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Difference between revisions of "Shout It Out Playtest" - Cramulus

Difference between revisions of "Shout It Out Playtest"


Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 753
From Cramulus

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(Created page with "=== Deck Contents === {| border="1" |'''Card Name''' |'''Amount in Deck''' |'''Text''' |- |'''Informational Card 1''' |1 |Contains additional game rules: ''Not Under My Roof'' i...")
 
Line 80: Line 80:
 
|'''Throw Stuff (Lamp)'''
 
|'''Throw Stuff (Lamp)'''
 
|2
 
|2
|Play this card against an opponent in an adjacent room. A throw attack cannot force somebody through an exit, even if they are ''stunned''. You throw things at your opponent. You have two options:
+
|''Shout at an opponent in an adjacent room. You must communicate one of the following things:''
*move your opponent into an adjacent room of your choice.  
+
*I push you into <adjacent room>. (A throw attack may not force somebody through an exit, even if they're stunned.)
 +
*I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
 
*''Stun'' your opponent until the end of this turn. (When ''stunned'', you can be forced through an Exit.)
 
*''Stun'' your opponent until the end of this turn. (When ''stunned'', you can be forced through an Exit.)
  
If there is a lamp in the room with you, you may destroy it and perform a power attack instead.
+
* <If there is a lamp in the room> Power Attack! I force you into <location up to 2 rooms away from your opponent>. (Can't force opponent through an Exit)
 +
* <If there is a lamp in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
  
'''Power Attack''': Destroy the lamp. You have two options:
 
*Move your opponent up to two rooms.
 
*''Stun'' your opponent until the end of your next turn.
 
 
|- style="background:white; color:orange"
 
|- style="background:white; color:orange"
 
|'''Throw Stuff (From the Fridge)'''
 
|'''Throw Stuff (From the Fridge)'''
 
|1
 
|1
|Play this card against an opponent in an adjacent room. A throw attack cannot force somebody through an exit, even if they are ''stunned''. You throw things at your opponent. You have two options:
+
|''Shout at an opponent in an adjacent room. You must communicate one of the following things:''
*move your opponent into an adjacent room of your choice.  
+
*I push you into <adjacent room>. (A throw attack may not force somebody through an exit, even if they're stunned.)
 +
*I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
 
*''Stun'' your opponent until the end of this turn. (When ''stunned'', you can be forced through an Exit.)
 
*''Stun'' your opponent until the end of this turn. (When ''stunned'', you can be forced through an Exit.)
  
If there is a refrigerator in the room with you, you may destroy it and perform a power attack instead.
+
* <If there is a refrigerator in the room> Power Attack! I force you into <location up to 2 rooms away from your opponent>. (Can't force opponent through an Exit)
 
+
* <If there is a refrigerator in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
'''Power Attack''': You throw all of the fridge's contents at your opponent. You have two options:
 
*Move your opponent up to two rooms.
 
*''Stun'' your opponent until the end of your next turn.
 
 
|- style="background:white; color:orange"
 
|- style="background:white; color:orange"
 
|'''Throw Stuff (Garbage)'''
 
|'''Throw Stuff (Garbage)'''
 
|2
 
|2
|Play this card against an opponent in an adjacent room. A throw attack cannot force somebody through an exit, even if they are ''stunned''. You throw things at your opponent. You have two options:
+
|''Shout at an opponent in an adjacent room. You must communicate one of the following things:''
*move your opponent into an adjacent room of your choice.  
+
*I push you into <adjacent room>. (A throw attack may not force somebody through an exit, even if they're stunned.)
 +
*I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
 
*''Stun'' your opponent until the end of this turn. (When ''stunned'', you can be forced through an Exit.)
 
*''Stun'' your opponent until the end of this turn. (When ''stunned'', you can be forced through an Exit.)
  
If there is a garbage can in the room with you, you may destroy it and perform a power attack instead.
+
* <If there is a garbage can in the room> Power Attack! I force you into <location up to 2 rooms away from your opponent>. (Can't force opponent through an Exit)
 +
* <If there is a garbage can in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
  
'''Power Attack''': You throw all the garbage at your opponent. You have two options:
 
*Move your opponent up to two rooms.
 
*''Stun'' your opponent until the end of your next turn.
 
 
|- style="background:white; color:purple"
 
|- style="background:white; color:purple"
 
|'''Attack and Move'''
 
|'''Attack and Move'''
 
|4
 
|4
|Play this card when in the same room as your opponent. Make an attack, and then move to an adjacent room. Your attack has two options:
+
|''Shout at an opponent in the same room as you. You must communicate one of the following things, then move to an adjacent room:''
*move your opponent into an adjacent room of your choice
+
*I push you into <adjacent room>.
*''Stun'' your opponent until the end of your turn. (Someone who is ''stunned'' can be forced through an Exit.)
+
*I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
 +
 
  
You may choose to play this card as a regular move or a regular attack.
+
''You may choose to play this card as a regular move or a regular attack.''
 
|- style="background:white; color:purple"
 
|- style="background:white; color:purple"
 
|'''Move and Attack'''
 
|'''Move and Attack'''
 
|4
 
|4
|Play this card against an opponent in an adjacent room. Move into your opponent's room and then make an attack.  
+
|''Move into an adjacent room. Then shout at an opponent in the same room as you. You must communicate one of the following things:''
Your attack has two options:
+
*I push you into <adjacent room>.
*move your opponent into an adjacent room of your choice
+
*I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
*''Stun'' your opponent until the end of your turn. (Someone who is ''stunned'' can be forced through an Exit.)
 
  
You may choose to play this card as a regular move or a regular attack.
+
''You may choose to play this card as a regular move or a regular attack.''
 
|- style="background:white; color:blue"
 
|- style="background:white; color:blue"
 
|'''Move'''
 
|'''Move'''
Line 141: Line 137:
 
|'''Block'''
 
|'''Block'''
 
|4
 
|4
|When an opponent ''stuns'' you or forces you to move, cancel the ''stun'' or reduce forced movement by 1 room. No objects are destroyed by the blocked attack.
+
|When an opponent ''stuns'' you or forces you to move, cancel the ''stun'' or reduce forced movement by 1 room.  
 
|- style="background:white; color:green"
 
|- style="background:white; color:green"
 
|'''Block and Counter'''
 
|'''Block and Counter'''
 
|2
 
|2
|When an opponent stuns you or forces you to move, cancel the ''stun'' or reduce forced movement by 1 room. No objects are destroyed by the blocked attack. If you are still in the same room as your opponent, and you have a red (melee attack) card, you may play it immediately.
+
|When an opponent stuns you or forces you to move, cancel the ''stun'' or reduce forced movement by 1 room. If you are still in the same room as your opponent, and you have a red (melee attack) card, you may play it immediately.
 
|- style="background:white; color:green"
 
|- style="background:white; color:green"
 
|'''Obstacle'''
 
|'''Obstacle'''

Revision as of 00:26, 7 June 2011

Deck Contents

Card Name Amount in Deck Text
Informational Card 1 1 Contains additional game rules:

Not Under My Roof is a fast-paced fighting game in which two opponents battle their way through a building. Opponents attack and defend by playing cards and making use of local features such as chairs, tables, brooms, and refrigerators. You will knock each other from room to room until somebody is thrown out of the building. If you're feeling lazy, you can draw a map of your house and move little game pieces around it, but this is a lot less exciting.

  • Most players use their right pocket as their draw pile and their left pocket as their discard pile. Once you run out of cards in your draw pile, shuffle your discard pile and switch it to the other pocket.
  • Each match should settle a real or made-up dispute you have with your opponents.
  • Act out the fight. Movie quality sound effects such as crashes and explosions can be easily and cheaply simulated by using the human mouth. Ham it up, show off your Bruce Lee moves.
Informational Card 2 1 Contains the game rules and website:

Before the Match:

  • Building the level - agree on at least two Exits.
  • You begin in any room you'd like
  • To Win, Stun your opponent by hitting him with an attack. While he's still stunned, knock your opponent through an exit.

During Your Turn:

  1. Draw cards until you have 3 in your hand
  2. Play as many cards as you'd like, in any order. After you announce your card, discard it and act it out.
  3. Discard any cards you don't want

Some cards have an bonus ability you can use if a certain object is handy. In many cases the card will destroy that object, meaning it cannot be used again during this match.

Pope Card 1 The bearer of this card is a blah blah blah
Attack (Chair) 2 Shout at an opponent in the same room as you. You must communicate one of the following things:
  • I force you into <adjacent room>.
  • I stun you until the end of my turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
  • <If there is a chair in the same room as you> Knock Down Attack! I knock you down with this chair. (The next time a card allows you to move to another room, you stand up instead.)
Attack (Push) 2 Shout at an opponent in the same room as you. You must communicate one of the following things:
  • I push you into <adjacent room>.
  • I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
  • <If there are shelves in the room> Power Attack! I force you into <location up to 2 rooms away>.
  • <If there are shelves in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
Attack (Slam) 2 Shout at an opponent in the same room as you. You must communicate one of the following things:
  • I push you into <adjacent room>.
  • I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
  • <If there is a table, desk, or counter in the room> Power Attack! I force you into <location up to 2 rooms away>.
  • <If there is a table, desk, or counter in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
Attack (Smash) 2 Shout at an opponent in the same room as you. You must communicate one of the following things:
  • I push you into <adjacent room>.
  • I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
  • <If there is a TV or Computer in the room> Power Attack! I force you into <location up to 2 rooms away>.
  • <If there is a TV or Computer in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
Attack (Weapon) 2 Shout at an opponent in the same room as you. You must communicate one of the following things:
  • I push you into <adjacent room>.
  • I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)


  • Once per turn, after you play this card, if there is a broom, frying pan, or another pre-agreed upon weapon in the room, you may say:
  • Weapon Grip! I keep this card in my hand instead of discarding it.
Throw Stuff (Lamp) 2 Shout at an opponent in an adjacent room. You must communicate one of the following things:
  • I push you into <adjacent room>. (A throw attack may not force somebody through an exit, even if they're stunned.)
  • I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
  • Stun your opponent until the end of this turn. (When stunned, you can be forced through an Exit.)
  • <If there is a lamp in the room> Power Attack! I force you into <location up to 2 rooms away from your opponent>. (Can't force opponent through an Exit)
  • <If there is a lamp in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
Throw Stuff (From the Fridge) 1 Shout at an opponent in an adjacent room. You must communicate one of the following things:
  • I push you into <adjacent room>. (A throw attack may not force somebody through an exit, even if they're stunned.)
  • I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
  • Stun your opponent until the end of this turn. (When stunned, you can be forced through an Exit.)
  • <If there is a refrigerator in the room> Power Attack! I force you into <location up to 2 rooms away from your opponent>. (Can't force opponent through an Exit)
  • <If there is a refrigerator in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
Throw Stuff (Garbage) 2 Shout at an opponent in an adjacent room. You must communicate one of the following things:
  • I push you into <adjacent room>. (A throw attack may not force somebody through an exit, even if they're stunned.)
  • I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
  • Stun your opponent until the end of this turn. (When stunned, you can be forced through an Exit.)
  • <If there is a garbage can in the room> Power Attack! I force you into <location up to 2 rooms away from your opponent>. (Can't force opponent through an Exit)
  • <If there is a garbage can in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
Attack and Move 4 Shout at an opponent in the same room as you. You must communicate one of the following things, then move to an adjacent room:
  • I push you into <adjacent room>.
  • I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)


You may choose to play this card as a regular move or a regular attack.

Move and Attack 4 Move into an adjacent room. Then shout at an opponent in the same room as you. You must communicate one of the following things:
  • I push you into <adjacent room>.
  • I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)

You may choose to play this card as a regular move or a regular attack.

Move 10 Move to an adjacent room.
Double Move 4 Move up to 2 rooms.
Block 4 When an opponent stuns you or forces you to move, cancel the stun or reduce forced movement by 1 room.
Block and Counter 2 When an opponent stuns you or forces you to move, cancel the stun or reduce forced movement by 1 room. If you are still in the same room as your opponent, and you have a red (melee attack) card, you may play it immediately.
Obstacle 2 Put this card down in the same room as you. You create an obstacle which keeps opponents from voluntarily entering or leaving this room. The obstacle can be targeted like an opponent and destroyed/discarded by any attack.
Steal 1 Play this against an opponent in the same room as you who has at least 1 card in his hand. Steal a card at random from your opponent and put it in your hand. Return it to your opponent's discard pile after it is played.
Focus 1 Play this card at any time, even if it's not your turn. Draw 2 cards and put them in your hand.
Personal tools

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