Author Topic: Unified Vidya Games thread  (Read 68663 times)

shamelessPuck

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Re: Unified Vidya Games thread
« Reply #705 on: June 25, 2018, 07:32:13 pm »
The game launches and Live Abother Life seems to be working, though it turns out I wonít a have a chance to actually play till Wednesday.  Any suggestion on interesting starts?  My last play through started of stealthy but transitioned to a simple dual wield monster once my gear was maxed out, so Iím thinking of a magic heavy build that gives no fucks about her fellow man.  Iíll probably go vampire eventually, but starting as one feels to powerful.  Also, do you know how the real needs mod interacts with Sacrosanct vampires?  Do vampires need to eat normal food and feed on people?

Cain

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Re: Unified Vidya Games thread
« Reply #706 on: June 26, 2018, 01:51:19 am »
There's a start that gives you a random chance to spawn into that research lab in Blackreach.  Escaping Blackreach at level 1 is fun....especially with delevelling mods (I saw someone do it with Requiem, which is amazing, even if they were a filthy cheating Dunmer).  I like to go with Left For Dead though, spawning into random wilderness with the clothes on your back, an apple and maybe an amulet is always fun.

As for builds....Spellsword is incredibly strong in Ordinator.  Take the passive buffs from Alteration, then combine summons, Destruction and swordplay for fun and profit.  Paladin is also very solid, heavy armour, resto, block and a mace turn you into an unstoppable, unkillable beast.  Healing spells doing damage may sound like just a bit of fun, but they have incredible range, scale with your Restoration skill and are practically impossible to resist for living creatures.  I tried a Sniper build recently, which shows even despite his best attempts to nerf it, Sneak Archery is still very viable and capable of dishing out thousands in damage per shot.  Necromancer also works fine...I tried to make a Dragon Age style necromancer/blood mage and blowing up your own undead on enemies (and then blowing up their own corpses with the Apocalypse Corpse Explosion spell) is terribly satisfying, even if it's no substitute for the glory of Virulent Walking Bomb

shamelessPuck

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Re: Unified Vidya Games thread
« Reply #707 on: June 26, 2018, 02:26:41 pm »
Blackreach sounds fun.  The warlock thrall start sounds like it would fit my character concept as well.  Iím going to try not to use weapons as much as I can, and probably avoid destruction spells as well; it may or may not work, but I think it sounds interesting.  Iíll let you know how it goes once Iíve had some game time.

Cain

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Re: Unified Vidya Games thread
« Reply #708 on: July 27, 2018, 03:02:22 am »
So after seeing that the majority of mods have been ported, I've finally started playing Baldur's Gate EE.

Ah, memories.  I'm trying to get to that point in the game where you just wander the wilderness without cause or purpose (so, Chapter 3). Uncapped the XP, added in bags of holding, unnerfed the spell progression tables (playing a Blade Bard with monstrously good stats.  Bards > Wizards in the late game, with spells that have scaling damage at least) and I'm looking forward to seeing how Siege of Dragonspear actually is - all the complaining about it is rather tainted by it being people complaining about Beamdog "SJWs" (hello, former Bioware employees should have been your first clue) ruining the game.

Once I've found my feet, I might have to give soloing it a try, especially since there's actually an achievement for it now.

Cain

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Re: Unified Vidya Games thread
« Reply #709 on: July 28, 2018, 02:10:18 pm »
lol nevermind, distracted by Icewind Dale EE, or as I have taken to calling it, Isometric Skyrim because a) it's not really much of an RPG per se b) you're basically a merc who explores and kills things for money, much like Skyrim c) ice and snow, duh.

Never actually played IWD before, only (some of) IWD 2.  Have to admit, I do enjoy the novelty of making my own party.

Junkenstein

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Re: Unified Vidya Games thread
« Reply #710 on: July 29, 2018, 01:23:33 am »
IWD/IWDEE -
Pros:
Respectable plot and villains. And the plot isn't actually that bad.
Includes a "woah fuck" difficulty setting that you can break to fuck if inclined due to shonky 2nd ed mechanics.
Unusually wide set of plot areas, all fairly distinct.
Does not have a very annoying and tedious section that features in IWD2. You'll know when you hit it.

Cons:
Utterly retarded random loot system with massive variances resulting in each run being either hilariously over/underpowered. Can be negated with rng manipulation shit but it's seriously terrible. A +5 Sword of fuckery or 3 gold. Level 9 spell or brass codpiece. Armour of awesomeness or jar of piss. All on the same level. It works out at something like 7-9 runs to get all the shiny shit.
No Mort.

Technically worth playing before the baldurs gate interquel thing.

That thing
Pros
More of the same.
Plot there and moves along. Ties to other games, some nice some, well, painful but you'll have seen worse first attempts.
SJW bullshit controversy wildly over hyped. Hold your surprise.

Cons
More of the same. Seriously it's totally unnecessary, and adds fuck all to BG2EE, which was developed first. Development the other way around would have potentially opened up far more plot and it's just a waste of a lot of potential.





I'm still unable to talk about Tides of Numenera with out excessive swearing. Many people should be very, very ashamed of themselves for that detestable heap of shit. Monte Cook is game design equivalent of shoving crayons in your ears while shitting yourself uncontrollably over and over again for 5 years.

This method is likely to have more productive results than hiring Monte.
Nine naked Men just walking down the road will cause a heap of trouble for all concerned.

Cain

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Re: Unified Vidya Games thread
« Reply #711 on: July 29, 2018, 09:26:35 am »
Yeah, I was just reading about the random loot. So far I seem to be doing OK on that front, but I had a quick look at a guide to ensure I built a party that could take advantage of guaranteed loot drops (Paladin for the Pale Blade, Bard for bardy things and seriously insane XP from extra dialogues, fighter with skills in Harlberd etc). Random loot tables with that high a variation are a PITA though, it's true.

Heart of Fury mode does sound legitimately tough, I won't lie.  80 plus X3 health does seem a little...high, but people have soloed it, so it can't be all that bad.  Probably killing chickens to power level.