Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::open($save_path, $session_name) should either be compatible with SessionHandlerInterface::open(string $path, string $name): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 172

Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::close() should either be compatible with SessionHandlerInterface::close(): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 187

Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::read($id) should either be compatible with SessionHandlerInterface::read(string $id): string|false, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 201

Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::write($id, $dataStr) should either be compatible with SessionHandlerInterface::write(string $id, string $data): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 229

Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::destroy($id) should either be compatible with SessionHandlerInterface::destroy(string $id): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 335

Deprecated: Return type of MediaWiki\Session\PHPSessionHandler::gc($maxlifetime) should either be compatible with SessionHandlerInterface::gc(int $max_lifetime): int|false, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/PHPSessionHandler.php on line 355

Deprecated: Creation of dynamic property LoadBalancer::$mWriteIndex is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/loadbalancer/LoadBalancer.php on line 95

Deprecated: Return type of ResultWrapper::current() should either be compatible with Iterator::current(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php on line 174

Deprecated: Return type of ResultWrapper::next() should either be compatible with Iterator::next(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php on line 192

Deprecated: Return type of ResultWrapper::key() should either be compatible with Iterator::key(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php on line 185

Deprecated: Return type of ResultWrapper::valid() should either be compatible with Iterator::valid(): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php on line 202

Deprecated: Return type of ResultWrapper::rewind() should either be compatible with Iterator::rewind(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/db/DatabaseUtility.php on line 163

Deprecated: Creation of dynamic property LoadBalancer::$mWriteIndex is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/loadbalancer/LoadBalancer.php on line 95

Deprecated: strlen(): Passing null to parameter #1 ($string) of type string is deprecated in /var/www/principiadiscordia.com/cramulus/includes/db/Database.php on line 1742

Deprecated: Return type of MediaWiki\Session\Session::count() should either be compatible with Countable::count(): int, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 555

Deprecated: Return type of MediaWiki\Session\Session::current() should either be compatible with Iterator::current(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 560

Deprecated: Return type of MediaWiki\Session\Session::next() should either be compatible with Iterator::next(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 570

Deprecated: Return type of MediaWiki\Session\Session::key() should either be compatible with Iterator::key(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 565

Deprecated: Return type of MediaWiki\Session\Session::valid() should either be compatible with Iterator::valid(): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 580

Deprecated: Return type of MediaWiki\Session\Session::rewind() should either be compatible with Iterator::rewind(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 575

Deprecated: Return type of MediaWiki\Session\Session::offsetExists($offset) should either be compatible with ArrayAccess::offsetExists(mixed $offset): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 589

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Deprecated: Return type of MediaWiki\Session\Session::offsetUnset($offset) should either be compatible with ArrayAccess::offsetUnset(mixed $offset): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /var/www/principiadiscordia.com/cramulus/includes/session/Session.php on line 614

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Difference between revisions of "Shout It Out Playtest" - Cramulus

Difference between revisions of "Shout It Out Playtest"


Deprecated: Creation of dynamic property PPDStack::$accum is deprecated in /var/www/principiadiscordia.com/cramulus/includes/parser/Preprocessor_DOM.php on line 753
From Cramulus

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Line 40: Line 40:
 
|The bearer of this card is a [http://discordian-dilemma.net/Blog/wp-content/2008/05/pope-card.jpg blah blah blah]
 
|The bearer of this card is a [http://discordian-dilemma.net/Blog/wp-content/2008/05/pope-card.jpg blah blah blah]
 
|- style="background:white; color:red"
 
|- style="background:white; color:red"
|'''Attack (Chair)'''
+
|'''Beat Down'''
 
|2
 
|2
|''Shout at an opponent in the same room as you. You must communicate one of the following things:''
+
|''Play versus someone in this room.''  
*I force you into <adjacent room>.
+
 
*I stun you until the end of my turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
+
*Push opponent into <adjacent room>.  
* <If there is a chair in the same room as you> Knock Down Attack! I knock you down with this chair. (The next time a card allows you to move to another room, you stand up instead.)
+
*<Use Chair> Power Attack! Force opponent into <location up to 2 rooms away>.
 +
 
 +
*Stun opponent until the end of your turn.  
 +
*<Use Chair> Power Stun! Stun opponent until the end of your next turn.
 +
 
 +
*<Use Chair> Knock Down Attack! The next time your opponent plays a card which allows him to move, he stands up instead.
  
 
|- style="background:white; color:red"
 
|- style="background:white; color:red"
|'''Attack (Push)'''
+
|'''Push'''
 
|2
 
|2
|''Play versus someone in the same room as you.''  
+
|''Play versus someone in this room.''  
  
 
*Push opponent into <adjacent room>.  
 
*Push opponent into <adjacent room>.  
 +
*<Use shelves> Power Attack! Force opponent into <location up to 2 rooms away>.
 +
 
*Stun opponent until the end of your turn.  
 
*Stun opponent until the end of your turn.  
*<Use shelves> Power Attack! Force opponent into <location up to 2 rooms away>.
 
 
*<Use shelves> Power Stun! Stun opponent until the end of your next turn.
 
*<Use shelves> Power Stun! Stun opponent until the end of your next turn.
  
 
|- style="background:white; color:red"
 
|- style="background:white; color:red"
|'''Attack (Slam)'''
+
|'''Slam'''
 
|2
 
|2
|''Shout at an opponent in the same room as you. You must communicate one of the following things:''
+
|''Play versus someone in this room.''  
*I push you into <adjacent room>.
+
 
*I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
+
*Push opponent into <adjacent room>.  
* <If there is a table, desk, or counter in the room> Power Attack! I force you into <location up to 2 rooms away>.  
+
*<Use table, desk, counter> Power Attack! Force opponent into <location up to 2 rooms away>.
* <If there is a table, desk, or counter in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
+
 
 +
*Stun opponent until the end of your turn.  
 +
*<Use table, desk, counter> Power Stun! Stun opponent until the end of your next turn.
  
 
|- style="background:white; color:red"
 
|- style="background:white; color:red"
|'''Attack (Smash)'''
+
|'''Smash'''
 
|2
 
|2
|''Shout at an opponent in the same room as you. You must communicate one of the following things:''
+
|''Play versus someone in this room.''  
*I push you into <adjacent room>.
+
 
*I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
+
*Push opponent into <adjacent room>.  
* <If there is a TV or Computer in the room> Power Attack! I force you into <location up to 2 rooms away>.  
+
*<Use TV or Computer> Power Attack! Force opponent into <location up to 2 rooms away>.
* <If there is a TV or Computer in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
+
 
 +
*Stun opponent until the end of your turn.  
 +
*<Use TV or Computer> Power Stun! Stun opponent until the end of your next turn.
 +
 
 
|- style="background:white; color:red"
 
|- style="background:white; color:red"
|'''Attack (Weapon)'''
+
|'''Weapon'''
 
|2
 
|2
|''Shout at an opponent in the same room as you. You must communicate one of the following things:''
+
|''Play versus someone in this room.''  
*I push you into <adjacent room>.
 
*I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
 
  
 +
''Weapons include brooms, frying pans, and anything else you agree to before the match. If a weapon is in the room, you may choose to discard another card in your hand instead of this card.''
  
* ''Once per turn, after you play this card, if there is a broom, frying pan, or another pre-agreed upon weapon in the room, you may say:''
+
*Push opponent into <adjacent room>.
* Weapon Grip! I keep this card in my hand instead of discarding it.  
+
*<Use Weapon> Power Attack! Force opponent into <location up to 2 rooms away>.
 +
 
 +
*Stun opponent until the end of your turn.
 +
*<Use Weapon> Power Stun! Stun opponent until the end of your next turn.
  
 
|- style="background:white; color:orange"
 
|- style="background:white; color:orange"
|'''Throw Stuff (Lamp)'''
+
|'''Lights Out'''
 
|2
 
|2
|''Shout at an opponent in an adjacent room. You must communicate one of the following things:''
+
|''Play versus someone in an adjacent room.''
*I push you into <adjacent room>. (A throw attack may not force somebody through an exit, even if they're stunned.)
 
*I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
 
*''Stun'' your opponent until the end of this turn. (When ''stunned'', you can be forced through an Exit.)
 
  
* <If there is a lamp in the room> Power Attack! I force you into <location up to 2 rooms away from your opponent>. (Can't force opponent through an Exit)
+
*Throw! Force opponent into <room adjacent to them>.
* <If there is a lamp in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
+
*<Use Lamp> Power Attack! Force opponent into <location up to 2 rooms away>.
 +
 
 +
*Stun opponent until the end of your turn.
 +
*<Use Lamp> Power Stun! Stun opponent until the end of your next turn.
  
 
|- style="background:white; color:orange"
 
|- style="background:white; color:orange"
|'''Throw Stuff (From the Fridge)'''
+
|'''Barrage'''
 
|1
 
|1
|''Shout at an opponent in an adjacent room. You must communicate one of the following things:''
+
|''Play versus someone in an adjacent room.''
*I push you into <adjacent room>. (A throw attack may not force somebody through an exit, even if they're stunned.)
 
*I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
 
*''Stun'' your opponent until the end of this turn. (When ''stunned'', you can be forced through an Exit.)
 
  
* <If there is a refrigerator in the room> Power Attack! I force you into <location up to 2 rooms away from your opponent>. (Can't force opponent through an Exit)
+
*Throw! Force opponent into <room adjacent to them>.
* <If there is a refrigerator in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
+
*<Use Food> Power Attack! Force opponent into <location up to 2 rooms away>.
 +
 
 +
*Stun opponent until the end of your turn.
 +
*<Use Food> Power Stun! Stun opponent until the end of your next turn.
 
|- style="background:white; color:orange"
 
|- style="background:white; color:orange"
|'''Throw Stuff (Garbage)'''
+
|'''Trash Talk'''
 
|2
 
|2
|''Shout at an opponent in an adjacent room. You must communicate one of the following things:''
+
|''Play versus someone in an adjacent room.''
*I push you into <adjacent room>. (A throw attack may not force somebody through an exit, even if they're stunned.)
+
 
*I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
+
*Throw! Force opponent into <room adjacent to them>.
*''Stun'' your opponent until the end of this turn. (When ''stunned'', you can be forced through an Exit.)
+
*<Use Garbage> Power Attack! Force opponent into <location up to 2 rooms away>.
  
* <If there is a garbage can in the room> Power Attack! I force you into <location up to 2 rooms away from your opponent>. (Can't force opponent through an Exit)
+
*Stun opponent until the end of your turn.
* <If there is a garbage can in the room> Power Stun! I Stun you until the end of my next turn. (While you're Stunned, you can be forced through an Exit by a melee attack.)
+
*<Use Garbage> Power Stun! Stun opponent until the end of your next turn.
  
 
|- style="background:white; color:purple"
 
|- style="background:white; color:purple"
 
|'''Attack and Move'''
 
|'''Attack and Move'''
 
|4
 
|4
|''Shout at an opponent in the same room as you. You must communicate one of the following things, then move to an adjacent room:''
+
|''Play versus someone in the same room as you. Then move to an adjacent room. You may choose to skip either action.''
*I push you into <adjacent room>.
 
*I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
 
  
 +
*Push opponent into <adjacent room>.
 +
*Stun opponent until the end of your turn.
  
''You may choose to play this card as a regular move or a regular attack.''
 
 
|- style="background:white; color:purple"
 
|- style="background:white; color:purple"
 
|'''Move and Attack'''
 
|'''Move and Attack'''
 
|4
 
|4
|''Move into an adjacent room. Then shout at an opponent in the same room as you. You must communicate one of the following things:''
+
|''Move into an adjacent room. Then attack someone in that room. You may choose to skip either action.''
*I push you into <adjacent room>.
 
*I stun you until the end of my turn. (While you're stunned, you can be forced through an Exit by a melee attack.)
 
  
''You may choose to play this card as a regular move or a regular attack.''
+
*Push opponent into <adjacent room>.
 +
*Stun opponent until the end of your turn.
 
|- style="background:white; color:blue"
 
|- style="background:white; color:blue"
 
|'''Move'''
 
|'''Move'''
Line 139: Line 150:
 
|Move to an adjacent room.
 
|Move to an adjacent room.
 
|- style="background:white; color:blue"
 
|- style="background:white; color:blue"
|'''Double Move'''
+
|'''Run'''
 
|4
 
|4
|Move up to 2 rooms.
+
|*Move to an adjacent room.
 +
*Move two rooms away.
 
|- style="background:white; color:green"
 
|- style="background:white; color:green"
 
|'''Block'''
 
|'''Block'''
Line 153: Line 165:
 
|'''Obstacle'''
 
|'''Obstacle'''
 
|2
 
|2
|Put this card down in the same room as you. You create an obstacle which keeps opponents from voluntarily entering or leaving this room. The obstacle can be targeted like an opponent and destroyed/discarded by any attack.
+
|You create an obstacle in this room. The obstacle does not affect you. An opponent cannot voluntarily enter or leave a room with an obstacle. Anyone can destroy an obstacle by playing any attack in its room or an adjacent room.  
 +
 
 
|- style="background:white; color:green"
 
|- style="background:white; color:green"
 
|'''Steal'''
 
|'''Steal'''

Revision as of 16:29, 11 June 2011

Deck Contents

Card Name Amount in Deck Text
Informational Card 1 1 Contains additional game rules:

Not Under My Roof! is a fast-paced fighting game in which opponents battle their way through a building. Play cards to atack, defend, and make use of objects such as tables, chairs, brooms, and lamps. You will knock each other from room to room until somebody is thrown out of the building.

Not Under My Roof! is meant to be played while standing up and moving around. It may be easier to use use one pocket as a draw pile and another pocket as a discard pile. Once you run out of cards in your draw pile, shuffle your discard pile and switch it to the other pocket.

Each match should settle a real or made-up dispute you have with your opponent(s).

Movie quality effects such as crashes and explosions can be cheaply simulated by using the human mouth. Ham it up, show off your ridiculous action moves.

Informational Card 2 1 Contains the game rules and website:

Before the Match

  • Building the level: agree on at least two Exits.
  • You begin in any room you'd like.
  • To win, throw your opponent through an Exit. First, Stun your opponent with an attack card. While they’re Stunned, they can be thrown from an Exit by a close range attack (ie: not a Throw card).


During Your Turn

  • Draw until you have 3 cards in your hand.
  • Play as many cards as you'd like, in any order. After you announce your card, discard it and act it out.
  • Discard any cards you don't want.

If a card lists multiple options, choose one when you play the card. Some options are only available under certain conditions, like if a certain object (like a table, lamp, or set of shelves) is in the same room as you.

Pope Card 1 The bearer of this card is a blah blah blah
Beat Down 2 Play versus someone in this room.
  • Push opponent into <adjacent room>.
  • <Use Chair> Power Attack! Force opponent into <location up to 2 rooms away>.
  • Stun opponent until the end of your turn.
  • <Use Chair> Power Stun! Stun opponent until the end of your next turn.
  • <Use Chair> Knock Down Attack! The next time your opponent plays a card which allows him to move, he stands up instead.
Push 2 Play versus someone in this room.
  • Push opponent into <adjacent room>.
  • <Use shelves> Power Attack! Force opponent into <location up to 2 rooms away>.
  • Stun opponent until the end of your turn.
  • <Use shelves> Power Stun! Stun opponent until the end of your next turn.
Slam 2 Play versus someone in this room.
  • Push opponent into <adjacent room>.
  • <Use table, desk, counter> Power Attack! Force opponent into <location up to 2 rooms away>.
  • Stun opponent until the end of your turn.
  • <Use table, desk, counter> Power Stun! Stun opponent until the end of your next turn.
Smash 2 Play versus someone in this room.
  • Push opponent into <adjacent room>.
  • <Use TV or Computer> Power Attack! Force opponent into <location up to 2 rooms away>.
  • Stun opponent until the end of your turn.
  • <Use TV or Computer> Power Stun! Stun opponent until the end of your next turn.
Weapon 2 Play versus someone in this room.

Weapons include brooms, frying pans, and anything else you agree to before the match. If a weapon is in the room, you may choose to discard another card in your hand instead of this card.

  • Push opponent into <adjacent room>.
  • <Use Weapon> Power Attack! Force opponent into <location up to 2 rooms away>.
  • Stun opponent until the end of your turn.
  • <Use Weapon> Power Stun! Stun opponent until the end of your next turn.
Lights Out 2 Play versus someone in an adjacent room.
  • Throw! Force opponent into <room adjacent to them>.
  • <Use Lamp> Power Attack! Force opponent into <location up to 2 rooms away>.
  • Stun opponent until the end of your turn.
  • <Use Lamp> Power Stun! Stun opponent until the end of your next turn.
Barrage 1 Play versus someone in an adjacent room.
  • Throw! Force opponent into <room adjacent to them>.
  • <Use Food> Power Attack! Force opponent into <location up to 2 rooms away>.
  • Stun opponent until the end of your turn.
  • <Use Food> Power Stun! Stun opponent until the end of your next turn.
Trash Talk 2 Play versus someone in an adjacent room.
  • Throw! Force opponent into <room adjacent to them>.
  • <Use Garbage> Power Attack! Force opponent into <location up to 2 rooms away>.
  • Stun opponent until the end of your turn.
  • <Use Garbage> Power Stun! Stun opponent until the end of your next turn.
Attack and Move 4 Play versus someone in the same room as you. Then move to an adjacent room. You may choose to skip either action.
  • Push opponent into <adjacent room>.
  • Stun opponent until the end of your turn.
Move and Attack 4 Move into an adjacent room. Then attack someone in that room. You may choose to skip either action.
  • Push opponent into <adjacent room>.
  • Stun opponent until the end of your turn.
Move 10 Move to an adjacent room.
Run 4 *Move to an adjacent room.
  • Move two rooms away.
Block 4 When an opponent stuns you or forces you to move, cancel the stun or reduce forced movement by 1 room.
Block and Counter 2 When an opponent stuns you or forces you to move, cancel the stun or reduce forced movement by 1 room. If you are still in the same room as your opponent, and you have a red (melee attack) card, you may play it immediately.
Obstacle 2 You create an obstacle in this room. The obstacle does not affect you. An opponent cannot voluntarily enter or leave a room with an obstacle. Anyone can destroy an obstacle by playing any attack in its room or an adjacent room.
Steal 1 Play this against an opponent in the same room as you who has at least 1 card in his hand. Steal a card at random from your opponent and put it in your hand. Return it to your opponent's discard pile after it is played.
Focus 1 Play this card at any time, even if it's not your turn. Draw 2 cards and put them in your hand.
Personal tools

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