Shout It Out Playtest
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From Cramulus
Deck Contents
Card Name | Amount in Deck | Text |
Informational Card 1 | 1 | Contains additional game rules:
Not Under My Roof! is a fast-paced fighting game in which opponents battle their way through a building. Play cards to atack, defend, and make use of objects such as tables, chairs, brooms, and lamps. You will knock each other from room to room until somebody is thrown out of the building. Not Under My Roof! is meant to be played while standing up and moving around. It may be easier to use use one pocket as a draw pile and another pocket as a discard pile. Once you run out of cards in your draw pile, shuffle your discard pile and switch it to the other pocket. Each match should settle a real or made-up dispute you have with your opponent(s). Movie quality effects such as crashes and explosions can be cheaply simulated by using the human mouth. Ham it up, show off your ridiculous action moves. |
Informational Card 2 | 1 | Contains the game rules and website:
Before the Match
If a card lists multiple options, choose one when you play the card. Some options are only available under certain conditions, like if a certain object (like a table, lamp, or set of shelves) is in the same room as you. |
Pope Card | 1 | The bearer of this card is a blah blah blah |
Beat Down | 2 | Play versus someone in this room.
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Push | 2 | Play versus someone in this room.
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Slam | 2 | Play versus someone in this room.
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Smash | 2 | Play versus someone in this room.
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Weapon | 2 | Play versus someone in this room.
Weapons include brooms, frying pans, and anything else you agree to before the match. If a weapon is in the room, you may choose to discard another card in your hand instead of this card.
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Lights Out | 2 | Play versus someone in an adjacent room.
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Barrage | 1 | Play versus someone in an adjacent room.
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Trash Talk | 2 | Play versus someone in an adjacent room.
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Attack and Move | 4 | Play versus someone in the same room as you. Then move to an adjacent room. You may choose to play this as a regular move or regular attack
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Move and Attack | 4 | Move into an adjacent room. Then attack someone in that room. You may choose to play this as a regular move or regular attack.
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Move | 9 | Move to an adjacent room. |
Let's Dance | 1 | Play this card when an opponent is in an adjacent room. Switch places with that opponent. |
Run | 4 | *Move to an adjacent room.
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Block | 4 | When an opponent stuns you or forces you to move, cancel the stun or reduce forced movement by 1 room. |
Block and Counter | 2 | When an opponent stuns you or forces you to move, cancel the stun or reduce forced movement by 1 room. If you are still in the same room as your opponent, and you have a red (melee attack) card, you may play it immediately. |
Obstacle | 2 | You create an obstacle in this room. Only you may voluntarily enter or leave this room until the obstacle is destroyed. Anyone may destroy it by playing any attack card in this room or an adjacent room. |
Steal | 1 | Play this against an opponent in the same room as you who has at least 1 card in his hand. Steal a card at random from your opponent and put it in your hand. Return it to your opponent's discard pile after it is played. |
Focus | 1 | Play this card at any time, even if it's not your turn. Draw 2 cards and put them in your hand. |
Comeback | 1 | Choose one card from your discard pile and put it in your hand. |
Improvised Weapon | 1 | Play this card at the same time as an attack. This card fulfills the any conditions which require a specific object to be present. |