Difference between revisions of "Not Under My Roof"
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== Links == | == Links == | ||
− | ''' | + | '''Discussion thread at PD''': http://www.principiadiscordia.com/forum/index.php?topic=25529.msg886594 |
'''Printable cards''': http://www.scribd.com/doc/33191153/Not-Under-My-Roof?secret_password=25y5zwkjbzskzhmk78cz | '''Printable cards''': http://www.scribd.com/doc/33191153/Not-Under-My-Roof?secret_password=25y5zwkjbzskzhmk78cz |
Revision as of 20:49, 25 June 2010
Concept
Not Under My Roof is a fast-paced fighting game in which two opponents battle their way through a residential living space. Opponents attack and defend by playing cards, some of which must utilize local features such as chairs, cabinets, stair cases, and refrigerators.
Players
Not Under My Roof requires two players. Each player must have their own Not Under My Roof master deck (eventually available for purchase on http://cramul.us).
Setting Up The Level
Opponents must agree on where the fight will take place. The play location is called the Level. The Level is divided into a number of units, called rooms. There must be at least five rooms. Rooms are considered to be connected in a linear sequence. During the fight, you will attempt to knock your opponent back into the next room in the sequence. The fight is over when you or your opponent are knocked out of the level (think Smash Brothers).
For example, a level might consist of the following rooms:
- Back Porch
- Kitchen
- Living Room
- Main Hall
- Stair case
- Upstairs Hall
- Bathroom
During the fight, you might knock your opponent from the living room into the kitchen, then from the kitchen out the back door onto the back porch. If you can knock him off the back porch, you win the match.
Gameplay
- Players begin in the center of the level. If there is an odd number of rooms, they begin in the center room. If there is an even number, they begin in adjacent rooms.
- Players take turns.
- Each turn has three phases:
- Draw cards until you have 3 in your hand
- Play as many cards as you'd like, in any order
- Discard any cards you don't want
- Generally, players use their right pocket as their draw pile and their left pocket as their discard pile. Once you run out of cards in your draw pile, shuffle your discard pile and switch it to the other pocket.
- In order to win, you must hit your opponent with an attack when you are both at the edge of the level. You cannot win by throwing something at your opponent from an adjacent room.
- participants are encouraged to act out the fight. Movie quality sound effects such as crashes and explosions can be easily and cheaply simulated by using the mouth.
Advice
- Each match should settle a dispute you have with the person.
- Ham it up - yell, pretend to throw things, slam doors, and show off your Bruce Lee moves.
Deck Contents
Card Name | Amount in Deck | Text |
Informational Card | 1 | Contains the game rules and website |
Pope Card | 1 | The bearer of this card is a blah blah blah |
Attack | 5 | Play this card when in the same room as your opponent. Knock your opponent back 1 room. |
Throw Stuff | 5 | Play this card when your opponent is in an adjacent room. Your attack forces your opponent back 1 room. |
Power Attack (Staircase) | 1 | Play this card when in the same room as your opponent and the room also contains stairs. Knock your opponent back 2 rooms. If there are no stairs present, you can play this card like a regular attack. |
Power Attack (Shelves) | 2 | Play this card when in the same room as your opponent and the room also contains shelves. Knock your opponent back 2 rooms. The shelves are considered destroyed for the rest of the match. If there are no shelves present, you can play this card like a regular attack. |
Power Attack (Table) | 2 | Play this card when in the same room as your opponent and the room also contains a table. Knock your opponent back 2 rooms. The table is considered destroyed for the rest of the match. If there are no tables cases present, you can play this card like a regular attack. |
Power Attack (Refrigerator) | 1 | Play this card when you are in the same room as a refrigerator. If your opponent is in the same room as you, he is knocked back 2 rooms. If your opponent is in an adjacent room, he is knocked back 1 room room. The refrigerator is considered emptied for the rest of the match. If there are no non-empty refrigerators present, you can play this card like a regular attack. |
Power Attack (TV/Monitor) | 1 | Play this card when in the same room as your opponent and the room also contains a TV or computer monitor. Knock your opponent back 2 rooms. The appliance is considered destroyed for the rest of the match. If there are no TVs or Monitors present, you can play this card like a regular attack. |
Attack and Move | 2 | Play this card when in the same room as your opponent. Knock your opponent back 1 room and then move 1 room. You may skip either the movement or attack. |
Move and Attack | 2 | Play this card when your opponent is in an adjacent room. You may move into your opponent's room and then knock him back 1 room. You may skip the attack and use this as a move instead. |
Move | 5 | Move to an adjacent room. You may not pass your opponent. |
Double Move | 2 | Move up to 2 rooms. You may not pass your opponent. |
Block | 5 | Play this card when your opponent forces you to move. Reduce forced movement by 1 room. No objects are destroyed by the attack. |
Guardian | 2 | Put this card down in the same room as you. You summon a monster which blocks your opponent from passing that room. It can be killed/discarded by any attack. |
Steal | 2 | Play this card when in the same room as your opponent and he has at least 1 card in his hand. Steal a card at random from your opponent and put it in your hand. |
Links
Discussion thread at PD: http://www.principiadiscordia.com/forum/index.php?topic=25529.msg886594
Printable cards: http://www.scribd.com/doc/33191153/Not-Under-My-Roof?secret_password=25y5zwkjbzskzhmk78cz