Card Name
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Amount in Deck
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Text
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Informational Card 1
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1
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Contains additional game rules:
Not Under My Roof is a fast-paced fighting game in which two opponents battle their way through a building. Opponents attack and defend by playing cards and making use of local features such as chairs, tables, brooms, and refrigerators. You will knock each other from room to room until somebody is thrown out of the building. If you're feeling lazy, you can draw a map of your house and move little game pieces around it, but this is a lot less exciting.
- Most players use their right pocket as their draw pile and their left pocket as their discard pile. Once you run out of cards in your draw pile, shuffle your discard pile and switch it to the other pocket.
- Each match should settle a real or made-up dispute you have with your opponents.
- Act out the fight. Movie quality sound effects such as crashes and explosions can be easily and cheaply simulated by using the human mouth. Ham it up, show off your Bruce Lee moves.
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Informational Card 2
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1
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Contains the game rules and website:
Before the Match:
- Building the level - agree on at least two Exits.
- You begin in any room you'd like
- To Win, Stun your opponent by hitting him with an attack. While he's still stunned, knock your opponent through an exit.
During Your Turn:
- Draw cards until you have 3 in your hand
- Play as many cards as you'd like, in any order. After you announce your card, discard it and act it out.
- Discard any cards you don't want
Some cards have an bonus ability you can use if a certain object is handy. In many cases the card will destroy that object, meaning it cannot be used again during this match.
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Pope Card
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1
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The bearer of this card is a blah blah blah
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Attack (Chair)
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2
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Shout at an opponent in the same room as you. You must communicate one of the following things:
- I force you into <adjacent room>.
- I stun you until the end of my turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
- <If there is a chair in the same room as you> Knock Down Attack! I knock you down with this chair. (The next time a card allows you to move to another room, you stand up instead.)
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Attack (Push)
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2
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Shout at an opponent in the same room as you. You must communicate one of the following things:
- I push you into <adjacent room>.
- I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
- <If there are shelves in the room> Power Attack! I force you into <location up to 2 rooms away>.
- <If there are shelves in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
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Attack (Slam)
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2
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Shout at an opponent in the same room as you. You must communicate one of the following things:
- I push you into <adjacent room>.
- I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
- <If there is a table, desk, or counter in the room> Power Attack! I force you into <location up to 2 rooms away>.
- <If there is a table, desk, or counter in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
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Attack (Smash)
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2
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Shout at an opponent in the same room as you. You must communicate one of the following things:
- I push you into <adjacent room>.
- I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
- <If there is a TV or Computer in the room> Power Attack! I force you into <location up to 2 rooms away>.
- <If there is a TV or Computer in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
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Attack (Weapon)
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2
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Shout at an opponent in the same room as you. You must communicate one of the following things:
- I push you into <adjacent room>.
- I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
- Once per turn, after you play this card, if there is a broom, frying pan, or another pre-agreed upon weapon in the room, you may say:
- Weapon Grip! I keep this card in my hand instead of discarding it.
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Throw Stuff (Lamp)
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2
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Shout at an opponent in an adjacent room. You must communicate one of the following things:
- I push you into <adjacent room>. (A throw attack may not force somebody through an exit, even if they're stunned.)
- I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
- Stun your opponent until the end of this turn. (When stunned, you can be forced through an Exit.)
- <If there is a lamp in the room> Power Attack! I force you into <location up to 2 rooms away from your opponent>. (Can't force opponent through an Exit)
- <If there is a lamp in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
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Throw Stuff (From the Fridge)
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1
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Shout at an opponent in an adjacent room. You must communicate one of the following things:
- I push you into <adjacent room>. (A throw attack may not force somebody through an exit, even if they're stunned.)
- I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
- Stun your opponent until the end of this turn. (When stunned, you can be forced through an Exit.)
- <If there is a refrigerator in the room> Power Attack! I force you into <location up to 2 rooms away from your opponent>. (Can't force opponent through an Exit)
- <If there is a refrigerator in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
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Throw Stuff (Garbage)
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2
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Shout at an opponent in an adjacent room. You must communicate one of the following things:
- I push you into <adjacent room>. (A throw attack may not force somebody through an exit, even if they're stunned.)
- I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
- Stun your opponent until the end of this turn. (When stunned, you can be forced through an Exit.)
- <If there is a garbage can in the room> Power Attack! I force you into <location up to 2 rooms away from your opponent>. (Can't force opponent through an Exit)
- <If there is a garbage can in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
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Attack and Move
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4
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Shout at an opponent in the same room as you. You must communicate one of the following things, then move to an adjacent room:
- I push you into <adjacent room>.
- I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
You may choose to play this card as a regular move or a regular attack.
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Move and Attack
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4
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Move into an adjacent room. Then shout at an opponent in the same room as you. You must communicate one of the following things:
- I push you into <adjacent room>.
- I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
You may choose to play this card as a regular move or a regular attack.
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Move
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10
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Move to an adjacent room.
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Double Move
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4
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Move up to 2 rooms.
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Block
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4
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When an opponent stuns you or forces you to move, cancel the stun or reduce forced movement by 1 room.
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Block and Counter
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2
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When an opponent stuns you or forces you to move, cancel the stun or reduce forced movement by 1 room. If you are still in the same room as your opponent, and you have a red (melee attack) card, you may play it immediately.
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Obstacle
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2
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Put this card down in the same room as you. You create an obstacle which keeps opponents from voluntarily entering or leaving this room. The obstacle can be targeted like an opponent and destroyed/discarded by any attack.
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Steal
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1
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Play this against an opponent in the same room as you who has at least 1 card in his hand. Steal a card at random from your opponent and put it in your hand. Return it to your opponent's discard pile after it is played.
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Focus
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1
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Play this card at any time, even if it's not your turn. Draw 2 cards and put them in your hand.
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