Author Topic: Cram's Game Corner  (Read 76599 times)

Richter

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Re: Cram's Game Corner
« Reply #15 on: May 14, 2008, 09:41:54 pm »
Hell of Sand
http://andyslife.org/games/sand.php

It's a litteral sandbox.  Except you can add plant matter and nitroglycerine
Anyone ever think about how Richter inhabits the same reality as you and just scream and scream and scream, but in a good way?   :lulz:

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Re: Cram's Game Corner
« Reply #16 on: May 14, 2008, 09:44:50 pm »
I stuck daruko in a car with AKK, Lamanite, Laz, and MOC. 

My computer crashed.

 :x

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Re: Cram's Game Corner
« Reply #17 on: May 15, 2008, 02:21:45 am »
For macfags only:

Shooter in the Abstract
http://www.apple.com/downloads/macosx/games/action_adventure/shooterintheabstract.html

Semi-impossible to explain.

Faust

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Re: Cram's Game Corner
« Reply #18 on: May 15, 2008, 02:27:30 am »
For macfags only:

Shooter in the Abstract
http://www.apple.com/downloads/macosx/games/action_adventure/shooterintheabstract.html

Semi-impossible to explain.

FINALLY: Something I can play
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Re: Cram's Game Corner
« Reply #19 on: May 15, 2008, 02:38:39 am »
 
this is fucking awesome
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Cramulus

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Re: Cram's Game Corner
« Reply #20 on: May 15, 2008, 03:06:44 pm »
alright macfags, here's another one you can play. This is another flash game. This one is called



Monster's Den

Monster's Den is a classic dungeon-exploration game. You build a party of four adventurers, and you get to choose from five different classes for each of them. The dungeons are randomly generated, so the exploration element is always fresh.

The combat involves a bit of strategy. Each party member has several abilities, dictated by their class. Every level of the dungeon you descend, you get to choose one more ability. Eventually you'll learn how to set up combos and what-not by making your party act in coordination. Sometimes there are monsters which will fuck you up, heal each other, or summon more monsters. Learning how to neutralize them before they can act is a key part of the game's tactics.

I found this to be an enjoyable game for part of the learning curve. It started off very challenging. A lot of RPGs are, when you're low level - few hit points, few resources, and a lot of ways to fuck up. I found it really fun to delve down past the first three or four levels of dungeon. Later in the game, I reached a point where my party was too powerful and too well-tuned, and even the boss fights were pushovers. I think this may be because I'm really anal about equipment and skill selection, and designed my party pretty well. I'm tempted to try another run through the game with a different party mix.

The biggest downside to Monster's Den is the constant equipment fiasco. After every fight, you get a smattering of random gear. Since each party member can wear boots, pants, a chest piece, two rings, a helmet, a necklace, and bracers, there's a LOT of equipment to find. Your class determines whether you can wear light, medium, or heavy armor, so as soon as you find something, you'll have an inkling as to whether it'll be useful or not. then you've gotta go into your inventory and mouseover the equipment and it'll compare it with what you're currently wearing. Do I want the ring of +2 in strength, or ring of +1 speed, +1 dexterity? This choice takes mere seconds, but I found myself doing it for three or four pieces of gear after every fight and treasure chest. Luckily, gear is color coded by rarity (like WoW), so when you find a blue or purple item, you know it's something you should probably keep. Protip: there's no money or shops in the game, so don't bother hauling around useless junk!

Overall I found Monster's Den to be a fun adaptation of the Roguelike format. The party choices and tactical combat are satisfying, and some of the fights are well designed. The hassle of equipping new gear was a minor note - eventually my party eventually stopped bothering with most gear we found. A few very tense moments and satisfying tactical maneuvers made this game cool enough to earn my thumbs up.  :thumb:


Play Now: http://biclopsgames.com/game.php?id=1
« Last Edit: May 15, 2008, 03:50:15 pm by Professor Cramulus »

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Re: Cram's Game Corner
« Reply #21 on: May 15, 2008, 03:13:24 pm »
MOAR abstract games that make you feel slightly autistic!

Tranquility
http://www.tqworld.com/


I would describe it as "pleasantly gay."

Cramulus

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Re: Cram's Game Corner
« Reply #22 on: May 15, 2008, 03:20:43 pm »
hah, on the note of Abstract Games that Make You Feel Like You're On Drugs:




Mondrian

Short game. You're a dot. You have to navigate through a board with lots of rectangles moving around which you can't touch. Very simple.

But the colors and background images shift in very disconcerting ways. It's tough to tell figure from ground, and it's easy to get distracted. Reminiscent of Lost in the Static.

Download: http://www.bigpants.ca/mondrianprovoked
« Last Edit: May 15, 2008, 03:49:31 pm by Professor Cramulus »

Cramulus

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Re: Cram's Game Corner
« Reply #23 on: May 15, 2008, 03:32:31 pm »
and since I mentioned it, I should plug Lost in the Static, which is tres cool too. St. Verbatim first introduced me to it with this post:

Lost in the Static
Apparently, a few months back I bookmarked this post from Play This Thing (indy gaming blog) about a game called Lost in the Static: link
It's a free download (Windows only as far as I can tell) and plays in less than fifteen minutes. It's basically a platformer where everything is made out of static. Very mind-bending.
I remember years ago my dad told me about this study some people did where a field of static with an area where the static has a different pattern was shown to people, who immediately recognized the "different" field as a distinct Thing. Thinking back now this realization about how our visual brain recognizes things was probably one of the things that prepared me for Discordianism, so to speak.
Just thought I'd share this with all y'all, it's a very nice self-MF and very though-provoking, imho.

here's a screenshot:



 :mrgreen:

when you're actually playing, you can make out the shapes in the static. The whole game takes maybe 10 minutes to beat. Check it out.

and Verb, thanks for introducing us to the Playthisgame blog. It's where I found a lot of these games. I used to visit a similar indy game blog, but somehow lost track of it when I got a new computer and didn't move over all my bookmarks.



Download (PC): http://silverspaceship.com/static/static_game.exe
« Last Edit: May 15, 2008, 03:47:34 pm by Professor Cramulus »

Cramulus

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Re: Cram's Game Corner
« Reply #24 on: May 15, 2008, 03:39:47 pm »


Final Vision

Starting now, some of these posts will not be "reccommendations" but rather, me bitching about bad games. This is one of them.

My favorite genre of game is side-scroller platform type games. I am in love with Castlevania: Symphony of the Night, and this game is billed as being in the same "metroidvania" genre. It's a side-scroller adaptation of a lot of Final Fantasy themes. You get to pick from a few different typical FF jobs, (red mage, dragoon, black mage, etc) and then run around the world hitting things for XP and GP.

The story is short and poorly written. The graphics are cute, but that's the game's only redeeming feature. I think I killed the game's end boss before he got to DO anything.

don't play it unless you like bad games AND final fantasy



Game's Page: http://www.silvernova.co.uk/index.php?page=viewgame&id=73
« Last Edit: May 15, 2008, 03:46:26 pm by Professor Cramulus »

Cramulus

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Re: Cram's Game Corner
« Reply #25 on: May 15, 2008, 03:45:19 pm »


Campaign Game

Campaign Game is a fun, flash-based strategy game where you're a presidential candidate. You have to beat the other candidates by running around the country and campaigning.

The game is partially about the strategy of filling in states with red or blue before your opponent can throw a wrench in your gears. Once a state has been dedicated to the Dems or GOP, you can attack it to destabilize the support-base, then perhaps do some campaigning of your own. Meanwhile, the candidates are running smear campaigns on each other, damaging each other's reputation, and whatnot.

My dissapointment is that this game was made rather early in the race, and a lot of the candidates are no longer topical. I don't think you can be Ron Paul.  :cry:

play here: http://www.campaigngame.us/

Cramulus

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Re: Cram's Game Corner
« Reply #26 on: May 15, 2008, 03:56:30 pm »


Cave Story

Cave Story is firmly planted in the "Metroidvania" genre. That is, same style as Metroid and Castlevania: SOTN. There's a big world to explore, with lots of hidden stuff. You only have access to a little of it at first, but as the game progresses, you get access to new areas and abilities.

Cave Story is wildly successful for an indie game. The charcaters are kind of cutesy (most of the game's characters are anime rabbit things. There is also a giant evil toaster-thing named Balrog), but the 16-bit graphics are good, the music is catchy, and the game is overall pretty challenging.

If you're into metroidvania style games, this one is worth checking out.

Download "Deluxe" Package (PC only) http://homepage2.nifty.com/rochet/storage/dou_1006.zip
English Translation Patch (PC) http://agtp.romhack.net/download.php?id=cavestory
Download (Mac) http://www.nakiwo.com/software.htm
English Translation Patch (Mac) http://www.wctc.net/~luvmimac/cavestory/


Cramulus

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Re: Cram's Game Corner
« Reply #27 on: May 15, 2008, 04:01:01 pm »
file this one under "WTF?"



to be honest, I haven't played it. But the concept is so weird I have to share. I'll post the PlayThisGame blog review.




The Shivah

Quote from: http://playthisthing.com/shivah
Rabbi Stone has a crisis of faith. When was the last time you heard a game described in remotely similar terms?

Shivah is the Jewish mourning ritual. For a week after a family member's death, the family stays at home, receiving visitors, and mourning the deceased.

Rabbi Stone, this game's protagonist, leads a small and declining congregation on the Lower East Side. He receives word that a somewhat disreputable former congregant has died, and left his small estate to the synagogue. Though he himself is close to losing faith in God, he views it as his duty to investigate, and perhaps to comfort whatever family members this man may have as they sit Shivah.
Download: http://s3.amazonaws.com/manifestogames/1823/Shivah_Demo_setup.exe


 :?


WHY DID SOMEONE MAKE MOURNING FOR THE DEAD INTO A VIDEO GAME???

 :asplode:
« Last Edit: May 15, 2008, 04:09:41 pm by Professor Cramulus »

LMNO

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Re: Cram's Game Corner
« Reply #28 on: May 15, 2008, 04:03:58 pm »
Dude, that is awesome.  I wish I could play it at work without getting fired.

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Re: Cram's Game Corner
« Reply #29 on: May 15, 2008, 05:02:51 pm »
I wanna plug the Touhou Project.  Series of jp games by a one man team - and the impressive thing is that graphics are decent, the music is sweet, dialogue is witty, and the gameplay is challenging and creative.  They're vertical scrolling shoot-em-ups, of a new subgenre that I'm pretty sure Touhou invented - "danmaku" or "curtain-fire" shooting games.  Traditional shooting games shoot a handful of bullets at you that you have to dodge.  Danmaku games fill the screen with intricate (and in Touhou's case, creative) patterns of bullets and make you not dodge the bullets, but weave through them.  Also all the characters are female, not counting the tortoise that the shrine-maiden character rode in the first couple games.

I recommend Perfect Cherry Blossom and Imperishable Night.  Embodiment of Scarlet Devil is good too, but the gameplay isn't as refined.  All three of these have English patches.

There is an English wiki (unreliable b/c it keeps DoS'ing itself) that has links to all of the games, translations, and patches:
http://www.pooshlmer.com/touhouwiki/index.php/Touhou_Wiki

Demos of the games here:
http://www16.big.or.jp/~zun/html/game.html
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