Not Under My Roof
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From Cramulus
Concept
Not Under My Roof is a fast-paced fighting game in which two opponents battle their way through a residential living space. Opponents attack and defend by playing cards, some of which must utilize local features such as chairs, cabinets, stair cases, and refrigerators.
Players
Not Under My Roof requires two players. Each player may build his or her own deck using the Not Under My Roof master deck (available for purchase on http://cramul.us).
Setting Up The Level
Opponents must agree on where the fight will take place. The play location is called the Level. The Level is divided into a number of units, called rooms. There must be at least five rooms. Rooms are considered to be connected in a linear sequence. During the fight, you will attempt to knock your opponent back into the next room in the sequence. The fight is over when you or your opponent are knocked out of the level (think Smash Brothers).
For example, a level might consist of the following rooms:
- Back Porch
- Kitchen
- Living Room
- Main Hall
- Stair case
- Upstairs Hall
- Bathroom
During the fight, you might knock your opponent from the living room into the kitchen, then from the kitchen out the back door onto the back porch. If you can knock him off the back porch, you win the match.
Gameplay
- Players begin in the center of the level.
- Players take turns.
- Each turn has three phases:
- Draw cards until you have 3 in your hand
- Play as many cards as you'd like, in any order
- Discard any cards you don't want
- Generally, players use their right pocket as their draw pile and their left pocket as their discard pile. Once you run out of cards in your draw pile, shuffle your discard pile and switch it to the other pocket.
- In order to win, you must hit your opponent with an attack when he or she is at the edge of the level. You cannot win by throwing something at your opponent from an adjacent room.
- participants are encouraged to act out the fight. Movie quality sound effects such as crashes and explosions can be easily and cheaply simulated by using the mouth.
Types of Cards
- Attack: You can play this card when in the same room as your opponent. You use your martial arts skills to knock your opponent back 1 room.
- Move: You can move to an adjacent room. You may not pass your opponent.
- Attack and Move: You can play this card when in the same room as your opponent. You use your martial arts skills to knock your opponent back 1 room and then follow him there. If you'd like, you may choose to forgo the movement or attack.
- Move and Attack: You can play this card when in an adjacent room to your opponent. You move into his room and then knock him back 1 room. If you'd like, you may choose to forgo the movement or attack.
- Throw: You can play this card when in an adjacent room to your opponent. (This "uses up" a lamp present in the room?) Your attack forces your opponent back 1 room.
- Power Attack: You can play this card when in the same room as your opponent, and the room also contains a <x>. Knock your opponent back 2 rooms. If the object is not present, you can play this card like a regular attack.
- Staircase: knock your opponent down the stairs or throw something down the stairs at your opponent.
- Cabinet: smash your opponent's face by opening a cabinet
- Table: throw your opponent into a table, destroying it.
- Television / computer: throw your opponent into a television or computer, destroying it.
- Refrigerator: attack using a random object pulled blindly from the refrigerator.
- Block: You can play this card in response to an attack, throw, or power attack. Reduce forced movement by 1 room.
- Guardian: You summon a monster which blocks your opponent from passing that room. It can be killed/discarded by any attack.