Author Topic: Unified Vidya Games thread  (Read 122726 times)

Cain

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Re: Unified Vidya Games thread
« Reply #810 on: March 02, 2020, 05:46:46 pm »
You should see the Baldur's Gate forum on Reddit freaking out about this.

I'm reserving judgement - some of it could just be the artistic differences, which I will get over. Other stuff, including turn-based only action and some weirdly stilted dialogue, give me more pause. But it's pre-alpha footage at this moment, and so by definition not worth freaking out about.

On the other hand, I am hyped for Pathfinder: Wrath of the Righteous after their gameplay demo. Of course it hews closely to Pathfinder: Kingmaker, but damn, it looks and feels like you are in an actual war.

Of course, combat was one of the stronger points of the previous game, the real question will be how army/crusade management is.

Cramulus

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Re: Unified Vidya Games thread
« Reply #811 on: March 02, 2020, 06:15:00 pm »
You should see the Baldur's Gate forum on Reddit freaking out about this.

Reddit freaking out because the game doesn't work like the game they came up with in a dream? impossible, they never do that

:rpger:

Quote
I'm reserving judgement - some of it could just be the artistic differences, which I will get over. Other stuff, including turn-based only action and some weirdly stilted dialogue, give me more pause. But it's pre-alpha footage at this moment, and so by definition not worth freaking out about.

Yeah some of the stuff I saw has a very alpha feel to it.

I'm OK with turn based combat, because, you know, that's how you play D&D.. to me, the important thing is that it feels like you're playing with the D&D rules. A lot of games fuck up their strategy by trying to make it both a strategy game and an action game. (I'm looking at you, dragon age 2)

like one of the incredibly arcane and minute things that bugged me is that there was a conversation option where the character can offer to pick the lock for an NPC... and the dialog indicated that you have that option because your class = rogue --- not because you are proficient with thieves tools. Like, in D&D, a warlock might be able to pick locks.

or -- at some point, the player had already used his action, so for comedic effect, he used a bonus action to throw his shoes at a monster--and it killed it. Uhh.... I guess technically in D&D, you could throw shoes as an "improvised weapon", but that's an action, not a bonus action.  Just think of the power!!!

 :magick:

I was amused to see a vid where a Larian fan was upset because BG3 allows moving in turns outside of combat.

« Last Edit: March 02, 2020, 07:17:53 pm by Cramulus »

Cain

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Re: Unified Vidya Games thread
« Reply #812 on: March 02, 2020, 06:49:02 pm »
The Baldur's Gate subreddit is usually pretty chill, lately it's just been a clusterfuck.

Yeah, it definitely makes sense to have turn-based combat, though my preference would be for it to be optional. Given how old the previous two games are, they do a pretty good job of hiding the turn-based combat under the hood and making it feel more like real time with pause.

Ironically, I think Pathfinder Kingmaker works better with the turn-based combat mod, and I was happy to hear they're integrating an optional mode for that into Wrath of the Righteous. Kingmaker may have been a complete mess when it came out, but credit to Owlcat where it is due: they worked hard to squelch the bugs, which can't have been easy for such a complex game, and they really listened to feedback and communicated on these issues. If Bethesda worked, like, 25% as hard as the Owlcat guys do, Skyrim might be bug free by now.

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Re: Unified Vidya Games thread
« Reply #813 on: March 02, 2020, 06:57:04 pm »
Skyrim uses fucking Gamebryo. It would be bug free precisely never, ever, ever. Itís in its blood. It is the bugs. Remove the bugs and you know what you get???

You get Witchaven, thatís what.
ďI am that worst of all type of criminal...I cannot bring myself to do what you tell me, because you told me

Cain

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Re: Unified Vidya Games thread
« Reply #814 on: March 05, 2020, 04:33:30 pm »
Larian just confirmed the current BG3 footage is still using a lot of DOS2 assets and in no way is meant to be the final product, which they say will be both "more realistic and darker". Which I'm happy to hear. I would have gotten over the artistic style, I'm sure, but it was a little jarring, I won't lie.

Cain

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Re: Unified Vidya Games thread
« Reply #815 on: March 07, 2020, 10:54:26 am »
Sometimes, the ESO social media team are alright


Cain

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Re: Unified Vidya Games thread
« Reply #816 on: March 30, 2020, 08:51:34 pm »
So, if you're bored and looking for something to watch, I managed to complete the Greymoor prologue quest today, before the EU server went to shit.

If you want to see it, I've uploaded it here. Unfortunately there won't be much follow-up until May 18th, when the chapter is officially released.

Cramulus

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Re: Unified Vidya Games thread
« Reply #817 on: March 30, 2020, 09:10:59 pm »


If you like puzzles, adventure games, and science fiction, definitely check out The Outer Wilds.    (not to be confused with the Outer Worlds)

I don't want to spoil anything, but the 1000 foot view is that you're an explorer with a space ship, and you're stuck in a ~20 minute time loop. The sun goes supernova and destroys the universe, then you wake up at the same moment when the game began. There's no equipment or combat, just exploration. But still a fair amount of platforming, navigating, pulling off tough landing maneuvers, other gamey challenging stuff.

What I like best about it is that you kinda have to use your science brain. At times, you will ask yourself "what is this" and "what am I looking at?" -- and you need to figure it out through observation. And some of the concepts are very wild -- like, some things appear to be planets at a distance, but when you get closer, it's not at all what you expected. Good science fiction.


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Re: Unified Vidya Games thread
« Reply #818 on: March 30, 2020, 11:22:03 pm »
Ooo, I'm aware of that game's existence! I actually know about it cause of a lil video about it that's actually also pretty fitting for the strange times we find ourselves in.


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