There was a two year period of my life where I beat games in this order:
Dark souls 1, 1, 2, 1, 2, 2, 2, 1, bloodborne, bloodborne, 1, 3, 3
GOD I LOVE THEM SO MUCH
-snip-
I'm looking for a good PS4 tower defense game. I've played Defense Grid 2, it was awesome. Any suggestions?
If you liked the Soulsborne franchise, try Nioh. It's very different and very similar at the same time. I've noted it comes a bit closer to Hotline Miami-style action within the same framework -- you die faster but you're stuck for a shorter period of time at the frustrating parts. Also: mission-based instead of open world, loot-based character progression instead of stat-based progression, and a slightly more "fighting-game-y" combat system. I've described it as "Onimusha 3 and Dark Souls make nasty love with bad ARPG loot system" when talking to the boyfriend about it.
I have a big ol' list of PS4 TD games here. Let's see which ones are good... (List is
here.)
Unholy Heights is a good one. It's weird -- you're managing an apartment complex of monsters and you need to make sure they have appropriate furniture and neighbors, kind of distantly reminiscent of The Sims, or Animal Crossing a bit I guess. But you're also trying to strategically direct the monsters to move into certain parts of the complex, because every so often some humans come by and it turns into tower defense on a door-by-door basis -- the enemies stop at each door, beat up the monsters, and move onward, aiming to reach your office and kill the Prince of Darkness (Oh, right: you play as Satan).
I described it once as "Animal Crossing in Hell, except your hellneighbors defend your office from LARPers with their lives." Weirdly compelling.
I haven't played or highly dislike most of the others on this list. There's two Plants vs Zombies games on PS4, though, if you like that series.
On the other hand, if you like your tower defense games to be nails-hard, of variable pace, with decent visual quality but questionable design decisions, Deathtrap is apparently coming out on PS4 soon -- and that is a special game. Spin-off of the Van Helsing Diablo clone series, no mazing but /lots/ of available delaying tactics, and your character as a force multiplier when necessary.
And it's still tough as all hell. You have to not die (death takes gate points and it's impossible to get the full bonus on a three-star mission without doing a perfect map clear) but your defenses are very often not anywhere near enough damage being laid down, especially in the three-star missions, so you need to tank enemies at strategic locations to whittle their health down -- and they hit you like you're Richard Spencer, so that's easier said than done.
And you absolutely need to do the three-star missions, because vital unlocks (Trap Skill Points) are locked behind them -- you can't grind them up except by playing missions you haven't already beaten. EXP is limited too, everything's limited, it's /weird/ and feels oddly unnatural -- and yet I don't see how they could improve upon the end experience with what they brought to the table.
Underrated, viciously difficult in a way no other Tower Defense game I've ever played has been. Worth a shot when it comes out on PS4. (If you don't mind playing games on PC, it's already out on Steam. So is Unholy Heights.)