Personal Statement
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From Cramulus
I'm an an eclectic and energetic individual seeking a career where I can put my creative talents to best use. Although my forte is writing and editing, I'm a renaissance man with a well rounded set of talents and skills. I graduated from SUNY Purchase in 2004 with a degree in Psychology. Since then, I have worked in medicine, games, and educational publishing. My interests include memetics, community-building, guerrilla art, and pranks. I find myself most at home when connected to a feedback loop with other creative people. I enjoy the creative process, and love to see my work as a finished product.
Some of the material included in this portfolio may need a bit of background information. These are my personal projects, and as such fall into two main categories - Discordian works, and game-related works.
The majority of my recent creative work has been related to my involvement in the Discordian Society, an eclectic, decentralized band of reality hackers, tricksters, artists, philosophers, and free thinkers. If the hacker ethos can be described as "information wants to be free," a Discordian ethos might be "information wants to have a free-wheeling good time." They might be described as a "neophillic irreligion", a belief structure reliant on humor and satire. The Discordian subculture has been around since the late 1950s, preferring to remain below the mainstream radar. As a whole, the group is highly disorganized and easily distracted. In the past two years, I have sought to give [certain factions within] the Discordian Society a bit more coherency and direction. I have put my creative and community-building skills to work as I recruited others to join me in some of the artistic endeavors you will see in this portfolio.
Another of my primary interests is games, especially alternative and emergent forms of gaming. I'm fascinated by new technology and how it will change the ways that people play with each other. I love large games which involve multiple players and require group problem solving, such as Live Action Role Playing Games (LARPs) and Alternate Reality Games (ARGs). I'm particularly interested in the ways that communities form around a game and can emerge from the gameplay itself. I believe that one of the keys to a game's longevity is in its player community; I see building a vital game and building a vital community as very similar activities. I am comfortable working on all scales; I have run games from 2 to 200 people, over the course of anywhere from 2 hours to 7 years. I've had a lot of experience assembling networks around games, and I find this to be a thrilling and rewarding experience.
I am currently seeking employment where I can put my talents to use by creating lush experiences and passionate users, giving me the chance to help create a community of success for my employer. Even if the material presented herein is not specifically relevant, I hope it illustrates that I am constantly active where the lines between art, experience, play and interaction blur. Please contact me if you know of any projects where my skills can make a difference.