Difference between revisions of "Shout It Out Playtest"
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(Created page with "=== Deck Contents === {| border="1" |'''Card Name''' |'''Amount in Deck''' |'''Text''' |- |'''Informational Card 1''' |1 |Contains additional game rules: ''Not Under My Roof'' i...") |
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|'''Throw Stuff (Lamp)''' | |'''Throw Stuff (Lamp)''' | ||
|2 | |2 | ||
− | | | + | |''Shout at an opponent in an adjacent room. You must communicate one of the following things:'' |
− | * | + | *I push you into <adjacent room>. (A throw attack may not force somebody through an exit, even if they're stunned.) |
+ | *I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.) | ||
*''Stun'' your opponent until the end of this turn. (When ''stunned'', you can be forced through an Exit.) | *''Stun'' your opponent until the end of this turn. (When ''stunned'', you can be forced through an Exit.) | ||
− | If there is a lamp in the room | + | * <If there is a lamp in the room> Power Attack! I force you into <location up to 2 rooms away from your opponent>. (Can't force opponent through an Exit) |
+ | * <If there is a lamp in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.) | ||
− | |||
− | |||
− | |||
|- style="background:white; color:orange" | |- style="background:white; color:orange" | ||
|'''Throw Stuff (From the Fridge)''' | |'''Throw Stuff (From the Fridge)''' | ||
|1 | |1 | ||
− | | | + | |''Shout at an opponent in an adjacent room. You must communicate one of the following things:'' |
− | * | + | *I push you into <adjacent room>. (A throw attack may not force somebody through an exit, even if they're stunned.) |
+ | *I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.) | ||
*''Stun'' your opponent until the end of this turn. (When ''stunned'', you can be forced through an Exit.) | *''Stun'' your opponent until the end of this turn. (When ''stunned'', you can be forced through an Exit.) | ||
− | If there is a refrigerator in the room | + | * <If there is a refrigerator in the room> Power Attack! I force you into <location up to 2 rooms away from your opponent>. (Can't force opponent through an Exit) |
− | + | * <If there is a refrigerator in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.) | |
− | |||
− | |||
− | * | ||
|- style="background:white; color:orange" | |- style="background:white; color:orange" | ||
|'''Throw Stuff (Garbage)''' | |'''Throw Stuff (Garbage)''' | ||
|2 | |2 | ||
− | | | + | |''Shout at an opponent in an adjacent room. You must communicate one of the following things:'' |
− | * | + | *I push you into <adjacent room>. (A throw attack may not force somebody through an exit, even if they're stunned.) |
+ | *I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.) | ||
*''Stun'' your opponent until the end of this turn. (When ''stunned'', you can be forced through an Exit.) | *''Stun'' your opponent until the end of this turn. (When ''stunned'', you can be forced through an Exit.) | ||
− | If there is a garbage can in the room | + | * <If there is a garbage can in the room> Power Attack! I force you into <location up to 2 rooms away from your opponent>. (Can't force opponent through an Exit) |
+ | * <If there is a garbage can in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.) | ||
− | |||
− | |||
− | |||
|- style="background:white; color:purple" | |- style="background:white; color:purple" | ||
|'''Attack and Move''' | |'''Attack and Move''' | ||
|4 | |4 | ||
− | | | + | |''Shout at an opponent in the same room as you. You must communicate one of the following things, then move to an adjacent room:'' |
− | * | + | *I push you into <adjacent room>. |
− | * | + | *I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.) |
+ | |||
− | You may choose to play this card as a regular move or a regular attack. | + | ''You may choose to play this card as a regular move or a regular attack.'' |
|- style="background:white; color:purple" | |- style="background:white; color:purple" | ||
|'''Move and Attack''' | |'''Move and Attack''' | ||
|4 | |4 | ||
− | | | + | |''Move into an adjacent room. Then shout at an opponent in the same room as you. You must communicate one of the following things:'' |
− | + | *I push you into <adjacent room>. | |
− | * | + | *I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.) |
− | * | ||
− | You may choose to play this card as a regular move or a regular attack. | + | ''You may choose to play this card as a regular move or a regular attack.'' |
|- style="background:white; color:blue" | |- style="background:white; color:blue" | ||
|'''Move''' | |'''Move''' | ||
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|'''Block''' | |'''Block''' | ||
|4 | |4 | ||
− | |When an opponent ''stuns'' you or forces you to move, cancel the ''stun'' or reduce forced movement by 1 room | + | |When an opponent ''stuns'' you or forces you to move, cancel the ''stun'' or reduce forced movement by 1 room. |
|- style="background:white; color:green" | |- style="background:white; color:green" | ||
|'''Block and Counter''' | |'''Block and Counter''' | ||
|2 | |2 | ||
− | |When an opponent stuns you or forces you to move, cancel the ''stun'' or reduce forced movement by 1 room | + | |When an opponent stuns you or forces you to move, cancel the ''stun'' or reduce forced movement by 1 room. If you are still in the same room as your opponent, and you have a red (melee attack) card, you may play it immediately. |
|- style="background:white; color:green" | |- style="background:white; color:green" | ||
|'''Obstacle''' | |'''Obstacle''' |
Revision as of 00:26, 7 June 2011
Deck Contents
Card Name | Amount in Deck | Text |
Informational Card 1 | 1 | Contains additional game rules:
Not Under My Roof is a fast-paced fighting game in which two opponents battle their way through a building. Opponents attack and defend by playing cards and making use of local features such as chairs, tables, brooms, and refrigerators. You will knock each other from room to room until somebody is thrown out of the building. If you're feeling lazy, you can draw a map of your house and move little game pieces around it, but this is a lot less exciting.
|
Informational Card 2 | 1 | Contains the game rules and website:
Before the Match:
During Your Turn:
Some cards have an bonus ability you can use if a certain object is handy. In many cases the card will destroy that object, meaning it cannot be used again during this match. |
Pope Card | 1 | The bearer of this card is a blah blah blah |
Attack (Chair) | 2 | Shout at an opponent in the same room as you. You must communicate one of the following things:
|
Attack (Push) | 2 | Shout at an opponent in the same room as you. You must communicate one of the following things:
|
Attack (Slam) | 2 | Shout at an opponent in the same room as you. You must communicate one of the following things:
|
Attack (Smash) | 2 | Shout at an opponent in the same room as you. You must communicate one of the following things:
|
Attack (Weapon) | 2 | Shout at an opponent in the same room as you. You must communicate one of the following things:
|
Throw Stuff (Lamp) | 2 | Shout at an opponent in an adjacent room. You must communicate one of the following things:
|
Throw Stuff (From the Fridge) | 1 | Shout at an opponent in an adjacent room. You must communicate one of the following things:
|
Throw Stuff (Garbage) | 2 | Shout at an opponent in an adjacent room. You must communicate one of the following things:
|
Attack and Move | 4 | Shout at an opponent in the same room as you. You must communicate one of the following things, then move to an adjacent room:
|
Move and Attack | 4 | Move into an adjacent room. Then shout at an opponent in the same room as you. You must communicate one of the following things:
You may choose to play this card as a regular move or a regular attack. |
Move | 10 | Move to an adjacent room. |
Double Move | 4 | Move up to 2 rooms. |
Block | 4 | When an opponent stuns you or forces you to move, cancel the stun or reduce forced movement by 1 room. |
Block and Counter | 2 | When an opponent stuns you or forces you to move, cancel the stun or reduce forced movement by 1 room. If you are still in the same room as your opponent, and you have a red (melee attack) card, you may play it immediately. |
Obstacle | 2 | Put this card down in the same room as you. You create an obstacle which keeps opponents from voluntarily entering or leaving this room. The obstacle can be targeted like an opponent and destroyed/discarded by any attack. |
Steal | 1 | Play this against an opponent in the same room as you who has at least 1 card in his hand. Steal a card at random from your opponent and put it in your hand. Return it to your opponent's discard pile after it is played. |
Focus | 1 | Play this card at any time, even if it's not your turn. Draw 2 cards and put them in your hand. |