Author Topic: P3nT's Shoops  (Read 93023 times)

P3nT4gR4m

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Re: P3nT's Shoops
« Reply #90 on: January 25, 2011, 10:05:28 pm »
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Re: P3nT's Shoops
« Reply #91 on: January 25, 2011, 11:24:22 pm »
DUDE :eek:

how are you getting so good at these so fucking quickly??

also, she looks familiar ... filename doesn't tell me much more, is the face based on some actress or something? I'm guessing a cross between Cruelle de Vil, Morticia and Captain Janeway.

and, I have to ask, did you cheat and use a photograph of some model for reference? because otherwise, how did you get the shading on her knee exactly right? I would have had no fucking idea where to exactly put the dark and the light blotches to make it actually look like a real knee like that.
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P3nT4gR4m

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Re: P3nT's Shoops
« Reply #92 on: January 26, 2011, 07:55:59 am »
Whoa there neddy! I'm not getting that good. This is a copy of this photo



First I trace the outline in shoop...



Then I keep the pic open in a seperate window for reference while I colour it in. It's just colouring in, really. Not that hard.
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Re: P3nT's Shoops
« Reply #93 on: January 26, 2011, 02:33:01 pm »
Click for fullsize

http://fc09.deviantart.net/fs70/f/2011/025/3/f/mistress_of_the_dark_by_p3nt4gr4m-d3814o8.jpg
Just a note to look out for, you made a common mistake with copying a picture from a photograph and made the lines on the face too defined. Of course, I'm no artist so I have no idea how to avoid doing that in the future, but maybe try to figure out something in future works.

But I like it. :)

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Re: P3nT's Shoops
« Reply #94 on: January 26, 2011, 05:08:37 pm »
Just a note to look out for, you made a common mistake with copying a picture from a photograph and made the lines on the face too defined. Of course, I'm no artist so I have no idea how to avoid doing that in the future, but maybe try to figure out something in future works.

But I like it. :)

Yeha, I'm still a noob at this. On the plus side I can only get better  :D
I'm up to my arse in Brexit Numpties, but I want more.  Target-rich environments are the new sexy.
Not actually a meat product.
Ass-Kicking & Foot-Stomping Ancient Master of SHIT FUCK FUCK FUCK
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walking the fine line line between genius and batshit fucking crazy

"computation is a pattern in the spacetime arrangement of particles, and it’s not the particles but the pattern that really matters! Matter doesn’t matter." -- Max Tegmark

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Re: P3nT's Shoops
« Reply #95 on: January 26, 2011, 06:16:44 pm »
Getting good there. I'm practicing similar techniques with pencil sketching. They key is laying down a "local tone", a shade of grey that will be your 'constant'. Then you layer the shadows onto that (keeping in mind light angles and making sure the blending is subtle, which I think was Phoxx's critique of the face).

There are 3 types of shadows:
- Form shadows (the part of the object in darkness)
- Cast shadows (the silhouette that gets 'cast' down on to the surface the object is on)
- and 'Contact Shadows' (Also called "Ambient Occlusion" in CG.. which you're probably familiar with).

Contcat Shadows happens when light literally can't get to an area of the scene as well as the other lit areas (too many bounces and the light looses intensity). This makes the point in the cast shadow where the object and the surface meet into the darkest area of shadow. Similarly, small details on the object (even if in the Form Shadow) get darker.

Then you add the highlights. As my Concept Design instructor said last week, people tend to make highlights way too large. Most of the sense of highlights are to contrast the dark portion of the image, so you can get away with very small "white hit" highlight spots, and then halos around them that are just a little bit lighter than local tone.


Texturing (even for b&w detail) comes after you have the basic Form, and Lighting/Shadows in place.



I manages to pull off a convincing "Chrome Ball" that reflected the cup and a d6 die I had on the table next to my model object just by focusing on 1) Form, 2) Light&Shadows (reflections included), and 3) Slight Texturing.
Hope that helps!
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Re: P3nT's Shoops
« Reply #96 on: January 26, 2011, 06:37:42 pm »
Ooooh...ELVIRA!  :fap:

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Re: P3nT's Shoops
« Reply #97 on: January 26, 2011, 07:52:43 pm »
Getting good there. I'm practicing similar techniques with pencil sketching. They key is laying down a "local tone", a shade of grey that will be your 'constant'. Then you layer the shadows onto that (keeping in mind light angles and making sure the blending is subtle, which I think was Phoxx's critique of the face).

There are 3 types of shadows:
- Form shadows (the part of the object in darkness)
- Cast shadows (the silhouette that gets 'cast' down on to the surface the object is on)
- and 'Contact Shadows' (Also called "Ambient Occlusion" in CG.. which you're probably familiar with).

Contcat Shadows happens when light literally can't get to an area of the scene as well as the other lit areas (too many bounces and the light looses intensity). This makes the point in the cast shadow where the object and the surface meet into the darkest area of shadow. Similarly, small details on the object (even if in the Form Shadow) get darker.

Then you add the highlights. As my Concept Design instructor said last week, people tend to make highlights way too large. Most of the sense of highlights are to contrast the dark portion of the image, so you can get away with very small "white hit" highlight spots, and then halos around them that are just a little bit lighter than local tone.


Texturing (even for b&w detail) comes after you have the basic Form, and Lighting/Shadows in place.



I manages to pull off a convincing "Chrome Ball" that reflected the cup and a d6 die I had on the table next to my model object just by focusing on 1) Form, 2) Light&Shadows (reflections included), and 3) Slight Texturing.
Hope that helps!

Brilliant!! I've been on the right track. With photoshop you can go back and forward a bit with shadows and highlights whereas in pencils that would fuck you right up I guess but, generally, I seem to be doing the right thing, which is good. I start with 50% grey canvas, lay on the shadows first and then pop highlights on. Where the difference lies is that I can overshadow and then airbrush white to bring it back to grey if I need to. Allows me to fuck about back and forward to get it as close to right as I'm capable. I'm guessing that as I get a bit better at it I'll spend less time doing this cos I'll be able to get it close to perfect first time. As it was Elvira took about 3hours, start to finish, so I'm already seeing an improvement.
I'm up to my arse in Brexit Numpties, but I want more.  Target-rich environments are the new sexy.
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Telarus

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Re: P3nT's Shoops
« Reply #98 on: January 26, 2011, 08:28:32 pm »
Nice. I'm going to be working my digital techniques after this (near the last half of the term), so I'll have more hints to throw out.

Local Tone doesn't have to be 50%, and should probably be higher for skintone.

Here's a good practice technique that I got a demo of.

Find a ball, setup a one point lighting setup, so you get a single highlight spot.

In your sketch program, use a circular marquee to define the ball, fill it with local tone (try to get as close to the dark/light intensity as your model object). Invert the selection, and with a slightly darker grey, quickly fill out a cast shadow that matches your lighting setup. Invert selection again. Sketch in the form shadow (notice that the area close to the edge of the form catches reflected light, so your darkest part in a crescent in the interior of the form shadow, blah, blah artsy spaggotry).

Add highlight. Blend grays. Using a simple, geometrical, but physical, object really trains the eye on tone (I recommend it over photo reference when learning this at first).

Do a few with different light angles, these should be relatively fast to do because you can use the circular marquee to restrict your brush to just object or just cast shadow. (My instructor broke my head open when he picked up a roll of take and said to the class "You have a circular marquee right here".)
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P3nT4gR4m

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Re: P3nT's Shoops
« Reply #99 on: January 26, 2011, 09:28:02 pm »
Local Tone doesn't have to be 50%, and should probably be higher for skintone.

With elvira most of the skintone was nearly white, compared to the nearly black clothes and hair so I started off laying down a black matte fill for the dark bits and pure white matte fill for the skintones. using these as seperate, transparency-locked layers meant I had less airbrushing to do to fill in the shading and I can work with hard edges without having to mask and remask. A trick I learned from photomanips where I might have upward of 150 layers at any given time. Once the lions share of the work is done set up another layer over the top of everything and smooth in the edges where your layers meet.

I've only just started using layer mattes on Frankie and then Elvira but I'm totally reminded of why I learned to love them before. Going forward I'll probably be using them a whole bunch more.

With regards drawing spheres and stuff - I can totally get where you're coming from but it bores me to tears real quick which is the whole reason I never studied art in the first place. Couldn't stand being made to draw apples and shit. Yeah it'll probably slow down my development but I can live with that.
I'm up to my arse in Brexit Numpties, but I want more.  Target-rich environments are the new sexy.
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Re: P3nT's Shoops
« Reply #100 on: January 26, 2011, 10:28:58 pm »
That's why I suggested the digital method. It's damn fast compared to 4 hours of laying down graphite on illustration board.  8)
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Re: P3nT's Shoops
« Reply #101 on: February 04, 2011, 05:58:58 pm »

also, she looks familiar ... filename doesn't tell me much more, is the face based on some actress or something? I'm guessing a cross between Cruelle de Vil, Morticia and Captain Janeway.

It's Elvira, Mistress of the Dark.  She hosts a late night tv show which shows schlocky horror and sci-fi B movies.
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Re: P3nT's Shoops
« Reply #102 on: February 04, 2011, 09:03:03 pm »
A couple of months ago I saw a recently made (!!!) episode that showed Day of the Dead.


HILARIOUS
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Re: P3nT's Shoops
« Reply #103 on: February 04, 2011, 09:07:01 pm »
Yeah she's back on, but we don't get it in Canada.  I was pretty pissed.
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P3nT4gR4m

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Re: P3nT's Shoops
« Reply #104 on: February 06, 2011, 10:56:26 am »
Returned to photomanips for a change of pace


So I've moved on to trying to draw shit from scratch instead of just copying photos. Not as easy as it looks.

« Last Edit: February 07, 2011, 11:46:44 am by P3nT4gR4m »
I'm up to my arse in Brexit Numpties, but I want more.  Target-rich environments are the new sexy.
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"computation is a pattern in the spacetime arrangement of particles, and it’s not the particles but the pattern that really matters! Matter doesn’t matter." -- Max Tegmark