Author Topic: P3nT's Shoops  (Read 76792 times)

Cramulus

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Re: P3nT's Shoops
« Reply #675 on: April 22, 2019, 07:20:59 pm »
amazing texturing - I want to touch it



yeah, I really want to touch The Crimson Taint

Bobby Campbell

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Re: P3nT's Shoops
« Reply #676 on: April 23, 2019, 04:44:59 am »
God damn! That design is astounding!  :fnord: :eek: :fnord:

Great to see ya, P3nT!

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Re: P3nT's Shoops
« Reply #677 on: April 23, 2019, 05:28:00 am »
I love how from a distance, with that skin texture and lighting, it actually kinda looks like a comic book-y sort of cross-hatching or shading. Tis neat. :)
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Re: P3nT's Shoops
« Reply #678 on: June 21, 2019, 09:10:37 am »
So I get told they're gonny make an internet TV show with me in it and I'm like - "Yay, I'll be all cool and suave like a young Sean Connery". Nope - I'm more - Spud out of trainspotting :oops:

https://www.youtube.com/watch?v=rlYqLRXd5DU starts about 20 mins in
I'm up to my arse in Brexit Numpties, but I want more.  Target-rich environments are the new sexy.
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Re: P3nT's Shoops
« Reply #679 on: June 21, 2019, 04:36:40 pm »
So I get told they're gonny make an internet TV show with me in it and I'm like - "Yay, I'll be all cool and suave like a young Sean Connery". Nope - I'm more - Spud out of trainspotting :oops:

https://www.youtube.com/watch?v=rlYqLRXd5DU starts about 20 mins in


"And all I gotta do is... Act Naturally."
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Re: P3nT's Shoops
« Reply #680 on: June 21, 2019, 04:54:38 pm »
So I get told they're gonny make an internet TV show with me in it and I'm like - "Yay, I'll be all cool and suave like a young Sean Connery". Nope - I'm more - Spud out of trainspotting :oops:

https://www.youtube.com/watch?bv=rlYqLRXd5DU starts about 20 mins in
You can at least come away from this with confidence in knowing that you're a really good kayaker. :) Good showing, man.
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Re: P3nT's Shoops
« Reply #681 on: June 22, 2019, 09:44:28 am »
VAR has an inherent bias against the Scots. QED

Loved your wing thing man
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Re: P3nT's Shoops
« Reply #682 on: July 13, 2019, 01:14:18 pm »
When you decide to do a self portrait but secretly really want to just sculpt zombies...








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I'm up to my arse in Brexit Numpties, but I want more.  Target-rich environments are the new sexy.
Not actually a meat product.
Ass-Kicking & Foot-Stomping Ancient Master of SHIT FUCK FUCK FUCK
Awful and Bent Behemothic Results of Last Night's Painful Squat.
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Octomom Auxillary Heat Exchanger Repairman
walking the fine line line between genius and batshit fucking crazy

"computation is a pattern in the spacetime arrangement of particles, and it’s not the particles but the pattern that really matters! Matter doesn’t matter." -- Max Tegmark

Bobby Campbell

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Re: P3nT's Shoops
« Reply #683 on: July 15, 2019, 02:00:33 am »
Absolutely amazing!  This led to the kids and I watching your "puppy" speed sculpt on youtube, with great wonderment  :fnord: :fnord: :fnord:

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Re: P3nT's Shoops
« Reply #684 on: July 15, 2019, 03:01:15 am »
I just want to say again that I love your work man and I hope that you continue to share it here. Every time I see this red bump up I get a little excited!
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Re: P3nT's Shoops
« Reply #685 on: August 25, 2019, 11:46:31 am »
So it's been about three weeks since my tenure with Clusterfuck Inc. ended and the plan for a while has been to put sculpting on the back burner and concentrate on engine development. That way I have an end to end pipeline to something marketable and, thus, the foundation for my next business venture. Having looked at both unity and unreal engine a fair bit over the last couple of years, I decided to plump for UE. Unity is sickeningly "open source", in the sense that - it looks like an ugly, cobbled together pile of shit and, whilst UE comes with a license, it's a fairly generous one, especially during the initial growth phase. Effectively making it free to use and sell, until I'm making enough wedge to more than cover the fees.

Given that that's the case, I now have two choices - do I develop in native C++ or do I try my hand at this weird and whacky visual scripting system they've included in the bundle. My C++ is rusty as hell. Like actual rust. In actual hell. It's been close to 20 years since I even looked at it. I've been using PHP, almost exclusively for the last decade which might be similar enough to make it feel familiar but different enough that I'm sure to find myself constantly fucking up, trying to do PHP shit that has no place in a persistent memory space. Yeah, I got a lot of bad habits that don't really matter when your whole variable stack disappears every tick ;)

So I figured I'd start with the "Blueprint" visual scripting and bite the bullet and switch to Visual Studio if it ended up feeling like I was handcuffed to the railings. So first I needed a project. Something simple, not too much in the way of art assets, as little in the way of animation as possible but with enough operational complexity to allow a decent deep-dive into what this engine can do and how to make it purr like a kitten.

Remember the movie Cube? I remember talking to a mate of mine years back about it. He's a screenwriter and he pointed out that the whole movie was shot using only one set, plus a partial seen through the open door. Blew my mind at the time. Film was awesome (even despite the shitty acting and dodgy script) and they'd shot it all for a back o five. Fuck yeah, I thought, that serves my mission admirably. I only got to actually model one room but, if I take it one step further, I can have the rooms spawning and being destroyed on the fly as doors open and close and the player navigates from room to room instead of building a static environment with however many cloned rooms I decide to fill it with. The upside of this is I'll have system resources all up the wazzoo and can essentially blow my entire budget on the two rooms that will be visible at any one time. This means I can go nuts with polycount and texture resolution and still have it running like a fucking cheetah in VR!

Side bonus - managing the room spawning and syncing up the doors and whatnot will be a non-trivial task that's going to require me getting my hands dirty from the get go. So that's what I did. Sure there's been wailing and gnashing of teeth and banging my head against a brick wall and rewriting the whole thing from scratch half a dozen times but I gotta admit - I haven't had this much fun coding in years. The node graph is live and shows dataflows during runtime with breakpoints and watches and everything you'd expect from a "proper" debug environment but syntax errors are impossible. I'm fucking loving this to the point where any lingering anxiety I might have had about my latest career choice has been kicked into the bushes.

When this is done I'm planning on it being more of a virtual tour of the movie than a game, per se. Because the level is generated procedurally, I have total control over what the player will experiance, regardless of which direction they go at any time. So they'll always start in the white room, the third room they go in will have the guy from the start of the movie lying in pieces, the fifth or sixth room will have a discarded boot, a couple of rooms later, the body of Rennes with his face melted off, etc. but, from the player's perspective they'll feel like they're exploring the map and just randomly coming across these things.

So far I got the doors synced up. Opening one will close any other that's open, destroy the room behind that one and then spawn another behind the doo you just opened. This video is illustrating that by exploiting a glitch that I haven't locked down yet, whereby it's possible to open a door on the other side of the next room, thereby destroying the room you're currently standing in. Handy glitch cos it lets me show off what I have to far

https://www.youtube.com/watch?v=LVevoDOI6SI&feature=youtu.be
I'm up to my arse in Brexit Numpties, but I want more.  Target-rich environments are the new sexy.
Not actually a meat product.
Ass-Kicking & Foot-Stomping Ancient Master of SHIT FUCK FUCK FUCK
Awful and Bent Behemothic Results of Last Night's Painful Squat.
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Octomom Auxillary Heat Exchanger Repairman
walking the fine line line between genius and batshit fucking crazy

"computation is a pattern in the spacetime arrangement of particles, and it’s not the particles but the pattern that really matters! Matter doesn’t matter." -- Max Tegmark

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Re: P3nT's Shoops
« Reply #686 on: November 01, 2019, 01:16:05 pm »
Halloween sexy pinup witch




I'm up to my arse in Brexit Numpties, but I want more.  Target-rich environments are the new sexy.
Not actually a meat product.
Ass-Kicking & Foot-Stomping Ancient Master of SHIT FUCK FUCK FUCK
Awful and Bent Behemothic Results of Last Night's Painful Squat.
High Altitude Haggis-Filled Sex Bucket From Beyond Time and Space.
Internet Monkey Person of Filthy and Immoral Pygmy-Porn Wart Contagion
Octomom Auxillary Heat Exchanger Repairman
walking the fine line line between genius and batshit fucking crazy

"computation is a pattern in the spacetime arrangement of particles, and it’s not the particles but the pattern that really matters! Matter doesn’t matter." -- Max Tegmark

Bobby Campbell

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Re: P3nT's Shoops
« Reply #687 on: November 09, 2019, 02:42:18 pm »
Absolutely incredible!!