game will be so much more interesting if you engage yourself in the politics rather than trying to be cool with everyone. World peace would be nice in real life, but it would make a really boring Dreaming!
Location, Location, Location
Every Dreaming character can be the Warden of a territory. Think about places where you could invite others to hang out - these might be the ideal place to cast a Dreamscaping Ritual.
Once you've got a location, establish it as a group on the social network. Post folklore, pictures, and invite local players to join. Create a schedule of events at your location-- make it a gathering point for Dream Walks or other Rituals. Host social gatherings, parties, votes, elections, or any excuse to get people together and talking.
Many people like to decorate their territory. Music, lights, or art can go a long way to make an area feel more dreamlike. Having a really cool territory is a point of pride amongst Dreams.
Dream Walks
Dream Walks are one of the more exciting things you can do in the Dreaming. Coordinating a Dream Walk can be tough - generally, you'll need to get six or more people in the same place at the same time. Make sure somebody takes pictures and archives the Dream Walk, or it won't count!
By going on Dream Walks you can influence the game's ongoing plotlines. Dream Walks which have been Archived also earn you Resonance, points you collect to earn special skills or power-ups.
Single Player Dream Walks are adventures geared for one player. If you don't know anybody in your area who plays the Dreaming, these are adventures you can go on without a party. You can only earn Resonance from one Single Player Dream Walk per week.
Experiences, Not Points
Use the Dreaming as an excuse to do fun things you might not otherwise do. The Dreaming is also a great venue for your creative or artistic energy. Music, art, fiction, or other creative expressions, particularly those which blur the line between the real world and the dream world, can be Archived for other players to enjoy. Your work may be awarded Resonance by game staff. (check your post's comments!)
It can be enjoyable to immerse yourself in your character's headspace, allowing yourself to become this alternate persona. Within the dreaming, you can explore familiar places with a new set of eyes.
The Dreaming culture and society, as it forms over the social networking site, can become whatever we make of it. Many people enjoy this element of the game, forming governments, customs and traditions which others will participate in. What does law, goodness, and justice mean within our world? As social reality is formed by consensus, one can change the essence of a situation by convincing others of your point of view. The game's forum is a venue for you to discuss and explore these ideas.
We hope that the Dreaming is a game where much of the content is supplied by other players. If the game seems boring, perhaps you should do something which spices it up in the way that you'd like to play. Gamers are creative people - bring something to the game for others to enjoy!