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Messages - P3nT4gR4m

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Techmology and Scientism / Re: I need someone smarter than me to parse this
« on: December 17, 2016, 07:22:13 pm »

Bring and Brag / Re: P3nT's Shoops
« on: December 17, 2016, 03:29:33 pm »
It's gpu output. Not even rendered. Just capped in medium. Missing pbr materials but i canexport to ue4 if I need that

Bring and Brag / Re: P3nT's Shoops
« on: December 16, 2016, 06:34:52 pm »
And another. Can't believe I can actually do shit like this so damn quick. It's like I just think of something and half an hour later it's appeared in front of me  :eek:

(And, yeah, the anatomy is fucking horrible. In my defense I haven't practiced much with bodies. Been trying to perfect heads first)

Bring and Brag / Re: P3nT's Shoops
« on: December 16, 2016, 07:41:22 am »

Techmology and Scientism / Re: I need someone smarter than me to parse this
« on: December 15, 2016, 11:10:02 am »
This is cool; not what I initially intended, but cool nonetheless :). Just to be clear, my use of the word "micro/neuronal" was not meant to include quantum mechanics.  It was meant to distinguish scales of magnitude.  The human body(s) as a whole was the macro, the neurons were the micro.

...this does /not/ mean that the probability of any such condition is causally independent of say, the determinite perceptions of a macro (biological) scale organism.

If I understand what you're proposing, I should point out that quantum behavior is not affected by perception.  I think I explained that a while back in some thread or other.  If you really want to know more, I can get into it; but most people don't like it when the universe becomes more interesting and less mysterious.

Challenges, good.  So I feel we could probably address this most directly by way of the double-slit experiment but my brain can't do multiplexing today.  Routing around, I was thinking Heissenberg.  Let's see, the measurement problem?  So, if I determine the quanta's probable position, I have absolutely precluded the possibility of determining it's momentum, and vice versa.  So, the perception does not causally determine the property, but it determines the kind of information about that which I will/not have access to.  In some sense, my perceptions determine the kind of information I can derive from quantum behaviour, not the bahaviour itself.  Perceptions determine possibilities over actualities. 

PS.  Fuck, it does still feel like dividing by zero though, I know that the information is not destroyed, however it feels like that...  Thar goes the multiverse.

All I can say is that "quantum" doesn't mean what most people seem to think it means, at all, and that a conversation about how quantum behavior can or cannot manifest really can't be had unless all participants first understand what quantum behavior IS.

In the interest of getting on the same page, here is a very simple, straightforward introduction to the basic concepts:

Putting this in to read once my brain allows it - hopefully soon.

Imagine you're looking at an elephant and your curious nature wants to know two things -

1) What is inside elephant?

2) How fast does elephant run?

So you grab your trusty chainsaw and set about investigating the pachyderm's interior. Satisfied you have a pretty good handle on what is inside elephant, you turn your attention to question 2...

Or Kill Me / Re: Turn It Off!!
« on: December 14, 2016, 10:55:31 am »
I been stuck in the real world for 40-odd years. Now I got reality 2.0 (this time it's virtual) to explore. Aint planning on turning that off anytime soon. I'd happily turn off the old one, tho. Fuck all interesting going on there. :lulz:

Bring and Brag / Re: P3nT's Shoops
« on: December 11, 2016, 11:50:30 pm »
I'll go one better, right in the middle of sculpting that I scaled it right the fuck up until I was the size a 5 year old would be then I got out of my chair, IRL while still in the rift and I sat down on the floor of that little treehouse with my legs crossed and marvelled at what the actual fuck I was doing  :eek:

Bring and Brag / Re: P3nT's Shoops
« on: December 11, 2016, 08:31:13 pm »
Two from today

Bring and Brag / Re: P3nT's Shoops
« on: December 11, 2016, 04:26:32 am »
One more before bed. On a long enough timeline everything ends up zombies...

Bring and Brag / Re: P3nT's Shoops
« on: December 11, 2016, 02:21:11 am »
Haven't seen meatspace for 4 days... no sleep... sculpting constantly. This is too much fun!

Bring and Brag / Re: P3nT's Shoops
« on: December 07, 2016, 11:29:11 pm »
Got my hand controllers tonight. Sculpting in VR is more awesome-the-absolute-fuck than anyone could possibly imagine. If I posted enough :fap:'s to describe how good this software is the intertubes would just back the fuck up and stop.  :eek:

Bring and Brag / Re: P3nT's Shoops
« on: December 06, 2016, 11:12:23 pm »
I never sculpted IRL. Need to know anatomy to sculpt organics. I'm still learning. The more anatomy I learn, the easier it is to model, more methodical, a-b-c. Sculpting in dynatopo mode adds polys to the mesh where needed. Gives epic results down to tiny detail but the mesh you end up with is a fkin mess. Distorts and creases all funny when you use bones. First learn retopology. A bit like anatomy but using polygon flow to describe forms. I can speed-sculpt a face now, either with references or made up in my head, in about an hour. I practice doing that. The retopolgy takes me several hours. Then I need to model hipoly detail back in, on top of retopo'd mesh for normal/bump maps.

By all accounts is kinda bog standard workflow for game assets and/or posable meshes. The other way is build lowpoly, nicely topologised mesh from the git go but I prefer starting with a dynamic mesh. Plenty blender/z-brush sculpting vids on youtube. Principles are the same across both but there's more z-brush ones.

Bring and Brag / Re: P3nT's Shoops
« on: December 06, 2016, 06:58:40 pm »
Still going with the detailing and the paintjob. Takes f'kin ages this does  :eek:

Bring and Brag / Re: P3nT's Shoops
« on: December 05, 2016, 06:43:50 pm »
I'm calling him "Shostrich" cos there's a bit of shark and a bit of ostrich in him (along with fuck knows all what else)

Imported into unreal engine and squared off against spiderman. I've stood next to these guys in the rift and they're about 10 foot tall. This is my future. As advertised. Does not dissapoint!

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