Author Topic: Unified Vidya Games thread  (Read 95371 times)

nullified

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Re: Unified Vidya Games thread
« Reply #750 on: June 11, 2019, 06:55:15 pm »
The thing is, when people say "Obsidian" they actually just mean "Josh Sawyer" anyway, who will probably end up with a freelance consulting gig on the game, much like he did for Pathfinder: Kingmaker.

Okay, fair point. I have the kind of background that focuses on the companies more than the people, outside of a very few unusual individuals. I wasn’t even thinking about Sawyer, my bad there.
“I am that worst of all type of criminal...I cannot bring myself to do what you tell me, because you told me.”

Cain

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Re: Unified Vidya Games thread
« Reply #751 on: June 11, 2019, 07:42:07 pm »
The thought only just occured to me as well, but he is basically the person there that you would want to talk to. 

I don't think he actually worked on Baldur's Gate itself, he was more focused on Icewind Dale, but from what I've read, there was a lot of crossover and collaboration between the two teams.

Owlcat Studios could have also been a contender, with a few more years of experience and a slightly stronger staff writing team. The major problems with Pathfinder: Kingmaker were technical in nature, and it was very true to Pathfinder with some solid gameplay.

Cain

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Re: Unified Vidya Games thread
« Reply #752 on: July 24, 2019, 10:48:52 pm »
This is what happens when you set up a lightning spell trap in your heavily populated and close-quarters base of operations.



Be smart. Don't be like the Iron Throne. Implement OHSA regulations in your illegal, off the books iron mine/slave camp today.

Junkenstein

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Re: Unified Vidya Games thread
« Reply #753 on: July 25, 2019, 09:32:07 am »
The cloakwood mines were a h&s shitshow. If there's a door that can flood your entire mine and ruin a large intricate plan, don't keep the sole key in the same complex. Or don't keep the key all as it can only hurt you and help your foes.

And the nashkel mines are the best argument for a  trade union in the game.
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Cain

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Re: Unified Vidya Games thread
« Reply #754 on: July 25, 2019, 10:31:35 am »
On the plus side, it has made my soloing even easier. Soloing Baldur's Gate, once you remember all the tricks, is one of the easiest things in the world.  Like, almost bizzarely so. This Fighter/Thief run is kicking ass, and I didn't even remember to go Half-Orc for the easy regen and insane strength bonuses.

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Re: Unified Vidya Games thread
« Reply #755 on: September 17, 2019, 07:30:16 am »
The public test server version of Dragonhold has been released on PC.

I've not seen any gameplay yet, and I'm not really concerned about the balance changes, as crazy as they seem to be ("DoT all the things" to "nerf all the DoTs" in the space of 3 months), but some of the lore has leaked out and it's a pretty interesting take on how the Khajiit view the Daedric princes:

Quote
Alkosh. The Dragon King. The Highmane. He was granted rule over the myriad kingdoms of Akha along the Many Paths. In time, the children of Akha overthrew him and scattered his body on the West Wind. It is said that when Khenarthi learned this, she flew across the Many Paths and put Alkosh back together. In doing so, she saw all the things Akha had wrought, including those that should not be. Now, Alkosh and Khenarthi safeguard the Many Paths from the wayward children of Akha. Pray to Alkosh not for his strength or his mighty roar, but for his sense of duty and purpose.
 
Alkhan. The Scaled Prince. Firstborn of Akha, who bred with a demon of fire and shadow. He can devour the souls of those he kills to grow to an immense size. The songs tell us Alkhan was slain by Lorkhaj and his companions, but as an immortal Son of Akha he will return from the Many Paths in time. He is the enemy of Alkosh, Khenarthi, and Lorkhaj, and ever hungers for his crown.
 
Boethra. The Warrior of the East and West. She is the mate of Mafala, who did not forget her love for Boethra after Ahnurr sent her into exile for her rebellious nature. Boethra walked the Many Paths in exile, and she returned. It was she who pried the eye from Magrus, and this is why Khajiit value swords as well as claws. There is no need for a True Cat to pray to Boethra, as you honor this spirit merely by walking the Path, and only hiding in order to pounce. It is forbidden to say her name on nights of the Ghost Moon, as during these phases Boethra dons the death-shroud of Lorkhaj and wages war beyond the Lattice.
 
Mafala. The Teaching Mother. Elder Spirit and the Keeper of the Ancient Secrets of Fadomai. These were the secrets her children only needed in the beginning, and it was Mafala that carried them down. She watches over Eight of the Many Paths, each of which a Khajiit must walk in time. Mafala aids the Clan Mothers in guiding the Khajiiti people along the Path and protecting our secrets from Others. She is an ally of Azurah, Boethra, and Lorkhaj. Her numbers are Eight and Sixteen, and these are two of her keys.
 
Lorkhaj. The Moon Beast. Born of the dark heart of Lorkhaj, which overcame him after he suffered a great betrayal. In his wisdom, Lorkhaj sought his sister Azurah, who tore the darkness from him before it consumed him and cast it into the Void. We know this shade of Lorkhaj as the first of the Dro-m'Athra, who serve the Ur-Dra Namiira, our enemy. The Moon Beast prowls the edges of the Lattice and pounces on Khajiit who stray too far off the Path. Know that on nights of the Ghost Moon, Azurah has opened the Void Gate and the Moon Beast will challenge mortals until banished. We accept this burden as part of the Path, and for the sake of our Lost Kin.

I think most people knew about Khajiit and Azura who knew the lore in any depth, but I have to admit having a similar level of respect for Boethiah and Mephala was a little more surprising.

Khajiit secret Chimer confirmed. Also, Boethiah cosplays as Lorkhan confirmed.