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Messages - Cain

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31
Aneristic Illusions / Re: Syria reported to have use Chemical Warfare
« on: September 11, 2014, 11:23:51 am »
I wish he'd stuck to golfing.  Admittedly, Saudi Arabia and Qatar were gonna fund jihadis no matter what, but at least then we'd be approaching the situation with somewhat clean hands.

Well, clean if we ignore how ISIS was created as a response to the Allied occupation of Iraq in the first place... All I can say is, I'm glad history will judge George W. Bush.  Because sure as fuck no-one else seems willing to at the moment.

Also, look at who we're pointedly not working with.  Namely, Assad.  I'll be honest, allying with the likes of Assad does make my stomach twist.  But at least under Assad, religious minorities were protected, not gutted in the streets and their head given to children as a football.  Women weren't house-bound slaves.  Syria under Assad had at least some redeeming features, which is more than can be said of Islamic State.

But we're not allying with him.  Not because he's too totalitarian or has too much blood on his hands.  I mean, we're all still friends with the Saudis, after all.  But because Project: Depose Assad will continue.  I'm calling it now, extensive air campaigns and support for rebels, obstensibly to fight ISIS, will magically form into a coalition to fight Assad and collapse his regime.

After all, the road to Tehran runs through Damascus.  And we must keep our eye on the prize. 

32
Maybe.  I wasn't really paying attention to him though.  I was paying attention to being able to shoot dragons with a fricking longbow using current tech.  Which is probably why I don't get the comments.

33
Aneristic Illusions / Re: Syria reported to have use Chemical Warfare
« on: September 11, 2014, 09:27:28 am »
Oh, and while all eyes are on ISIS, Boko Haram are practically carving an Islamic state out of Nigeria and Cameroon.  And, by the by, Cameroon borders the Central African Republic, where a nasty Christian-Muslim sectarian conflict is ongoing. 

34
"zomg u look like such a douchebag m8, douchebag, fat nerd tech, lame, go outside ur basement, i own a console and im a fucking stud"

Basically stuff like that.  Just surprising how much there is, given it's a damn cool piece of tech. 

36
Well, that's not so bad then, is it?

If you want, I can put in the Skyrim thread links to a bunch of low-peformance impacting but really useful mods?

Have you seen the VorpX app running Skyrim on Oculus?.

MY BODY HAS NEVER BEEN THIS READY!!!  :fap:

No, but hook that up with a Wii for the sword/spell actions and you'd have a hell of a game.

37
Freeky, your modlist.

OK, you need your mod client.  You have two choices, but whatever you choose, you need the Nexus Mod Manager.  I prefer to also use the Skyrim Mod Organiser, which is a more complex piece of software, but has additional benefits than NMM does not.  A guide to how to use it can be found here.

Firstly, you need to install SKSE.  This is what allows most mods to work in the first place.

Secondly, you need SkyUI.  Note SkyUI and Mod Organiser do not always play nice....when launching the game via MO, you need to go to the Archives tab and deselect the option "Have MO manage archives".

After that, you need the Unofficial Skyrim and DLC patches, available here (scroll down for the DLC links).

After that, you want A Quality World Map With Roads.

That's what I would consider a basic mod install.  Everything should work properly, you now have a nice interface, and the map is now much more awesome and useful.

After those, I would also have

Clothing and Clutter Fixes
Weapon and Armour Fixes.  I recommend the Complete Plus version, which has changes to Orcish and Daedric weapons, Dragon Masks and arrow and bolt speed, in addition to the bugfixes.
Complete Crafting Overhaul Remade.  Please note a patch is required to make this work with WAF, but is included under the download list.

This will make a number of changes to the crafting system, as well as restoring Orcish weapons to a more proper category (better than Elven or Dwemer, worse than Ebony).  If you like playing mages, this will allow you to wear circlets with hoods, which also works with the Nightingale and Shrouded Armours.

Run for Your Lives and When Vampires Attack should prevent NPCs dying due to dragon or vampire raids.

Dragon Combat Overhaul.  Unlike the Civil War Overhaul, this baby is stable as hell.  And while it does utilise scripts, my laptop handles them without issue.  It also instantly makes dragon fights 50 times more epic.  DCO makes dragons act more unpredictably in combat, making them a lot harder to kill.  No changes to damage or health are made, so this mod can be freely combined with Deadly Dragons, which does make dragons tougher, but does not change their behaviour.  For that one, keep Assault Mode switched off or mark cities as exempt, as dragons spawned via that assault mode will not make citizens run inside even with Run For Your Lives installed.

Also DCO has the single best mod description on the entire of Nexus.  I do recommend tweaking the settings to drastically reduce the chance of reinforcements however.  Having five dragons show up to every single fight can sometimes cause script lag...and more importantly, it's annoying as fuck.  Except that that one time, when they did it during my very first fight at the Whiterun Tower and slaughtered all the guard, making that battle at least 500 times more epic than was ever intended.  Dunmer supremacy was asserted that day, let me assure you.

Cutting Room Floor restores content that never made the final cut into Skyrim.  Exception: Boethiah's Bidding, which would have had the Dragonborn assassinate Jarl Elisif for the Daedric Prince has not been included due to the complexity of restoring Civil War related plotlines, though I believe Apollodown is interested in restoring it at some point for his own Civil War Overhaul mod.

Extended Encounters.  Just for fun.  I often run into Companions in the Reach or Rift, and Jenassa does a surprising amount of mercenary work.

Immersive Armors and Immersive Weaponry.  Personally, I uncheck some of the armours (all the mage armours except Ebony, because they look goofy, and Glacial Crystal).

VioLense.  Because more epic kill moves, more often, are never a bad thing.

And a follower overhaul mod never hurts.  UFO is probably the best known, but AFT can also be useful.

And if you want even more potential followers and quests, I strongly suggest Interesting NPCs.

If you want a serious combat challenge, I also suggest:

Duel.  Use the hardcore version.
Stealth Skills Rebalanced.  Alongside Duel, this improves enemy detection to an impressive level.  Also, you aint picking that master level lock, or that pocket for that matter, without some serious perk investment now.
Revenge of the Enemies (if you're feeling very sure of yourself.  Includes numerous "boss" fights which makes previously levelled enemies much, much harder.).
High Level Enemies.  Makes sure certain enemies, notably bandits and Forsworn, do not have an absurdly low level cap.
WTF - Random Encounter Zones. Changes the minimum levels in certain zones, meaning say, for example, nothing in Embershard Mine will be below level 40.  Which sucks, if you go there at level 2 expecting an easy fight.

38
Well, that's not so bad then, is it?

If you want, I can put in the Skyrim thread links to a bunch of low-peformance impacting but really useful mods?

39
A whole computer?

40
Aneristic Illusions / Re: Syria reported to have use Chemical Warfare
« on: September 11, 2014, 06:50:59 am »
Probably.  That, or you're not the intended audience.  I need to look over Obama's speech when I'm not tired, but I suspect this was a statement for the benefit of all the Gulf states, minus Qatar, and for Turkey.

But yeah, it is kinda funny that this is essentially a continuation of past policy in Syria and Iraq combined with current policy on Pakistan (which was debated...when, again exactly?).

Also, don't trust the American or British government to know what they were doing.  It took until last week for our government to realise any sustained campaign against ISIS would involve action in Syria as well as Iraq.  This is the same government which allegedly reads our output to such a degree that we received a letter from a senior government official praising our work on those particular countries.  I may have mentioned this particular problem...in June.  Y'know, when Mosul fell.

41
Aneristic Illusions / Re: Syria reported to have use Chemical Warfare
« on: September 11, 2014, 01:33:26 am »
That group, incidentally, has a name.  It's the Islamic Front.  The main military force of the Islamic Front is the al-Nusrah Brigades, a recognised affiliate of Al-Qaeda.

Oh sure, we'll make noises about supporting the "moderate" Free Syrian Army...but they were the ones who had a guy fanatical enough to cut out and eat the heart of his enemy, and besides they've had their military forces severely undermined...by the Islamic Front and ISIS.

42
I'm alone in the house, and had 8 hours of sleep over the past two nights.  It's dark and the cats are out.

Obviously this is the best time ever to read NoSleep.

43
Nothing good ever happens in this thread...

On the plus side, this depressing truth is making us smarter.

44
I haven't tried the Moonpath to Elseweyr.  It looks interesting, but even by the authors own admission it is not really finished or fully fleshed out.  That, and giant fucking spiders, made me lose interest, despite normally being up for thrashing the Thalmor regardless of location, affiliation or setting.

Wyrmstooth's plot was very sensible.  It wasn't outstanding, but it all cohered nicely, made sense and stayed close to the lore.  It was competent, in other words.

I believe Skywind is coming out of alpha testing soon...I actually believe they have the entire landscape set up, they just need to actually do the quests.  There is also one aiming to build the entire of Tamriel...I believe northern Cyrodiil has been constructed to the extent one can kill bandits and do vendoring there. 

45
The Richard Nixon school of ballet and the arts / Re: Academia Ghetto Thread
« on: September 10, 2014, 01:25:09 pm »
Academia Ghetto Thread - now with 100% more actual ghetto architecture!

Still waiting for tutorial dates, though I do have provisional essay dates.  Looks like I wont have to work too hard until mid-November.

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